Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Market place
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedMarket place

 Post Reply Post Reply Page  12>
Author
Sure View Drop Down
New Poster
New Poster


Joined: 11 Apr 2010
Status: Offline
Points: 23
Direct Link To This Post Topic: Market place
    Posted: 11 Apr 2010 at 07:23
When should i start building market place? It seems that i have surplus of other resources whereas in dire of a certain kind. I'm under protection mode,Kindly offer some advice. It seems to take forever even to produce first troop. I calculated when I finish all prerequisites to produce first troops, by then i will be open to all forms of enemy threats. How to hold on to the game when there isn't anything to defend it? Sob..
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 11 Apr 2010 at 15:42

You will need a Marketplace to send Caravans.  You will send Caravans to Gather Resources in the surrounding lands.  Resources will "pulse" on the World Map.  Each lvl of Markerplace can support 1 Caravan.  You can search the World Map for the resource type that you need most and send your caravan there to get a load of 200/caravan.  It takes 1 hr to gather 200 resources.  Plus travel time out and back.

Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 11 Apr 2010 at 19:23
Let me add some more Noob thoughts about Marketplace/Caravans.
A new player will definitely need to get caravans out harvesting resources to augment his City production.  The cost of Quarry Level 7 (needed to get to Walls) is very high for a noob.  A noob should locate a stash of Iron and get to harvesting it ASAP.  I can never keep enough Iron or Clay on hand.  And to get a caravan, you will need a Horse.  That means you need a Level 1 Paddock as well as a Level 1 Market.  Other tips for Noobs - lower your tax rate to 1% - increases your production and still gives you a little Gold growth.  Use your Prestige Points to boost your production/research for your 1st week of play.  Increase your Library level as you can.  Increase your City production - lumber, mines, etc.  For several days, don't think about building an Army.  It's too expensive and you need to concentrate on your core economy at first.  Rely on vaults to protect you from invaders.  Lastly, make friends and find an alliance.
Back to Top
KingsGambit View Drop Down
New Poster
New Poster
Avatar

Joined: 11 Apr 2010
Location: in front of TV
Status: Offline
Points: 4
Direct Link To This Post Posted: 11 Apr 2010 at 19:59
Thanks Dude, that's very helpful.
 
It looks like upgrading the marketplace to get more caravans out there is more usefull then upgrading production very early on:
 
Upgrading market from 2 to 3 costs only a little more then upgrading a resource from 2 to 3. One caravan gets 200, a resource from 2 to 3 gets 4 extra an our. Sending that extra caravan out gets you 50 hours production at that level.
 
Then again, I've played for just one day, so I probably have no clue.
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 11 Apr 2010 at 20:27
KG,
 
Well my experience is only 8 days so keep that in mind.Smile
 
If I were starting over with my current knowledge, I would balance between upgrading Mrkt and Mines, Etc.  Currently, I have a lvl 5 Mrkt with 5 caravans gathering resources.  But I have a hard time fiding the resources I need most (Iron and Clay) close to my city.  I now have over 1 hr commutes each way to the nearest Iron and Clay.  So that's a farily long procurement time in my mind.  And you will find that others are getting the same resources so you will be interrupted and maybe even have an Army destroy some caravans.  So production at home is most important.
 
You will have to find the balance that works for you.  For now, I am trying to concentrate on upping my mines, etc. and using my caravans to help in that process.  I think I erred by building a Barracks too soon and trying to get an Army up and running.  Any Army a noob can make is just a snack for an established player.  Rely on Vault to protect your resources and an invading Army really can't hurt you until sieges come later.
 
Buildings I probably still should not have but mistakenly built long ago:
Barracks - Needs Spears and Lthr Armor
Tannery - Needs Cows
Common Ground - only need to make Armor for troops
Spearmaker - only need to make spears for troops
Mage Tower - can't cast spells without Books - Which needs Bookbinder and a lot of Tech Rsch
Brewery - No need to make beer for a long time
 
And if you aren't making the above bldgs, don't research those techs yet.
 
In the first week, I would only build a Library, Mrkt, Paddock (lvl 1 only), Storehouse, Vault and Consulate (lvl 1 only).  Otherwise, stick to upping mines, etc.  Get some Caravans, and 1 or 2 Scouts.  Up your Storehouse and Vault as needed for your level of accumulated resources.
 
NEVER LET FOOD GO NEGATIVE FOR VERY LONG.  WHEN IT IS RED, YOU NEED TO UP FARMS TO GET TO GREEN AGAIN.
 
Take some time to research alliances in your general area and see about joining one that fits you.
Back to Top
Corual View Drop Down
New Poster
New Poster
Avatar

Joined: 18 Mar 2010
Location: US
Status: Offline
Points: 26
Direct Link To This Post Posted: 11 Apr 2010 at 20:29
Originally posted by KingsGambit KingsGambit wrote:

Thanks Dude, that's very helpful.
 
It looks like upgrading the marketplace to get more caravans out there is more usefull then upgrading production very early on:
 
Upgrading market from 2 to 3 costs only a little more then upgrading a resource from 2 to 3. One caravan gets 200, a resource from 2 to 3 gets 4 extra an our. Sending that extra caravan out gets you 50 hours production at that level.
 
Then again, I've played for just one day, so I probably have no clue.
 
 
That's an accurate assessment. A marketplace, lvl 1+ paddock, and vault are your best friend for the first week of playing. The vault will provide the protection you'll need. Trying to build up an adequate army in the early stages will slow you down a lot and makes your city progression hard. Not to mention, if you're attacked and have no army, you're vault protects you. If you do have an army, you might lose your army (and the resources that it took to make them), THEN your vault protects your resources. An army isn't very handy in the begining.
Back to Top
KingsGambit View Drop Down
New Poster
New Poster
Avatar

Joined: 11 Apr 2010
Location: in front of TV
Status: Offline
Points: 4
Direct Link To This Post Posted: 11 Apr 2010 at 20:50
Again, very usefull.
 
I thought about when to start building an army, I guess I'll wait.
I was about to build the mage tower and maybe the brewery, I missed that you need books for spells. 300 research points for books and upgrading the library doesn't look that usefull (research goes from 4 to 5)
 
Dude, an hour+ looks long, but when you compare it to production in my city it's still pretty good. If you have your production up to ~lvl 6, that's different. What does a lvl 6 mine get you? 78 resource? Times 5, + bonus sending your caravans out isn't as vital anymore.
Back to Top
Corual View Drop Down
New Poster
New Poster
Avatar

Joined: 18 Mar 2010
Location: US
Status: Offline
Points: 26
Direct Link To This Post Posted: 11 Apr 2010 at 20:58
I do recommend upgrading your library here and there, +4 to +5 isn't much, but in 24 hours... that's 24 points extra. Not to mention, it'll increase at a higher rate for higher lvls of your library. you'll need to keep up good research production to keep up on researches to progress your town. Waiting to get research points to start a 12 hour research so you can build something is going to hinder you much more than already having the research points available.
Back to Top
KingsGambit View Drop Down
New Poster
New Poster
Avatar

Joined: 11 Apr 2010
Location: in front of TV
Status: Offline
Points: 4
Direct Link To This Post Posted: 11 Apr 2010 at 21:05
Thanks, I'll do that.
 
If it's too early to build most of the other stuff, why not. At least learning you can send out caravans for resouces makes sure it doesn't take forever to get enough to build something.
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 11 Apr 2010 at 21:20
I agree about upping Library as you can.  After lvl 5, the price gets steep tho.  So I'm still at Library 5 while I continue to up my resource production.
Back to Top
 Post Reply Post Reply Page  12>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.