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Direct Link To This Post Posted: 18 Jun 2015 at 23:58
Originally posted by ajqtrz ajqtrz wrote:

But it does not mean that the whole of Illy has to march it's armies and have a big war.  If enough people speak out and the reputation of the land claimers suffers (as it has already) or they come to see the logic of my and others' arguments against land claims, it may be that they just abandon the practice out of necessity or persuasion.  It does not necessarily mean an armed conflict...though, sadly, it does seem to be going that way.
erm...how long have you been playing? the argument is not about whether or not to make land claims, the argument is about *how* one makes land claims and what they can be based on. Fairy enforced the "10-square rule" upon WAVE to ensure one form of land claim continued. now Stomp is on the march to ensure that a different form is opposed. this argument has been going on since before i joined the game.

i do hope someone eventually starts a genuine discussion of the merits of these things, because the idea of marking territory is not going away, it only goes underground for a time and then resurfaces elsewhere. large alliances like to enforce land claims based on physical presence because they have an inherent advantage in existing footprint; they oppose marking territory because it inhibits their spread and complicates the process of their own settlement. smaller but growing alliances prefer to mark out territory because it enhances their ability to resist a larger force and allows them to concentrate their numbers in one area for a tournament or other conflict. opponents ought to stop talking as if marking land inhibits "free play". in one case a player is free to settle in an area even if s/he is not welcome; in the other, a player is free to settle near alliance mates even on a crowded map. different players are advantaged or disadvantaged by the *method* of the claims. as most players belong to large alliances, or alliances with large affiliates,  most players will feel a certain unease with the change. but then, most players belong to large alliances *because* the existing state of play favours them. to me, that seems like something less than a moral imperative.
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Direct Link To This Post Posted: 18 Jun 2015 at 23:27
ES2.

If you think I'm suggesting something then you might be closer to the point than you think.  I'm arguing that it is the community of Illy that has the final word on what will be socially allowed (the "informal rules") and not the individual alliances.  It may be that the voice of Illy may eventually speak and say, "land claims are okay" or it may be that they are going to say "land claims be gone."  I'm hoping for the latter.  But it does not mean that the whole of Illy has to march it's armies and have a big war.  If enough people speak out and the reputation of the land claimers suffers (as it has already) or they come to see the logic of my and others' arguments against land claims, it may be that they just abandon the practice out of necessity or persuasion.  It does not necessarily mean an armed conflict...though, sadly, it does seem to be going that way.

AJ
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Direct Link To This Post Posted: 18 Jun 2015 at 23:21
Well, I'm glad we understand each other.  You want Illy to reflect "real life" with all it's nastiness and unfairness, and I want to hold it to a higher standard where all players are as free as they can be to play it as they wish.  Of course there are places where people have to give up something for that to happen...I'm just hoping they are willing to do so out of respect for other players.

And as for the military, of course the USE of military is a choice that you make.  It's not a requirement. So if the game is a "military" game it's because you choose to make it so.  To me the "sandbox" doesn't imply a "military" sandbox, but a place where each player can, within the requirements of the rules, set up his or her own goals and style of play.   Forcing others to engage in military actions only reflects your underlying belief that it's a "military game" and thus, imposes your vision upon others unjustly and without need.

Try this, try actually getting together with those who want it to be a military game and playing that way.  War amongst yourselves all you wish and to your hearts content.  That would be a radical step to take.  But I fear you may not really want war, because you do not wish to loose so much fighting somebody of equal size.  That's normal for those who "intimidate, threaten and coerce."  On the other hand, if you are not one of those type of people, why aren't you going to war with the other warriors?  I hear you think it a lot of fun, so please, have fun!...just not at my expense.

I agree with you re the "meta-game" Mona, and I agree that this is, in one way, part of that "game."  But like all games there are rules and I think one of the "rules" of this "meta-game" ought to be respect for the opinions of others and believing your point of view so well thought out and so well presented that you have no need to convince by the sword.  Those who turn to the sword as persuasion do so usually because they don't believe they've gotten the best of the argument.   That's why I think it's bad faith to engage in a debate, perceive the other side has made too many points, and reach over and slap them.  The slap may make you feel better, but it's a tacit admission that you lost the debate.  My advice: if you don't have the arguments to persuade people you are right, don't enter the debate.  If you do, then have some faith that your arguments will prevail and eventually the other side will be ignored or shut up.

