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Millitary cities

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Rill View Drop Down
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Player Council - Geographer

Joined: 17 Jun 2011
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 01:40
Does this include cities next to high-food squares?  I think with a high-food square you might be able to get a little bit better results in terms of population, which would allow you to support a few more spears.

In general this result is consistent with my experience, which is mostly based on the brute force method (trying stuff until I find something that seems to work).
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The Unkown View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote The Unkown Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 01:28
Big smile Looking to build a military city. If so this is the post for you!
 
After experimenting with city planners/simulator I came up with the following results.
 
To get the most amount of troops you would need to have:
-up to 16k pop
-66% tax
-food sob and spell
 
One example of this would be a spear city:
2 level 20 spear men billets and 1 level 14
You could afford 45k t1 spears and 1k t2, this is just one of many setups you can change this up
 
You would still have 1k food production and some gold (approx 1k maybe more with diplo's)
 
This is just an example if you would like to do this I suggest you go and try a simulator for your self.
 
 
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