Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Mining changes
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedMining changes

 Post Reply Post Reply Page  <12
Author
 Rating: Topic Rating: 1 Votes, Average 4.00  Topic Search Topic Search  Topic Options Topic Options
Rorgash View Drop Down
Postmaster
Postmaster
Avatar

Joined: 23 Aug 2011
Status: Offline
Points: 894
Direct Link To This Post Posted: 07 Sep 2012 at 14:23
its only stagnant because some wont go to war over them :)  if or when groups starts wanting to get more of them as they figure out what is needed to make the things they want and their value, but for now we wait 
Back to Top
geofrey View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 31 May 2011
Status: Offline
Points: 1013
Direct Link To This Post Posted: 07 Sep 2012 at 14:00
Originally posted by DeathDealer89 DeathDealer89 wrote:

The only thing i would like to change about mining is have it so an alliance can actually hold a mine and all in the alliance can mine without bumping each other.  

As it is everything is individual, there simply won't be conflict over mines, if only person can hold it and mine from it anyways.  

Devs suggested that there would be few mines with thousands of goods, but that simply doesn't matter if you can at best get 60 guys over there. 

I'd say the control over mines is a little stagnant and not as fun, hence my suggestions. My suggestions are to add more enjoyable gameplay into the mix, and to balance out the current gameplay. 

Alliances can hold a mine together. Alliance troops don't kill alliance harvesters. It just requires coordination, a key game play element that I doubt the devs want to do away with. 

Back to Top
DeathDealer89 View Drop Down
Postmaster
Postmaster


Joined: 04 Jan 2012
Status: Offline
Points: 944
Direct Link To This Post Posted: 06 Sep 2012 at 18:55
The only thing i would like to change about mining is have it so an alliance can actually hold a mine and all in the alliance can mine without bumping each other.  

As it is everything is individual, there simply won't be conflict over mines, if only person can hold it and mine from it anyways.  

Devs suggested that there would be few mines with thousands of goods, but that simply doesn't matter if you can at best get 60 guys over there. 
Back to Top
geofrey View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 31 May 2011
Status: Offline
Points: 1013
Direct Link To This Post Posted: 06 Sep 2012 at 03:12
Originally posted by Granek Granek wrote:



Instead of mining structures needing all of the miners from one city needing to harvest from a single mine, how about allowing a city's miners to specialise in mining one type of ore; this could give a greater mining yield with the chosen ore (or faster mining time), and a lower yield when mining any other ores (or slower mining time). It would then need prestige to reset what type of ore a city specialised in, because I wouldn't like having to demolish my mining guilds and retrain all of the miners.


Great idea. Same effect while being much easier to implement. 

Back to Top
Granek View Drop Down
Greenhorn
Greenhorn


Joined: 13 Aug 2012
Status: Offline
Points: 63
Direct Link To This Post Posted: 06 Sep 2012 at 00:26
Originally posted by geofrey geofrey wrote:

Dug too deep
Each mine has a specific threshold, and once it is breached there is a chance something horrible can come out of the mine and engage whatever forces are present. Maybe it's every 5000 rare minerals mined, or less depending on the mine. NPC units engage the troops present, cancel all sov. on the square, and stay there until defeated. Would make it risky to place a ton of troops on a square, when a family of dragons can kill them all at a moments notice. Each NPC eruption from the mine would be like a mini tournament, whomever can kill all the NPC's and reclaim the mine gets to keep it. Encourages PVP without the destruction of buildings and gives a chance for established players to trade control over rare mines.

I like this idea, a lot. The percent chance of running into something horrible could increase as more and more minerals are mined. With mines potentially containing some very nasty inhabitants, it might also be a use for elite units and +% versus monstrous gear to become very useful in both guarding and attacking.

Instead of mining structures needing all of the miners from one city needing to harvest from a single mine, how about allowing a city's miners to specialise in mining one type of ore; this could give a greater mining yield with the chosen ore (or faster mining time), and a lower yield when mining any other ores (or slower mining time). It would then need prestige to reset what type of ore a city specialised in, because I wouldn't like having to demolish my mining guilds and retrain all of the miners.

Back to Top
geofrey View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 31 May 2011
Status: Offline
Points: 1013
Direct Link To This Post Posted: 05 Sep 2012 at 22:45
Originally posted by SugarFree SugarFree wrote:

nope
why not? for the lulz..
nope 
nope

are you mad at people claiming mines? lol

Nope. I want all players to want to claim mines. I think some of these changes would keep mine ownership interesting and fun. 

Back to Top
SugarFree View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Feb 2012
Status: Offline
Points: 350
Direct Link To This Post Posted: 05 Sep 2012 at 22:24
nope
why not? for the lulz..
nope 
nope

are you mad at people claiming mines? lol
Back to Top
geofrey View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 31 May 2011
Status: Offline
Points: 1013
Direct Link To This Post Posted: 05 Sep 2012 at 21:31
Control over rare resources, especially mines, has escalated very quickly to the point of if your not already on a mine, your never going to be. While rare nodes should remain rare, I doubt the intention was that no new players ever see them. I propose the devs choose some of the following suggestions to improve gameplay balance of rare mining. 

Rare mining shift
Mining nodes shift to new areas in their region. Current regional and distribution rules apply. The current mines collapse and new ones are formed nearby. Gives players in certain areas an opportunity to gain control over a mine until it shifts again. 

Dug too deep
Each mine has a specific threshold, and once it is breached there is a chance something horrible can come out of the mine and engage whatever forces are present. Maybe it's every 5000 rare minerals mined, or less depending on the mine. NPC units engage the troops present, cancel all sov. on the square, and stay there until defeated. Would make it risky to place a ton of troops on a square, when a family of dragons can kill them all at a moments notice. Each NPC eruption from the mine would be like a mini tournament, whomever can kill all the NPC's and reclaim the mine gets to keep it. Encourages PVP without the destruction of buildings and gives a chance for established players to trade control over rare mines. 

Mining Structures
New Sov. Structure called mine camp. Only goes to level 1 sov. structure. Increases the yield of the mine. You use to get 50 arterium, now your minners can get 100 every trip. The permanent mine requires you to dedicate all of your harvesters to permanently staying on the rare mine. Meaning you can harvest more resources faster, but that city can only harvest from that 1 node. Mine Camps auto ship there yields to their home city once a day. This gives good incentives for established players to focus on 1 mine, instead of claiming 5 mines per city. 

Alcheologist (alchemy + Geologist)
New advancements in alchemy combined with your knowledgable geologist allow you to construct new sov. structures on mountains. New structures are called Magic Mines (please be more creative than me when naming). Magic Mines have 5 building levels. Each one producing a higher yield of a random rare resource on your sov. structure. Magic Mines eat up magic/hour aswell as other sov. costs.  They do not produce the same quantity as a real mine, but allow you to get into the mining industry. They can be mined just like an existing mine. 

Back to Top
 Post Reply Post Reply Page  <12
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.