AJ

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Direct Link To This Post Posted: 18 Jun 2015 at 21:10
Illy is a sandbox game.  In many ways, politics in Illy progress as politics do anywhere. 

Of course there is a "meta" game underneath the visible surface, understanding it, or failing to, is often the path to success or "resetting" .....   knowing what buttons to press and what happens when they are , is simply a process of observation, understanding the currents of relations between alliances and individuals.

It is neither good , nor bad.. it simply .. is.

Big visible blunders, militarily or socially, happen when one ignores the "metagame" . . .  surprisingly just like in real life !  The wonders of a sandbox.  .  .

Tinkering in the "metagame" is actually reasonably entertaining for some...  ( given the stagnant state of Illy's evolution / 13+ month drought of Dev sponsored tourney action) . . . often more so than visible game itself....

View it all as a grand social experiment !

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Direct Link To This Post Posted: 17 Jun 2015 at 07:34
Originally posted by ajqtrz ajqtrz wrote:

In other words, the players of the game have no real say so about what that "aggressive style" means and if I don't have the power or the friends to defend me, well too bad for me? 

Somehow telling players that if they want to play peacefully they have to restrict themselves to also being nice quiet people sitting in the corner


Congratulations. You've figured out how reality works in a game (or in many instances, RL) where "might makes right." This game wasn't designed to be Farmville. If it was, they wouldn't have included military.

Thousands of prey species have learned to camouflage themselves and to keep quiet when danger is near. 
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Direct Link To This Post Posted: 17 Jun 2015 at 02:34
Originally posted by ajqtrz ajqtrz wrote:

Correct me if I'm wrong, but you seem to be saying that if somebody wants to play what Rikoo calls an "aggressive style" I need to play the "head in the sand stork" style.  In other words, the players of the game have no real say so about what that "aggressive style" means and if I don't have the power or the friends to defend me, well too bad for me? 

Somehow telling players that if they want to play peacefully they have to restrict themselves to also being nice quiet people sitting in the corner doing but what you say they can do, "build their cities."  Of course, if they happen to build their cities in the wrong place, happen to say something, even in jest, in the wrong place to the wrong person, they risk the "aggressive play" because, well, you have determined that's how the game will be and is being played?

Seems to me all I'm hearing is a circular argument.  "You must play this way because you must play this way."  How about justifying from an ethical framework why I should allow you to determine what the "right" way to play Illy is. 

As for the forum being a part of the game, as I said in my post, even if it is, which I don't believe to be true, but even if it is, the ethics of "crossover" competition is not based upon any ethical standard of which I'm aware.  I laid out my ethical standard, how about somebody doing the same for the other side.  Start with the basis of your ethics and argue from that.

As for the potential for having my work wiped out, I assume that my postings in the forums would be treated with civility.  The question we are facing is whether that assumption should be the standard of the forums or some other less tasteful standard should apply.  Much of what this and other discussions have talked about is the issue of civility in the forums.  I've laid out my ethics re why I think the forums should remain a civil "side" to the game, others have not yet done so.

Finally, I'm in Illy.  I didn't plan to come here to start a bunch of debates, but when I saw what I saw I thought it was important enough to the community to take up.  When a person sees something he thinks is dangerous to the group would you really rather have him slip out the side door and not warn the group?  I think not.  So I bring up what I bring up and argue what I argue because I care about the community.  I assume you present counter-arguments for the same reason.  If not I would humbly suggest you move to a game where war is required and nobody expects it to be a sandbox. (see how the very argument you suggest by your statements can be turned around and logically applied to yourself?)

AJ

AJ


I believe what you are suggesting the community to do, is dangerous to the game itself. 
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Direct Link To This Post Posted: 17 Jun 2015 at 02:33
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by abstractdream abstractdream wrote:

...and like baseball, if you lose in Illy, you play again.

