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JimJams View Drop Down
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Direct Link To This Post Posted: 07 Aug 2012 at 00:10
Originally posted by SugarFree SugarFree wrote:

the cry of anger are annoying as hell.. do like i didi: never demolish the storehouse. still have all at 20. 
would not be surprised if suddenly food would be rated down on the scale of "necessity".. o the hilarity.. 

We are not crying, we just politely are pointing something which have no functional value and only annoy people.

The building only have to be up the time needed to do the research, than you can demolish it again, and you still keep the research and ability to wear gear. So the intent of the game designer is not to force us to have a Storehouse (otherwise they would make it a need to wear the gears), but instead to limit the development of the research until you have Storehouse 10 done.

Well, even if you have demolished Storehouse you had it, so the intent is saved.

Is not a matter of game mechanic, but a matter of player experience.

It add nothing to the game, it only detract from it.

But, what the hell, I even have storehouse in all my cities... so do whatever you want, gupta cavat lapidem, one player at a time. 
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Direct Link To This Post Posted: 06 Aug 2012 at 18:46
Yesterday I built a storehouse 10 because I needed it for a missing wall 20, demolished it again when I was ready, found this thread, so now I'm building again level 10 for the outfitter research, and while at it I do this in three other towns after demolishing something else incl. a chancery 14.  It's not really funny, but no disaster, one day lost... Ermm  
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Direct Link To This Post Posted: 06 Aug 2012 at 17:14
the cry of anger are annoying as hell.. do like i didi: never demolish the storehouse. still have all at 20. 
would not be surprised if suddenly food would be rated down on the scale of "necessity".. o the hilarity.. 
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Direct Link To This Post Posted: 06 Aug 2012 at 16:23
I don't see how requiring a level 10 storehouse is any different from requiring a cottage to build cotters or a miner's guild to build miners. You need to sacrifice something to build something else. 
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Direct Link To This Post Posted: 06 Aug 2012 at 08:49
+1 Bonaparta

Is not a matter of what is right or not. It's just about user experience.

Having Storehouse 10 requirement don't stop people who demolished it. It just ANNOY them as HELL, making the game experience worst. For nothing. They will just demolish wathever, go to storehouse 10, research, demolish again, rebuild the old building.

So this is not something changing the gameplay or the ability of people to do it, it is just something annoying people as hell for no real reason.

[EVIL ON]
Or may be they know we will do it on prestige.
[EVIL OFF]



Edited by JimJams - 06 Aug 2012 at 08:50
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Direct Link To This Post Posted: 06 Aug 2012 at 07:39
Tough luck, we all make our own decisions, if what we do now affects us adversely in the future, suck it up and deal with it. Yeah some of the larger players are disadvantaged by this(me included) but they've said many times over, you need to be careful when making your decisions, what might be good today may not be in 1,2,3,6,12 months time. Now where's that next bloody tournament?
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Direct Link To This Post Posted: 06 Aug 2012 at 07:01
Originally posted by abstractdream abstractdream wrote:

You guys know this is not an oversight? The Dev's know what they are doing, even if we don't.

Indeed, but they might not have considered the effects on established players; sometimes when one looks at something from a particular angle, one misses other ramifications.  I'm not saying that is definitely the case here, but I also don't think that there's any reason to just assume the developers had some sort of Deep Plan.

This is the suggestions forum; we're allowed to ask for what we want and comment about the game, and indeed the developers want to hear it.

This particular prerequisite does not appear to be meaningful from a gameplay perspective; it is possible that there is some deep meaning, or it is possible that they set it up to make their research tree tidy.  We don't know.
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Direct Link To This Post Posted: 06 Aug 2012 at 06:44
You guys know this is not an oversight? The Dev's know what they are doing, even if we don't.
Bonfyr Verboo
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Direct Link To This Post Posted: 06 Aug 2012 at 06:00
Originally posted by Quackers Quackers wrote:

Why not have the requirement be a level 10 storehouse or the research inventory management? 

Unfortunately this is probably impossible unless they move the research to the City portion of the research tree, since that is where the inventory management research is.
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Direct Link To This Post Posted: 06 Aug 2012 at 05:54
Why not have the requirement be a level 10 storehouse or the research inventory management? 
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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