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Military considerations for city squares

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Gesar View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gesar Quote  Post ReplyReply Direct Link To This Post Topic: Military considerations for city squares
    Posted: 10 Apr 2014 at 12:09
It seems like something that should have a topic already but I can't find it. Please direct me to a relevant thread if one exists.

What are the best squares to place a city on from a military perspective? I'm thinking of questions like:

1) What advantages do you get for squares such as large mountain? Is large mountain better than small mountain? Is small mountain better than large hill? All from a military perspective. Same questions for the different kinds of forest and jungle.

2) What is the importance of adjacent squares, e.g. a mountain next to your city's mountain, or a forest or jungle next to your city's forest or jungle?

3) If you put your city in arctic, desert or jungle, are the troops you produce (which I understand get a bonus on their home terrain) at a disadvantage when fighting on other terrain?

I want to put my capital in a very defensible spot, so knowing all this would help.
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Hora View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 10 Apr 2014 at 15:03
1)  Well, the first thing to read about this topic is the official help. Topic 5: Combat has one paragraph for this terrain considerations.

2) Adjacent squares only play a role in case of a Siege or Blockade. Then you'd like to have an easy to attack square, where you (and your friends) can attack the camp. Thus normally players look for all plains around a city to get quick cavalary attacks on possible camps.

3) Troops are not changed by the terrain they are built on. Biomes also do have no effect I know of, but if you want you can craft special weapons specificly good for one biome, while deteriouring the others. Those, again, are available for any unit.

One good defense combo is to build ranged units (preferable Elven Trueshots) on a large mountain.

Oh, and I nearly forgot to add: A fully levelled city wall gives a 115% bonus to the defenders.

EDIT: Altered the city wall bonus... thanks to Count Rupert for noticing!


Edited by Hora - 10 Apr 2014 at 15:46
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Count Rupert Quote  Post ReplyReply Direct Link To This Post Posted: 10 Apr 2014 at 15:43
Level 20 city walls provides a 115% bonus, not 50%.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Captain Kindly Quote  Post ReplyReply Direct Link To This Post Posted: 10 Apr 2014 at 17:47
2) Hora mentioned terrain bonuses in case of blockades/sieges. For a military oriented player, sov properties are even more important. Especially those that speed up troop production. For example, one reason some Orc players love a city in a desert (or arctic) is that the spots around it will all have +3% spear unit production sovereignty. That is a major advantage. Just ask Pongo.

3) If you are in a biome terrain (jungle/desert/arctic) and have the proper biome researched, your troops will get a terrain bonus when fighting on that terrain. But only if you have a war college for that biome in your city. I know players who had 2 or 3 of those in cities. It's not to be underestimated.


I wouldn't spend much energy in equipping full armies with equipment. It's expensive, especially when your armies start to get into the thousands. Equipping commanders is advisable though.


Edited by Captain Kindly - 10 Apr 2014 at 17:49
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gesar Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 02:36
Thanks for the replies. I read Help 5 on Combat. I assume that a small hilltop with Large Forest - Jungle underneath combines combat attributes of Hilltop and Forest?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gesar Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 03:23
A square I'm looking at for possible relocation to has a claypit adjacent. Is a claypit something that would give a seiging force an advantage if they perched on it?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ubluntu Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 03:48
Originally posted by Gesar Gesar wrote:

Thanks for the replies. I read Help 5 on Combat. I assume that a small hilltop with Large Forest - Jungle underneath combines combat attributes of Hilltop and Forest?

 

The combat terrain and biome(if its exotic) are shown in brackets just above the resource distribution on the World Map.

For example at the Heart of Corruption, you will see "[Large Forest - Jungle]" because the combat terrain is "Large Forest" and it is in the "Jungle" Biome.

Terrain Combat Multipliers

OffenseDefense
TerrainSpearBowSwordCavTerrainSpearBowSwordCav
Buildings152025-30Buildings251520-30
Plains-150030Plains-150025
Small Forest10-1030-10Small Forest10-1530-10
Large Forest5-1525-15Large Forest5-1025-5
Small Hill0000Small Hill5550
Large Hill5200-15Large Hill10100-15
Small Mountain50-10-20Small Mountain15150-15
Large Mountain1025-20-30Large Mountain20300-30
 
Edit: quoted the correct post this time


Edited by ubluntu - 11 Apr 2014 at 03:49
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gesar Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 04:44
Thanks ubluntu, that's a great chart! Are things like "abandoned claypit" and "abandoned campsite" counted as buildings?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gesar Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 05:06
Another question: A seiging force attacks my large mountain capital from the plains square adjacent. Is the seiger's military bonus/penalty score assessed as on plains or mountain. If my cavalry then "sallys forth" is it fighting on plains or mountain?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 05:55
if you attack the siege square, the troops there are defending (and you are attacking) on the plains.  The final phase of a siege is fought on buildings terrain without regard to the underlying terrain of the city.  However, any direct attacks on your city (which are often part of a siege) will be fought on mountain terrain.
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