I understand the interest in posting in a forum discussion but it gets to a point where redundant becomes the nicest thing to say about it; eventually one is posting just to read what one wrote. Maybe evolve the discussion a bit? Try this one: http://forum.illyriad.co.uk/elgea-and-bl_topic6440.html#87292


"if you lose in Illy, you play again?"  Let's see now....you are painting a wonderful painting and after six months of work I run over it with a truck..."but hey, if you lose it you can just repaint it!" right?

It's always easy to tell a person to start over when it's not you who is doing the restarting.  Baseball has 9 innings (usually) and ends with one or the other teams is ahead.  Illy is an open ended thing that really doesn't end and so it is one ongoing game which, the longer you play, the more you have invested in time, energy, creativity --- and thus the more you stand to lose if you are driven out of the game.  And people have been driven out of the game.

So let's evolve the discussion by admitting what many seem to want to minimize...the harm of having people destroy what you've spent months and years building, even if it's "just a game."  A painting, after all, is "just a painting."  Nobody who is a builder wants their buildings, real or imaginary, needlessly destroyed.  And at the same time some of us want to have a free discussion without risking more than our intellectual pride.

I looked at the post and wasn't sure why it was relevant.  Perhaps I missed something.  I'll look again and let you know.

AJ

I think its rather safe to say I've restarted more than anyone here, all of them perfectly willing, all of them equally enjoyable. In fact, I would offer up that I've had more fun than I normally would have, by just keeping to one account in either a peacenik or war focused alliance. 
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Direct Link To This Post Posted: 17 Jun 2015 at 02:19
Correct me if I'm wrong, but you seem to be saying that if somebody wants to play what Rikoo calls an "aggressive style" I need to play the "head in the sand stork" style.  In other words, the players of the game have no real say so about what that "aggressive style" means and if I don't have the power or the friends to defend me, well too bad for me? 

Somehow telling players that if they want to play peacefully they have to restrict themselves to also being nice quiet people sitting in the corner doing but what you say they can do, "build their cities."  Of course, if they happen to build their cities in the wrong place, happen to say something, even in jest, in the wrong place to the wrong person, they risk the "aggressive play" because, well, you have determined that's how the game will be and is being played?

Seems to me all I'm hearing is a circular argument.  "You must play this way because you must play this way."  How about justifying from an ethical framework why I should allow you to determine what the "right" way to play Illy is. 

As for the forum being a part of the game, as I said in my post, even if it is, which I don't believe to be true, but even if it is, the ethics of "crossover" competition is not based upon any ethical standard of which I'm aware.  I laid out my ethical standard, how about somebody doing the same for the other side.  Start with the basis of your ethics and argue from that.

As for the potential for having my work wiped out, I assume that my postings in the forums would be treated with civility.  The question we are facing is whether that assumption should be the standard of the forums or some other less tasteful standard should apply.  Much of what this and other discussions have talked about is the issue of civility in the forums.  I've laid out my ethics re why I think the forums should remain a civil "side" to the game, others have not yet done so.

Finally, I'm in Illy.  I didn't plan to come here to start a bunch of debates, but when I saw what I saw I thought it was important enough to the community to take up.  When a person sees something he thinks is dangerous to the group would you really rather have him slip out the side door and not warn the group?  I think not.  So I bring up what I bring up and argue what I argue because I care about the community.  I assume you present counter-arguments for the same reason.  If not I would humbly suggest you move to a game where war is required and nobody expects it to be a sandbox. (see how the very argument you suggest by your statements can be turned around and logically applied to yourself?)

AJ

AJ

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Direct Link To This Post Posted: 16 Jun 2015 at 09:35
Originally posted by abstractdream abstractdream wrote:

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by abstractdream abstractdream wrote:

...and like baseball, if you lose in Illy, you play again.

