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DeathDealer89 View Drop Down
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Direct Link To This Post Posted: 28 Jan 2013 at 21:54
To late to change anything like what you are talking about.  

That would be like changing the rules in the middle of a football game.  Leave it as is, if you change it you will just get the people who liked it how it was complaining about why it was changed.
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geofrey View Drop Down
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Direct Link To This Post Posted: 28 Jan 2013 at 21:07
An increase to crafted gear would be a more efficient way of balancing combat. 



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Rill View Drop Down
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Direct Link To This Post Posted: 28 Jan 2013 at 20:15
I thought having umpteen million t2 cav WAS a strategy?

I mean, not one I've tried, but it's a strategy.
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Darkwords View Drop Down
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Direct Link To This Post Posted: 28 Jan 2013 at 20:10
Considering that T2 cav have such useless def considering their maintenance and recruitment costs and are purely only good for attack troops I feel that things are still balanced.  Strengthening every other troop whilst weakening cav would not help balance combat it would disbalance it. 

However if T2 Cav were made  more cheaply and had maintenance costs equal to archers and swords, then I could see that leveling combat a bit, however I think that making everything fair and even, only removes the need for strategy in a game.
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Elmindra View Drop Down
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Direct Link To This Post Posted: 28 Jan 2013 at 19:38
After experiencing a fair share of Illy combat, I do believe there are some fairly major flaws in combat.

First off, I think the terrain modifiers should be increased.  I personally don't believe heavy cavalry should be able to kill a unit like archers on a large mountain with the effectiveness that they currently have, let alone spearmen.  Instead of penalties and bonuses of 30%, maybe changing to 50% or more on the more extreme terrain (large mountain, heavy forest, buildings) and leaving the 30% for the minor versions (small mountain, light forest, large hills).  As for cavalry on plains, I actually think they are fairly balanced at current numbers.

Not that I don't like heavy cavalry, it is just a shame that most players build nothing but T2 cavalry and archers.  It would be nice to see a little more diversity, such as elves actually needing to invest into some infantry, or dwarves needing some spears to supplement their swords.

As for spearmen, I think the base training time on them needs some adjustment.  When deciding whether to train spears or archers, the archers usually win because of the superior defense rating and that they train at the same speed.  I know that a town can support more T2 spears than T2 archers based on gold per hour upkeep, but they can't produce an equivalent number in the same amount of time.  I think a base training time of 7.2ph on the T2 spears, and 9ph on the T1 spears along with spears getting better terrain bonuses vs cavalry and such would actually make it a worthwhile decision.

There is a fair bit of situational readiness needed in Illy combat, but all to often the player with umpteen million T2 cav wins the day regardless of strategy.
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