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Topic ClosedMercenary for hire?

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Poll Question: If there was a mercenary faction, which option would you use?
Poll Choice Votes Poll Statistics
22 [5.87%]
18 [4.80%]
14 [3.73%]
61 [16.27%]
24 [6.40%]
58 [15.47%]
15 [4.00%]
34 [9.07%]
5 [1.33%]
124 [33.07%]
This topic is closed, no new votes accepted

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tallica View Drop Down
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Direct Link To This Post Posted: 07 Oct 2011 at 19:43
Originally posted by StJude StJude wrote:

Originally posted by Rill Rill wrote:

How about mercenary factions reinforcing a city?  Relatively peaceful alliances could "hire" mercenaries to defend their members.

Voted other, +5347 to that idea above.

Being a trade alliance and being able to spend your considerable wealth on defense is a FANTASTIC idea and would make this game hella more fun.

Would be awesome if defense included breaking sieges and blockades too on yourself or your alliance (Not on confeds, would be game breaking imo) but not allowing direct attacks.


You also have to factor in movement time, the armies will still have to march out of towns and, depending on your location in regards to the merc town, it could take days for the army to get to you.

On that note, would you prefer to have "Merc Hubs" randomly placed across the map, in the different regions?
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Direct Link To This Post Posted: 07 Oct 2011 at 19:41
Originally posted by Rill Rill wrote:

How about mercenary factions reinforcing a city?  Relatively peaceful alliances could "hire" mercenaries to defend their members.

Voted other, +5347 to that idea above.

Being a trade alliance and being able to spend your considerable wealth on defense is a FANTASTIC idea and would make this game hella more fun.

Would be awesome if defense included breaking sieges and blockades too on yourself or your alliance (Not on confeds, would be game breaking imo) but not allowing direct attacks.
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 07 Oct 2011 at 19:25
Originally posted by tallica tallica wrote:

Yes, of course, defensive armies are possible as well, i just ran out of room, that option can go under "other".

Is it letting you vote multiple times?


seems so lol
having a lot of fun!


Edited by Kilotov of DokGthung - 07 Oct 2011 at 19:26
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Direct Link To This Post Posted: 07 Oct 2011 at 19:24
I haven't decided how to vote yet, lol
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Direct Link To This Post Posted: 07 Oct 2011 at 19:23
well the game ALREADY has true mercenary factions...
to list some,
taggars's crows
Beyne's Irregulars
Crimson down
..
the hassasshin are lampshaded to be assassin to hire...



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tallica View Drop Down
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Direct Link To This Post Posted: 07 Oct 2011 at 19:23
Yes, of course, defensive armies are possible as well, i just ran out of room, that option can go under "other".

Is it letting you vote multiple times?

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Direct Link To This Post Posted: 07 Oct 2011 at 19:20
Mercenary faction stats could be posted, with a competitive bidding process of some kind.
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Direct Link To This Post Posted: 07 Oct 2011 at 19:20
How about mercenary factions reinforcing a city?  Relatively peaceful alliances could "hire" mercenaries to defend their members.
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tallica View Drop Down
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Direct Link To This Post Posted: 07 Oct 2011 at 19:13
If there was an faction set up to function as a mercenary group, would you use it?

Let's say, for a price in gold, you could hire a mercenary to attack someone you don't like, in an unbiased way. You pay this person money, tell them who to hit and how (ie diplo, attack, siege) and they go and do that for you.

NOTE: in the above poll you can choose multiple options (or you should be able to). Please let me know which options above you would most use. If you choose 'Other' please list what else you would like as an option.

This is a hypothetical question to see how you all feel about this.
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