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Topic ClosedMassively TV w/ Illyriad Q&A: Submit Questions

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Greenhorn
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Direct Link To This Post Posted: 05 Feb 2013 at 05:21
Originally posted by Auraya Auraya wrote:

Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)

you forgot DropBear's -  they are more dangerous than lemmings ...
In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada
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Direct Link To This Post Posted: 05 Feb 2013 at 02:26
Will New Players spawn in TBL?  If so, will New Players be given a choice of spawning on Elgea, TBL, or even in Virten?

Please explain the basic mechanics of existing Elgean players establishing a city in TBL/Virten. 
- Teleporting existing Elgean city?
- A tech leading to a special settler unit that travels to TBL?
- A tech leading to a new city spawn in TBL?

In order to establish a TBL city, must an Elgean player first have 10 cities in Elgea?

After establishing a TBL city, are future TBL cities created by settlers as on Elgea?
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Direct Link To This Post Posted: 05 Feb 2013 at 00:00
1. Will  battle magic and terraforming be parts of the new update (or once)? How about market visibility?
2. Will the new update bring more unpredictable player independent existence to Elgea and the Broken lands (dynamic weather, deseases, riots), more discoveries, townbuffs, blueprints or unique items that can be found?
3. Will we be able to interact with Elgea through trade or in another way, to make the gaming experience a more consistant one (not two different games, but one)?
4. Will we get more military or diplomatic options?
5. How easy will it be to influence factions. Are there decisions, that can't be revoked? Or will all players have 80% faction standing soon (after 3 months trading with some hubs)?
6. Will the faction give special items, buffs or blueprints (with a small chance)  to players with a good standing?
7. Are features planned to make micromanagment easier and more player friendly (less  time consuming)?
8. Do the factions interact with each other or fight each other?
9. Will we get more caravans once? And get a trade chat?
10. Do we ever get hot spots, which can be used for player driven quests or tournaments?


Edited by Yeesha D'ni - 05 Feb 2013 at 00:04
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Direct Link To This Post Posted: 04 Feb 2013 at 23:36
Will the remaining 70% of rare res actually do anything?

Do the devs have any thoughts about the mass war that is being waged?  

Why are all the factions asleep?

What will be the future interaction be between Broken Lands and Elgea?
    Navy, armies, will it be limited to certain 'ports' or just water in general?

Can we call it something other than 'Broken Lands'?  
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Direct Link To This Post Posted: 04 Feb 2013 at 23:08
1. Will there be data dumps available for the Broken Lands?
Answer: There will be data dumps for the Broken Lands, and the Elgea data dumps will also be expanded.

2. What are the prerequisites and research time required for existing accounts to settle in the Broken Lands?
Answer (From GM Stormcrow in Global Chat): "I think research is still on the cards, but I really don't think it's an onerous one in terms of time (unless, ofc, your queue is days full)." "I think it'll be pretty short."

3. Where would an existing account's new town be located in the Broken Lands?  Would it be randomly placed in the same area as a new account's?
Answer: An existing account will start with a town in the same area that a new account does.

4. Will faction armies be able to attack towns?  Will they attempt to attack player encampments?
Answer: Factions will be militant and will behave according to their relationship with the player.

5. Will existing accounts get another Tenaril's Spell of Teleportation for use in the Broken Lands?
Answer: Similar to the separate town limit, the teleport spell will be separate for each landmass.


Edited by Darmon - 08 Feb 2013 at 03:14
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Darkwords View Drop Down
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Direct Link To This Post Posted: 04 Feb 2013 at 22:42
Darkone orders his troops to sharpen their spears in preperation for a global Koala cull.
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Direct Link To This Post Posted: 04 Feb 2013 at 22:39
Will there be muskrats, unicorns, dodos or koalas in the Broken Lands? (Please say yes!)
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geofrey View Drop Down
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Direct Link To This Post Posted: 04 Feb 2013 at 22:38
Can you talk about how in-game player run events effect the development cycle of the game? For example does an increase of prestige use during war encourage you to develop more war opportunities? 

The Broken Lands seems to be an rather large and expansive effort to make a new player area where everyone starts at ground zero. Almost like a new instance of the game. This is great for recruiting new players, but what about existing players? 

Is the game where you want it to be? How much money do you need to get pathfinding and boats in production tomorrow?  

Are you hiring? 

Was the deployment version of trade 2.0 / crafting what you initially envisioned? It seems trade 2.1 should of came out a few weeks after 2.0 to provide uses for the rest of the unusable materials, what happened?  

Will the new factions have cities that are siegable? 

How do I craft a lightsaber? 



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Direct Link To This Post Posted: 04 Feb 2013 at 22:26
How about that new and improved chat?
Bonfyr Verboo
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Direct Link To This Post Posted: 04 Feb 2013 at 22:22
Is The Broken Lands a chance for you to develop new gameplay and mechanics that you wouldn't have been able to do with Elgea (perhaps because changes in Elgea would be too drastic, and would impinge on the emotional investment that players have built up) ...?
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