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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Topic: Market order/prestige enhanced traders Posted: 23 Sep 2011 at 19:38 |
Rill wrote:
Currently it is limited to 24 hours a day. That is fair enough.
24 hours a day? You call that fair?
I demand 25 hours! Devs ... get right on it!
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You are correct Rill. 25 hours is fair..er!
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 20 Sep 2011 at 23:42 |
Currently it is limited to 24 hours a day. That is fair enough.
24 hours a day? You call that fair?
I demand 25 hours! Devs ... get right on it!
Edited by Rill - 20 Sep 2011 at 23:43
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Hugie
Greenhorn
Joined: 26 Aug 2011
Location: UK
Status: Offline
Points: 84
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Posted: 20 Sep 2011 at 21:15 |
How about the Markets show how long the goods will take to arrive (and also how long your vans will be out paying and coming back)? This would mean that pricing differentials could develop in different parts of Illyria (surely a good thing), and if someone prestiged up their vans (eg if Trade v2 allowed them to pre-prestige) then their "time to delivery" would be faster, which might result in a premium price. To me that would satisfy Yso Sris (without telling people if that player prestiged up speeds), and me (I want everyone to see the time to delivery so markets behave more like "real" markets)
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 20 Sep 2011 at 18:30 |
surferdude wrote:
Albatross wrote:
[IMO] While I think prestige has the function of paying our devs, I don't think it should give strong advantage. This is a game where the attributes/resources of your character counts, not the worldly possessions of the real-world user who drives the character (we could equate this to characters each having unequal gods to help them!). Everyone should begin the game with equal opportunity. | I think you should only be able to play the game for a certain amount each day as the time on the hands of the real-world user should not be what counts. I don't want to be at a disadvantage because I am working and they are not... 
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Currently it is limited to 24 hours a day. That is fair enough.
Edited by Ander - 20 Sep 2011 at 18:31
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surferdude
Wordsmith
Joined: 02 Aug 2010
Status: Offline
Points: 103
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Posted: 20 Sep 2011 at 17:43 |
Albatross wrote:
[IMO] While I think prestige has the function of paying our devs, I don't think it should give strong advantage. This is a game where the attributes/resources of your character counts, not the worldly possessions of the real-world user who drives the character (we could equate this to characters each having unequal gods to help them!). Everyone should begin the game with equal opportunity. |
I think you should only be able to play the game for a certain amount each day as the time on the hands of the real-world user should not be what counts. I don't want to be at a disadvantage because I am working and they are not...
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 20 Sep 2011 at 16:55 |
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One factor yall may not recognize, as far as balancing prest. users, and non prest. users, is most people are members of alliances, which should by the law of averages contain a mix of both. So the benefits rightfully due people who are willing to put their money where their mouth is concerning liking and supporting Illy as a business, should spill over to those unwilling or unable to buy prest.
For a simple example, when I send care-o-vans, to random new players, I use prest. to speed them up.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 20 Sep 2011 at 10:27 |
This is sure to isolate players, or at least nudge them out of one aspect of the game. Where prestige is seen as a way of improving personal competitive standing, I always think about how the same could be achieved without prestige, e.g. a new building or researchable technology.
[IMO] While I think prestige has the function of paying our devs, I don't think it should give strong advantage. This is a game where the attributes/resources of your character counts, not the worldly possessions of the real-world user who drives the character (we could equate this to characters each having unequal gods to help them!). Everyone should begin the game with equal opportunity.
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 20 Sep 2011 at 10:26 |
Thexion wrote:
And I'm quite against dividing players in prestige users and non-prestige users anyway in the game world. As I see it its much better for the game if there is 1000 players using 20 dollars for the game instead of 100 that use 200. And if heavy prestige users could push other players from markets it would be serious turn off for players who like to trade. |
Well said 
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Thexion
Forum Warrior
Joined: 17 Apr 2010
Status: Offline
Points: 258
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Posted: 20 Sep 2011 at 10:24 |
I would like the trade and resource transport to be living part of Illyriad where also distance is a factor. So I don't like the unlimited speeding up the caravans as it is now with prestige. And I hope it will change somewhat when the trade 2 or pathfinding comes to the game.
And I'm quite against dividing players in prestige users and non-prestige users anyway in the game world. As I see it its much better for the game if there is 1000 players using 20 dollars for the game instead of 100 that use 200. And if heavy prestige users could push other players from markets it would be serious turn off for players who like to trade.
Personally I use prestige not usually to speed up caravans though.
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 20 Sep 2011 at 00:42 |
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So basically you agree with me. The snarky remark was directed towards the 'prestige users are somehow less-than' undercurrent of attitude I have seen displayed to my irritation.
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