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Mercenaries

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Inferno View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Inferno Quote  Post ReplyReply Direct Link To This Post Posted: 22 Dec 2015 at 20:14
Well, we could do away with the whole faction troops cost "something" and have the factions pledge a certain number of troops to the player depending on the player's standing with the faction, the troops are basically free and you only pay their upkeep cost, so factions will be somewhat like the player's bannermen.

Like say you can recruit 100 faction units from nearby factions,  i.e. you can recruit faction troops either at a city or a faction hub if these two are within certain range of one another, they're still bound by recruitment time, they do NOT recruit instantly, and the higher your standing either the more troops they can pledge or the lower their upkeep cost becomes.

That way faction troops wouldn't be limited by how deep a player's pocket is and as these troops would be basically free I think they'll be great help to new players, since getting troops early game isn't exactly an easy thing for a new player especially that you don't exactly know what you're doing and end up losing a lot to experimentation.

That and it would be a cool thing, tho not very useful for larger players i'd think, however there is still the current faction system of them roaming the land, bullying ppl, and hopefully they'll be getting more specific as to whom they'll bully in the future :)
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Ptolemy View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ptolemy Quote  Post ReplyReply Direct Link To This Post Posted: 22 Dec 2015 at 20:20
That would be interesting, help the new players, while make it relatively useless for bigger ones.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lotharblack Quote  Post ReplyReply Direct Link To This Post Posted: 23 Dec 2015 at 10:03
I thought this game already had mercenaries . Go ahead and pay another military player and you can use his troops. Sandbox , dah. What we really need is unit diversity and new stuff to keep us interested. That's why i believe people got excited by the idea of mercenaries. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 23 Dec 2015 at 13:36
Originally posted by Lotharblack Lotharblack wrote:

I thought this game already had mercenaries . Go ahead and pay another military player and you can use his troops. Sandbox , dah.
the mercenary role has been tried by players several times, unsuccessfully. because illy requires players to support military units with cities, a mercenary company has, by definition, a base of operations that is vulnerable to punitive action. typically, "neutral" mercenary companies have managed to keep their neutrality until they accept their first major contract, after which they are de facto affiliated with one side or the other and treated as such. because faction hubs are invulnerable to player attack, faction mercenaries can operate in this role with impunity.
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