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Salararius View Drop Down
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Direct Link To This Post Posted: 06 Aug 2012 at 05:36
Originally posted by Aurordan Aurordan wrote:

New releases have always required the storehouse.  Don't demolish them, it's bad policy.

What does that mean?  Researching Inventory Management enables the Warehouse.  If you "needed" a lvl 15 storehouse to build a warehouse then every exodus should destroy the warehouse.  I've got lot's of exodused cities with lvl 12 storehouse and lvl 20 warehouse.

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Direct Link To This Post Posted: 06 Aug 2012 at 05:15
New releases have always required the storehouse.  Don't demolish them, it's bad policy.
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Direct Link To This Post Posted: 06 Aug 2012 at 03:04
Warehouse req is lvl 15 storehouse so it should count to the lvl 10 storehouse req
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Direct Link To This Post Posted: 05 Aug 2012 at 23:09
This update was obviously planned for people with storehouses, AKA newer players who don't have legendary cities. However, as people in this thread say, it puts a spoke in the wheel of players who do have legendary cities. I propose that the requirement for a storehouse should be lifted for all legendary cities that were legendary before the update.
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Direct Link To This Post Posted: 05 Aug 2012 at 23:07
I guess this in theory lets new players or players with new cities equip their armies there sooner than if they had to wait to get a warehouse, but since the research itself takes 3 days it is not something that is going to commend itself to a new player anyway.

I don't see any logical reason for the storehouse to be a prerequisite, other than to make the research appear where the devs wanted it to on the research tree (since the research tree appearance is based on the prereqs).  

If you made the storehouse a prereq just to make the research tree look nice, then you need to seriously rethink the automatic layout of the tree.  Because this does affect gameplay for some people.  

Making things more complex to add depth is a good thing.  Making things complicated for no reason (or just to make coding easier) is not so much.

Hopefully there is some other really logical reason for this requirement that will be apparent to everyone soon(tm).
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Direct Link To This Post Posted: 05 Aug 2012 at 21:15
Same, Storehouse is not a end game building, and that is what this feature is for
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Direct Link To This Post Posted: 05 Aug 2012 at 21:11
Originally posted by Bonaparta Bonaparta wrote:

I just noticed today that requirements for this technology is level 10 storehouse. I've demolished storehouses in practically all my big cities. I'm extremely annoyed by this requirement. Couldn't it just be level 1 warehouse....
So true, you speak the truth Orc Warlordess Clap

edited: for proper title


Edited by Silverlake - 05 Aug 2012 at 21:12
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Direct Link To This Post Posted: 05 Aug 2012 at 20:03
Bona, the larger and more militarily oriented players in my alliance are also rather miffed about this requirement.  Since I grow like a turtle, I still have all my storehouses, but I can understand how they feel.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:31
Lol
how unfortunate..
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Direct Link To This Post Posted: 05 Aug 2012 at 19:25
I just noticed today that requirements for this technology is level 10 storehouse. I've demolished storehouses in practically all my big cities. I'm extremely annoyed by this requirement. Couldn't it just be level 1 warehouse....

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