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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 20 Dec 2014 at 14:27
for the building minister, four queue slots ought to be sufficient; 2x seems more than enough advantage. the moral hazard of this is that players who rarely visit the game would visit even less often. it also offers players the opportunity to misqueue and spend even more nonrefundable resources on things they shouldn't have built in the first place. :P

i don't mind a war minister that queues a launch, maximum of one queued launch per town. i agree that it ought to work on departure time rather than arrival time. if illy gets into the business of calculating departure based on arrival, that ought to be available to everyone.

production minister may need more thought. this one seems as much hindrance as help, as it could easily change from an advantage to a disadvantage if a player were suddenly taken away from the game by rl with unsustainable production defaults set. i think a page showing idle production buildings across all towns might address this issue better. (a quartermaster, though, which would take control of vans made available to it in order to keep certain inventory levels in each town and ship excess to hubs...now *that* would be worth paying for.)

defence minister seems to reach into the very point of the game. i don't think this is fun or workable.

cotter/gatherer...all i can think of is the "you stole my kill" conversations. could we also have a forum minister to post our outrage for us?  ;)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Berde Quote  Post ReplyReply Direct Link To This Post Posted: 20 Dec 2014 at 04:44
Originally posted by abstractdream abstractdream wrote:

I do like the war minister idea but a time limit seems logical, however I do not like the "pick a landing time" process. In my opinion, any changes must keep the need to time it out or it will loose its level of difficulty and become too easy. For me, timing is an important and satisfying process.

So instead you'd prefer a "Delay Launch until X Time" option where the player would have to set a launch time rather than an arrival time? I'd support this, as would my sleep schedule. For some reason all my launch times on coordinated things have always tended to be around 3am :|
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abstractdream View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 19 Dec 2014 at 02:40
Both sides of this argument make some valid points. I tend to come down on the "yes" side of this suggestion, but just barely. I work 10 hours a day and drive 40 minutes each way, yet I still have time to log in at least a few minutes a day. It is true that a new city tends to lag behind because queues run out but that isn't some "I'm abandoning because it's too slow" thing for me. I do think that any way the game can potentially make more money while keeping the "pay to play" genie in the bottle is a good thing, so over all, I support this.

Here's my thoughts, for what they're worth on each individual minister:

A building minister would be acceptable to me. I agree that it wouldn't really be much use for cities above a certain size. That sort of makes it more palatable too.

I do like the war minister idea but a time limit seems logical, however I do not like the "pick a landing time" process. In my opinion, any changes must keep the need to time it out or it will loose its level of difficulty and become too easy. For me, timing is an important and satisfying process.

I think production queues are good as they are. The only thing ministers would change would be the ability to build further into the future using resources you don't have yet. I do not like that idea but I can understand how some would.

A defense minister sounds like a bad idea to me. I think that's just my warmongering attitude though, because I don't want my enemies to be able to dodge an attack without actually being there and seeing it coming.

I'm indifferent to the ideas for the Cotters/Gatherers. I haven't harvested something in a looong time, so I just don't care much either way.
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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 19 Dec 2014 at 01:14
It would also allow mostly inactive players to be highly effective during tournaments and wars. I imagine that it takes effort to calculate landing times, and be online to launch twenty different armies from multiple accounts. Having an auto-launcher would remove the challenge. A single organized player could quickly line up the Minister, and hit a very narrow window.

Same deal for the production thing. Setting queues takes a modest effort every week. The ability to automatically queue endless batches with an active prestige account removes one of the only activities that requires a regular login.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 19 Dec 2014 at 00:54
Having to be up at the right time is a constraint.  Part of the fun and challenge of Illy is planning around constraints.  For example ... person X lives in the wrong time zone and can't be up to launch their army.  Therefore they have to set person Y as their sitter in order to do this.  But wait, person Y is already sitting two accounts that are crucial for this operation.  We must find another way.

This sort of constraint requires planning and teamwork.  It is NOT a mindless task.  In my experience, wars and tournaments are not won on the strength of armies alone, but by the planning and teamwork of the winning alliance.

Should the best-coordinated, most efficient alliances have an advantage over others? Absolutely.

Should we take this away by allowing people to just input a landing time four days before the event and then go away?  I think not.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Beyljr Quote  Post ReplyReply Direct Link To This Post Posted: 18 Dec 2014 at 22:14
I am well aware of using equipment and troops to change travel times. And if that were my "entire argument", then I wouldn't have stated anything. As the title of this thread says, it is about "adding ministers" to the game to reduce the need to do time consuming monotonous task for those of us that would rather not have to do them.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Dec 2014 at 22:04
If your entire argument boils down to "I don't want to wake up in the middle of the night to launch attacks," then maybe you should learn more about armies in Illyriad. A single piece of equipment or a single unit can slightly change the speed of an entire army. It is almost always possible to shift an army's launch time into a desired time slot.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Sir Edward III Quote  Post ReplyReply Direct Link To This Post Posted: 18 Dec 2014 at 21:45
The idea isn't to turn Illyriad into LoU, but it is to borrow one of the things that did work better in LoU.  The War minister idea in particular would be helpful.  The building minister would only help when you are first starting a city, which helps keep new players interested, but wouldn't be used in your city once you wound up with the multi day build times.  I like the idea of a production manager too, but that one isn't as important.  Same with the cotter one, maybe allow them to turn right back around to the same square they were previously harvesting from.  Things like this only automate those portions of the game that require no thought, but basically are menial tasks.  The addition of the War minister adds a new level of strategy as far as timing original attacks etc and may increase that portion of the game. ( The idea of only allowing this schedule within a 24 hour period is fine too. ) It basically moves the need for getting up at 3 am to launch an attack.  As Bey said, those of us who have jobs or kids activities are going to put those things first.  If anything it evens things out vs those who are on here nearly 24/7.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Beyljr Quote  Post ReplyReply Direct Link To This Post Posted: 18 Dec 2014 at 21:38
I never mentioned LOU, you did. But since you did, it would stand to reason that if another similar game did it, then perhaps some people like it, and maybe, just maybe, it might be worthwhile doing it.

But FWIW, if I were trying to turn this game into LOU, then I would probably be lobbying to make bots legal, instead of lobbying for the game to change. LOU had the user community fill in a lot of the missing details instead of hiring developers to do it.
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Consul Zynot View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Consul Zynot Quote  Post ReplyReply Direct Link To This Post Posted: 18 Dec 2014 at 21:22
Stop trying to turn Illyriad into    LOU...  
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