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Topic ClosedMassively Live Q&A w/ GM SC - Post questions here!

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Rohk View Drop Down
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Direct Link To This Post Posted: 04 Sep 2012 at 02:57
Some players believe that the new updates (Gathering and Trade V2) and ones to come (new magic - especially if, as you said in the last dev chat, that it would require gathering rare herbs to cast spells) have made the game less accessible to new players and makes playing casually more difficult (i.e. having to spend more time logged on than you really have, only being to log in once per day or less, having to interact a lot more with other players than was really necessary to play before those updates [such as the cotter/specialist relationship between smaller and larger players]) and this can make the idea of playing this game casually less appealing and alienate part of the playerbase. How do you respond to these concerns? Also is this a sign that Illyriad is shifting away from the casual gaming audience to the more hardcore gaming audience?

Edited by Rohk - 04 Sep 2012 at 04:16

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Jane DarkMagic View Drop Down
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Direct Link To This Post Posted: 04 Sep 2012 at 00:24
What types of tournaments do you envision for the coming months?
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The Duke View Drop Down
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Direct Link To This Post Posted: 03 Sep 2012 at 19:03
With the New Updates have their also been new Mysteries put into the game? 

Has a tourney been postponed due to the recent updates in hopes for more controversy or conflict?
"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Faldrin View Drop Down
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Direct Link To This Post Posted: 03 Sep 2012 at 18:10
I have heard about something called battle magic. Something that can be elaborated?
Will I ever be able to summon water elementals (in Illyriad Tongue)?
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Direct Link To This Post Posted: 03 Sep 2012 at 18:02
1) To what extent does 'implementing major features' restrict or enable the sandbox principle of your project, and do you frequently revise designs if they are too restricting?
(perhaps discuss in context of why people should use the new trade features, rather than creating an underground market).

2) Should in-game information be gleaned solely from in-game functionality, or should some advantage be afforded to creative programmer types who can read data files?
Does this affect the experience of those who do not have such skills?

3) Where does bug-fixing (and tidying) feature in your priorities, and what 'project management' decisions are made that seem counter-intuitive to players?
e.g. Is there a feeling that something will be completely revised, so there's no point tidying it? (I have no specific examples, but feel that some players may be placated if they can understand the bigger picture)
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Lyken View Drop Down
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Direct Link To This Post Posted: 03 Sep 2012 at 15:54
I was wondering... with the advent of the new crafting system and all the new items that came with it, can we also expect new sovereignty options, or will the old sovereignty bonuses apply to the new items as well? (e.g. will 5% to chainmail production also give 5% to light chain armour production)

Also, will the vault protect our new valuable resources and equipments when they inevitably become available to thieves, and are there any plans to increase the vault's capacity to make it worth the building plot in our cities?


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Direct Link To This Post Posted: 03 Sep 2012 at 15:44
Originally posted by invictusa invictusa wrote:

About time.  I am surprised Beau didnt go freelance before now . . . 
 
I have no idea what this means, being that I have always been freelance. That's why I have written for 4 different sites over the last year! :)
 
But, yeah...I don't have time to cover Illy 24/7. Too many games out there.
 
 
Beau
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Direct Link To This Post Posted: 03 Sep 2012 at 15:36
Hi, various side-effects of earlier releases (before trade v2) are not yet fixed, e.g., moving own caravans are sometimes yellow or green, but never blue, as they should.  Or, more seriously, troops in a town don't fight in the final raze or capture "attempt".  Will this be fixed before or after the equipment update, or was it downgraded to "feature"?  

My enthusiasm for critical changes such as the recent removal of "level 0 building queues" is somewhat limited, there should be a public warning about one week before the introduction of, say, "abandoned towns can fight again", or "commanders in the field can be assassinated".  One week already assumes that those new horses for siege engines will work soon™, otherwise slow trade v1 siege armies might need an earlier warning. Tongue
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invictusa View Drop Down
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Direct Link To This Post Posted: 03 Sep 2012 at 15:30
1.) The orc was wrongly undercut to the devs as the least important race in the game and with this update we have seen drastic changes in the potential of all races.  Are you happy with the new balance of race advantages and disadvantages and how do you feel this will affect minority races?

2.) One system is still painfully lacking which carries so much potential.  The questing system is embarrassingly concise.  A user generated questing system would be brilliant and would generate countless hours of replayablility.  GM Stormcrow said he supported such an idea once long ago.  Is there still any hope for players wanting to create custom quests for each other instead of the redundant prescription?

3.) An exciting future feature is additional continents as opposed to new servers.  "The continents will be separated by water." . . . "They will be linked in terms of game play." . . .  "We want it to be a single coherent world, rather than lots of different servers..." -GM_Stormcrow . . . Any clues as to how the future continents will be able to interact with each other?

4.) Like so many other players, the mysteries of this game fascinate me.  Although there are still so many unsolved mysteries, will the devs be adding new mysteries to entice the players imaginations and test their logic?

5.) @Beau: You have such a wide array of online games that you can sponsor at Massively and yet you chose Illyriad.  Since then you have been a great contributor toward the ongoing success of this game.  What were the reasons you chose to champion this game, and have they been strengthened or diminished by the recent trade, crafting, and harvesting updates? 


Edited by invictusa - 05 Sep 2012 at 13:40
...and miles to go before I sleep.
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waylander69 View Drop Down
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Direct Link To This Post Posted: 03 Sep 2012 at 15:29
Hi and thanks for the new updates and keep the great content and game rolling out....

Do you have any plans to change certain game aspects that in other games could be looked upon like cheats/ exploits, in that you can level up a building, do the research then produce the miners, caravans and so on the demolish the building but keep the vans and miners with no penalty.

With the new resources some areas are flooded with certain types and others with dense population areas have none around other than animal parts, is this to force people into conflict as the trading side for more expensive items are being done in chat and not via the hubs.

Thanks....
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