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Topic ClosedMassively TV w/ Illyriad & GM SC: Interview Video

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Direct Link To This Post Posted: 27 Dec 2011 at 15:37
PvP combat in Illyriad at a high level is currently extremely destructive - while an account can take months to craft, total annihilation of a player's account is possibility in just a few days.

 - Why did you chose to make Illyriad in this way while many games have mechanisms to protect their player's accounts from this kind of death.

 - Do you think it adds realism ingame player social interaction?

 - Do you believe it enriches the player experience in Illyriad in general?

 - What combat based improvements can we expect in Illy for 2012 (PvP and PvM)?
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Direct Link To This Post Posted: 27 Dec 2011 at 15:29
Originally posted by Rill Rill wrote:

Do muskrats have a future in Illy?

I second this question. 

Edit: btw if they actually answer this someone has to tell me the answer


Edited by Brids17 - 27 Dec 2011 at 15:30
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Direct Link To This Post Posted: 27 Dec 2011 at 14:22
Originally posted by dunnoob dunnoob wrote:

Originally posted by GM Luna GM Luna wrote:

 (Tuesday, December 27) at 5PM EST (10PM Server Time), Beau Hindman from Massively.com will be livestreaming Illyriad for Massively TV.

Thanks for info, and please give server times in 24 hour format, at some times I'm lost with AM vs. PM. Embarrassed

That would be 22:00 today. 

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 27 Dec 2011 at 14:19
Originally posted by GM Luna GM Luna wrote:

 (Tuesday, December 27) at 5PM EST (10PM Server Time), Beau Hindman from Massively.com will be livestreaming Illyriad for Massively TV.

Thanks for info, and please give server times in 24 hour format, at some times I'm lost with AM vs. PM. Embarrassed
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Direct Link To This Post Posted: 27 Dec 2011 at 13:05
Any plans on using the NPC spawns as harvest points towards those that are animal/creature based?

In example: hides/leathers, meat, bone, etc?  I could see quite the trapping and pioneer feel for going after NPC camps..
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Direct Link To This Post Posted: 27 Dec 2011 at 05:24
Do muskrats have a future in Illy?
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Direct Link To This Post Posted: 27 Dec 2011 at 05:19
One of the things that many people comment on upon joining Illyriad is the nature of the community.  What role do you think game mechanics play in creating a certain atmosphere or encouraging particular community behaviors?  Do you consider whether game mechanics might encourage or inhibit cooperative or competitive behavior as part of game design?

Illyriad is a sandbox game.  This suggests multiple possibilities for various game mechanics.  What elements of gameplay have emerged that have most surprised you? Delighted you? Challenged you?

If you could start over again from the beginning, what do you think you might have done differently? Why?  How might Illy be different today as a result?

What do you see as some of the most underutilized or underappreciated features of Illyriad?


Edited by Rill - 27 Dec 2011 at 05:29
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Direct Link To This Post Posted: 27 Dec 2011 at 03:01
SC, You have hinted at incorporating ships in the future of Illyriad.  What have been the biggest challenges in meeting this goal?
Aarrr! Thar be no better friend than making friends with a pirate!
~SouthSeasPirates~
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Direct Link To This Post Posted: 26 Dec 2011 at 20:46
Excellent, best of luck guys :D 

What are your hopes for Illyriad in 2012? ^_^ 
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Direct Link To This Post Posted: 26 Dec 2011 at 15:43
Nice!  Just saw you post this in GC and will attend! :)
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