I understand the interest in posting in a forum discussion but it gets to a point where redundant becomes the nicest thing to say about it; eventually one is posting just to read what one wrote. Maybe evolve the discussion a bit? Try this one: http://forum.illyriad.co.uk/elgea-and-bl_topic6440.html#87292


"if you lose in Illy, you play again?"  Let's see now....you are painting a wonderful painting and after six months of work I run over it with a truck..."but hey, if you lose it you can just repaint it!" right?

It's always easy to tell a person to start over when it's not you who is doing the restarting.  Baseball has 9 innings (usually) and ends with one or the other teams is ahead.  Illy is an open ended thing that really doesn't end and so it is one ongoing game which, the longer you play, the more you have invested in time, energy, creativity --- and thus the more you stand to lose if you are driven out of the game.  And people have been driven out of the game.

So let's evolve the discussion by admitting what many seem to want to minimize...the harm of having people destroy what you've spent months and years building, even if it's "just a game."  A painting, after all, is "just a painting."  Nobody who is a builder wants their buildings, real or imaginary, needlessly destroyed.  And at the same time some of us want to have a free discussion without risking more than our intellectual pride.

I looked at the post and wasn't sure why it was relevant.  Perhaps I missed something.  I'll look again and let you know.

AJ
First, let me just say that I have started over...not quite from scratch but I have been beaten down and come back.

Second, it was a metaphor. I'm not going to defend it ad infinitum because it just isn't that important. It was an addition to a previous post and if you wish to dismiss it with a flippant attitude, so be it.

Third, I wonder, if it is so important that what you do in a game be preserved, why would you play one with potential to have all your work wiped out?

+ 1 to both you!

Illyriad have its own Beauty and it never restarts... the faith of your cities depends on YOU and not on your leaders or even the alliance.

Here's my tips if you are afraid of getting wiped-out:
  1. Stay away from politics. This is the best defense that I've ever seen so far.
  2. If you are really impatience, can't get rid of politics and eager to throw stones: BUILD MASSIVE ARMIES, create a tougher confederation, influence bigger players to join you and wipe-out your enemies.
  3. Lastly, stay quiet and grow your cities and ignore Global Chat. Play it like farmville or what ever you wish do to so and keep growing... and SHUT UP!
I respect those player who lives peacefully and want to engage more in combat. 

Illy and BL have a room for everybody, lets enjoy it.  

Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.

jcx in H? | orcboy in H?
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Direct Link To This Post Posted: 16 Jun 2015 at 02:30
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by abstractdream abstractdream wrote:

...and like baseball, if you lose in Illy, you play again.

I understand the interest in posting in a forum discussion but it gets to a point where redundant becomes the nicest thing to say about it; eventually one is posting just to read what one wrote. Maybe evolve the discussion a bit? Try this one: http://forum.illyriad.co.uk/elgea-and-bl_topic6440.html#87292


"if you lose in Illy, you play again?"  Let's see now....you are painting a wonderful painting and after six months of work I run over it with a truck..."but hey, if you lose it you can just repaint it!" right?

It's always easy to tell a person to start over when it's not you who is doing the restarting.  Baseball has 9 innings (usually) and ends with one or the other teams is ahead.  Illy is an open ended thing that really doesn't end and so it is one ongoing game which, the longer you play, the more you have invested in time, energy, creativity --- and thus the more you stand to lose if you are driven out of the game.  And people have been driven out of the game.

So let's evolve the discussion by admitting what many seem to want to minimize...the harm of having people destroy what you've spent months and years building, even if it's "just a game."  A painting, after all, is "just a painting."  Nobody who is a builder wants their buildings, real or imaginary, needlessly destroyed.  And at the same time some of us want to have a free discussion without risking more than our intellectual pride.

I looked at the post and wasn't sure why it was relevant.  Perhaps I missed something.  I'll look again and let you know.

AJ
First, let me just say that I have started over...not quite from scratch but I have been beaten down and come back.

Second, it was a metaphor. I'm not going to defend it ad infinitum because it just isn't that important. It was an addition to a previous post and if you wish to dismiss it with a flippant attitude, so be it.

Third, I wonder, if it is so important that what you do in a game be preserved, why would you play one with potential to have all your work wiped out?
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