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jordigui
Wordsmith
Joined: 20 Jun 2010
Status: Offline
Points: 157
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Posted: 05 Feb 2013 at 23:48 |
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Hi, are you gonna put the video on youtube or somewhere we can see it? Thanks
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 05 Feb 2013 at 22:09 |
this going on now?
can't get it to load
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 05 Feb 2013 at 21:57 |
Why a new continent to roll out "active/semi-active" factions rather than utilize the current factions on Elgea?
What sort of updates are in the works to streamline a lot of the micro-management issues, especially if we will have the opportunity to oversee 20 cities? Along the same lines are there any plans to update the micromanagement that was introduced in Tv2.0 gathering/crafting?
Is there active review of the combat/diplomatic results? If not, is there any plans to review them to ensure that the results are within expected parameters? If so, are the results within expected parameters?
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 05 Feb 2013 at 21:50 |
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Time to send your attacks in to Beau... *cough*
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jeantall
New Poster
Joined: 13 Feb 2012
Status: Offline
Points: 6
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Posted: 05 Feb 2013 at 21:38 |
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We in Wot were wondering a few things and ill put them into a list. #1. Will we have the same alliance in broken lands? Or will it be a separate alliance at that? #2. If its the same Alliance will the maximum limit of people in the alliance be raised or will each side have their own limit? #3. Will we get another transport spell to use like we did before? #4. Will the fractions be given more power then just their hubs? #5. How much of the currently useless crafting goods will be finally be useful? #6. If the Alliance is the same will broken lands chat and elga have the same room or not?
Things I would like to see! In the future maybe alliances have the ability to take control of fraction hubs? Giveing small bonus's to income or access to new units? This will give more reason to try and centralize alliances around the hubs they control as well as a resources to fight over. Will their ever be mage units? or at least units with ability's like npcs get? Ounce broken lands is well under way will their be port city's or fraction hubs that might be able to trade between? You can only find certain goods in each place makeing trade between them worth while?
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Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
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Posted: 05 Feb 2013 at 20:31 |
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Can the livestream be seen somewhere now?
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Hora
Postmaster
Joined: 10 May 2010
Status: Offline
Points: 839
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Posted: 05 Feb 2013 at 19:01 |
Elmindra wrote:
Any vets around to let us know what it was like with no vets around to overload us with resources?
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Really slow, as you had to bring all those res fields up to a certain level before being able to build anything... We were happy for those little res we got sent from King Sigurd after finishing the Tutorial (some 200 basics each, plus 10 horses, if I remember correctly...)
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Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
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Posted: 05 Feb 2013 at 18:40 |
Well you don't technically move there. Everyone starts at ground 0, and with no outside resources allowed to be shipped in protecting yourself will be rather easy. What is the eta on a single spearman trained with no outside help? I am sure you can get a few runes up much faster than that.
I would also assume that your towns over there start with a Tenaril spell of their own, so after 7 days you could move your capital anywhere you wanted. Any vets around to let us know what it was like with no vets around to overload us with resources?
Edited by Elmindra - 05 Feb 2013 at 18:40
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Sliveen
Greenhorn
Joined: 07 Dec 2012
Location: United States
Status: Offline
Points: 40
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Posted: 05 Feb 2013 at 18:36 |
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well we all know that moving your new town is not going to happen after the 7 day protections have expired. It takes forever to build to level 20 warehouse. whats the point of moving there if you can be attacked without ability to raise an army to protect yourself in 7 days?
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Elmindra
Forum Warrior
Joined: 10 Sep 2012
Status: Offline
Points: 464
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Posted: 05 Feb 2013 at 18:17 |
According to the FAQ, all players new to the continent start in a "newbie ring" style area that is NOT in the protected zone.
All settlements founded by players who are new to the continent appear in temperate terrain. This will give you access to a nearby Faction Hub for trade, and the local Factions are friendly or neutral to you as a default, and you will have seven days of New Player Protection to protect you
Also, it basically states that city movement is probably the same there as in Elgea.
This region is outside of the Protected zone, and it has no access to any especially rare resources. You can of course move this city, either to the Protected area or to a more challenging region with rarer resources, once your New Player Protection has expired.
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