Animal Parts

To differentiate between animal hides and rarer animal parts on the map we have differentiated the two icons. Cotters can collect the hides, skinners the animal parts.
To aid understanding of the various recipes we have added new images for the different rare animal parts:
Patch Sizes:
We have noticed that some mineral and herb patches were growing too large. We have now ensured that all patches are capped at the correct levels.
Therefore, if you are planning a building or harvesting strategy to exploit a patch of rare resources, we would suggest that you scout out these patches afresh, as the patches that you are looking at may now not grow as large as before. This is particularly important if you are about to harvest rare herbs, as you would not want to accidentally eradicate the patch.
Fixes:
- Trade overview now shows what all trade units are doing rather than just caravans.
- Cotter display of build time is now corrected.
- Charge can now be levelled up on the commander screen.
- Recalling gathers with messengers is now resolved.
- Bumped cotters should no longer dissipate into the void.