Mercenaries |
Post Reply
|
Page <1234> |
| Author | |||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 23:11 |
||
That's right. Fight until they are out of gold. Not fight until the superior strategist wins. Your idea would reduce it to a gold brawl.
Completely wrong. I can sell a 75 prestige scrap in Centrum for between 20,000,000 and 25,000,000 gold. I can instantly convert cash money to prestige, instantly convert prestige to gold, and instantly convert gold to troops. That's the very definition of pay to win. It removes even the slightest element of skill from a game.
$3 USD = 20M gold = 20k instant troops? If I'm besieged, I don't care about upkeep. Those troops will all be dead in 5-8 minutes. There are a lot of players who would happily pay $20-50 to break a siege. For tournaments, I'd just move a city near the square, and troop bomb it with cash. I don't even know why you'd bother paying upkeep on ordinary troops, when you can just poof armies into existence with gold, via prestige, via cash. Whatever game you want to play, I don't think it's Illyriad. |
|||
![]() |
|||
DanSavin
New Poster
Joined: 06 Jun 2012 Location: Canada Status: Offline Points: 25 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 20:04 |
||
Easy to make. Mercs are a copy paste code from other units with slightly changed values on build time, stats and upkeep.
|
|||
![]() |
|||
DanSavin
New Poster
Joined: 06 Jun 2012 Location: Canada Status: Offline Points: 25 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 19:43 |
||
|
Well everything pretty much comes back to limitations.
1. You all forget that mercs stats are terribad and a normal army will probably destroy them. 2. I find that the amounts of gold people have on servers is TOO DAM HIGH. We need a gold sink. You say pay to win I say let them fight. If two players are rich why not have those huge armies fighting with each other until hey are out of gold. At least that will create a sure sink for the resource that is already more than abundant. 3. And then, making money takes some time as well. So by saying pay to win i think you misunderstood the post. YOU DONT HIRE MERCS FOR PRESTIGE. You hire them with gold. Cnat get that from nowhere.
4. Repeating same point again. This is not pay to win. I would like to see you having a 30k merc army that cost you 30,000,000 gold (without beer!) and with an upkeep of 10 gold per unit (thats 300000 gold per hour). I would like to see how people create insta armies every hour guys. I will consider changes to the main post |
|||
![]() |
|||
Samalander
New Poster
Joined: 24 Dec 2012 Location: oregon Status: Offline Points: 39 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 18:49 |
||
If you want instant troops and tp spend money to win play Evony. I'm sure they will be opening another server soon.
|
|||
![]() |
|||
Lifeless
New Poster
Joined: 15 Sep 2015 Location: Wind Status: Offline Points: 38 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 17:18 |
||
|
I disagree, I believe this is a magnificent idea. But of course it would have to have limits on the amount you can have. Like your relationship with the faction you are recruiting from.
|
|||
|
The Undead God, Lifeless
|
|||
![]() |
|||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 15:26 |
||
|
Yeah, you need them for the time it takes to move one square from your city.
|
|||
![]() |
|||
Ptolemy
Wordsmith
Joined: 02 Nov 2015 Location: Canada Status: Offline Points: 133 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 15:12 |
||
|
Sol even with that limitation, sieges would become meaningless. You get the instant tropes, send them to die, repeat. Keep on doing till your gold runs out.
|
|||
![]() |
|||
BARQ
Greenhorn
Joined: 06 Oct 2015 Location: in Death Status: Offline Points: 77 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 14:58 |
||
|
mercenaries don't stay your servents forever . so if Devs are really going to implement this than why not set a max time for mercenary units after which they'll automaticly disband
Btw i don't support this idea Edited by BARQ - 16 Dec 2015 at 15:02 |
|||
![]() |
|||
Solanar
Forum Warrior
Joined: 11 Jan 2015 Status: Offline Points: 312 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 13:45 |
||
|
You could add extra limitations to stop it from being crazy. For instance, make the maximum merc army size half the city population minus the number of regular troops already available. So someone with tons of troops already can't hire any, but someone who was defenseless can at least get something together in a hurry by paying extra.
|
|||
![]() |
|||
Tensmoor
Postmaster General
Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Dec 2015 at 07:54 |
||
|
I agree with Brandmeister and Ptolomey. Illy is not an 'instant' game, it takes time and effort to achieve high levels (but no time to start enjoying and learning).
|
|||
![]() |
|||
Post Reply
|
Page <1234> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |