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Promasean View Drop Down
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Direct Link To This Post Topic: Marketplace Upgrades
    Posted: 12 May 2012 at 14:34
I would like to see market orders age off. 
If a player has market orders in the system for more than 7-14 days they are doing one of two things.  They are either hiding their resources in the market to protect them from loss or they are hoping some poor sot accidently buys them at the exorbitant price they have set.  There are some orders currently in the market that have been there 6 months or more.  These old orders just junk up the market.

I would also like to see a min/max price based on actual sales prices. 
I think setting a min max price would help stabilize the market and make our wonderful graphs more representative of what the real value of commodities are.  A price of 25-50% over/under the current average price would be reasonable.  It would also help stem some of the tactics of the score farmers making our ranking system more representative of reality.

It would be nice to have a repeat last order button. 
Often times there is a need/desire to place multiple orders for the same commodity.  It would be awesome to have a button to repeat the last order.

I would like to have a price calculator added.
Rather than entering the total price for the offer it would be nice to have the system figure the total.  You could enter the quantity of the commodity and the price per unit and have the system calculate the total.  This would reduce calculation errors and/or the need to use an out of game calculator to figure the total price.

There have not been any changes since the marketplace was started last year.  I think these would be good additions/upgrades to the current marketplace.

Just my two cents worth.
Prom
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Rill View Drop Down
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Direct Link To This Post Posted: 12 May 2012 at 14:43
I like all these ideas with the possible exception of the min/max sales price thing.  Even that I am OK with, although I'm not a big fan of artificial constraints.  Rather than limiting to a percentage range, I'd suggest limiting by standard deviations -- not accepting orders more than say 3.5 standard deviations above or below the mean.  This is extremely generous and would allow for more than 99% of likely prices but would exclude ridiculous prices that are posted as newb bait or for some other reason.

Having a price calculator would be sort of cool, particularly since I tend to sell in multiples of 3000 rather than nice round 10ks, because of caravan limitations.  And yes, I like to squeeze every ounce of value out of my caravans.  So I'm constantly trying to figure out what 90,000 times 2.75 is or whatever.  I don't mind the math so much, it keeps my brain busy, but I imagine it would be a drag for some.
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Direct Link To This Post Posted: 12 May 2012 at 14:55
I agree it is a slight constraint but I don't think it is too artificial.

"A price of 25-50% over/under the current average price would be reasonable." - i.e. the market prices could still change over time, based on the previous sales averages - just at any one time the variation would not be too huge, in effect giving people a better handle on how the market currently looked.

"It would also help stem some of the tactics of the score farmers making our ranking system more representative of reality."

I agree with that point strongly. min/max values would certainly put a stop to all the ridiculous trades that go on.
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Rill View Drop Down
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Direct Link To This Post Posted: 12 May 2012 at 15:06
I deal mostly in basics, and prices in that market can fluctuate by significant percentages over the course of a day.  I frequently post sell prices based on where the market will be in 12 hours that might be as much as 100% over the current average.  50% would work better for stuff like advanced resources where it represents 100 or 500 gold rather than 1 gold per unit.

(I have very limited experience buying and selling advanced resources but am gaining experience with basics, so any statements I make about trades in advanced resources are largely speculation or extrapolation.)
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Direct Link To This Post Posted: 12 May 2012 at 16:16
i have done very little trade but looking at the numbers, using % is a bad idea, some res goes for as low as 1g each, locking people to 1.25 and 0.25 max/min would be quite restrictive.

I agree with Rill here, do what "that" said :D 3.5

the rest i agree Fully with
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Direct Link To This Post Posted: 12 May 2012 at 18:14
Originally posted by Promasean Promasean wrote:

(quote summarized)
  • I would like to see market orders age off. 
  • I would also like to see a min/max price based on actual sales prices. 
  • It would be nice to have a repeat last order button.
  • I would like to have a price calculator added.
Clap  Yes! 

Also, when there are new animal parts (and other such special parts for magic casting, etc.) then also perhaps a bidding system.  (^_^)  /me is an ebay junkie
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Promasean View Drop Down
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Direct Link To This Post Posted: 12 May 2012 at 23:30
I think a percentage would work fine for min/max prices.  As Createure mentioned prices would still be able to rise and fall with the overall market just not with wild swings.  It would keep any single trade (or group of them) from having a drastic effect on the market.  

A lot of players make trades without regard to distance.  They only look at the price.  While they may have saved/made a bunch of gold they may have their vans tied up for days.  Having the prices within a smaller range would give players the opportunity to have more purchase options at more reasonable prices.  This would help them to be more effective traders by giving them the opportunity to select trades based more on distance than price.

I let a lot of basic resources go to waste because their are no offers at a reasonable price and distance.  I do not want my vans tied up for more than they need to be.

I am having a hard time trying to find a downside to this.  Those players who play the market for gold would still be able to do so.  Although I don't like this practice I think it should be allowed to continue as, if anything, it helps stabilize the overall market by keeping products available. 

Sun ~ I think bidding is a bad idea.  It seems like there would be a lot of opportunity for abuse.  It would also leave some part of the world out of every deal since this is a world wide game.  I see no reason to not let supply and demand dictate the prices of any new/special commodities as with all of our other resources.

While I am at it... a couple of further suggestions...
A min and max button could be added near the price entry box to facilitate those people wanting to be on one end or the other.

Insure programming to keep players from entering impossible trades.  There was one today for 300k of something.  There is no way to complete this trade with the current 70 van/210k limit.  On the other side a popup warning would be a good idea if you try to accept a trade that would put you in jeopardy of running out of a required resource.  

I guess it is three cents worth now...
Prom


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Direct Link To This Post Posted: 13 May 2012 at 01:30

In essence these are good ideas.
I recall actually trying filling in something like 3000*899 to sell some cows or so. :-p

For the distance story: I'd say make the placer of the offer able to set a limit on the distance that can accept it. You might get more regional trade that way.  Currently you have no control whatsoever on who accepts your offer.
(Im one of those players that does look at distance when placing / accepting orders.) 

Don't force the prices in a too small range. For basic res the mentioned percentages are too small. (They'd probably be fine for advanced, though.)

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Rill View Drop Down
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Direct Link To This Post Posted: 13 May 2012 at 02:49
With regard to distance, I tend to price my basics around the middle of the pack.  (Upper middle since I deal in larger quantities.)  This tends to discourage the folks who are looking for the lowest price but are willing to wait, and to encourage folks who are closer to me to purchase, even at a slightly higher price, so that they will get it faster.

It likely takes longer for my orders to sell (I generally turn them over within 24 hours), but I figure that the time saved on my vans traveling is well worth the time lost with my caravans sitting on the market.

This turns out to be more of a strategy comment than a suggestions comment; I hope people don't mind that I've posted it here.
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Direct Link To This Post Posted: 13 May 2012 at 04:06
Maybe the market should get robbed by the factions every now and again, that'll make people think twice about using it as a vault.
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