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Topic ClosedMark of fear.

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col0005 View Drop Down
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Direct Link To This Post Topic: Mark of fear.
    Posted: 05 Oct 2010 at 11:27
ooooh under the super spells thread they came up with a very good idea to improve mark of fear, Make the charges build up with the souls of the dead, increasing the charge by 1 each time a unit is slain. Obviously the rune never breaks. However if an army is small enough it is sent home in fear reducing the charge by X amount.
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bartimeus View Drop Down
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Direct Link To This Post Posted: 01 Oct 2010 at 14:59
Originally posted by Illyriad Admin Illyriad Admin wrote:

 
So definitely another solution needed!

How about: 

- if army is smaller than the fear rune capacity, they flee and take longer to return home (twice the travel time) and the fear rune is left perfectly working.

- if army is slightly bigger than fear rune capacity, then the rune breaks, but only after sending some fear into each troops, making them less efficient.
The bigger the army the more dillute the fear is and therefor the less effect it has.



For example, (I dont have time to think of a formula to do that, but I'm sure it is possible);

If fearrune is meant for 100 troops;

50 troops come-> they all return home slowly, giving you the time to counter attack the sender. rune stays the same.

101 troops come in-> 100 stay paralysed in fear while 1 courageously overcomes his fear and goes to batlle. They most likely all get slaugthered. Rune is cracked, must be manualy recasted.

200 troops come in-> 50 stay paralysed in fear, 150 courageously attack. Rune is cracked, must be manually recasted. If battle is won by attackers, all units return (including the cowards). In the report, explain that seing others keep on going gave the force to some of the paralysed to overcome their fear and fight.
You give a medal to these heroes.

1000 troops -> 1 paralysed, 999 figth.



What do you think?
No splitting of armys... only troops not participating. that shouldn't be too hard?

edit; damn, dervious, you bit me to it..


Edited by bartimeus - 01 Oct 2010 at 15:01
Bartimeus, your very best friend.
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Dervious Jhyris View Drop Down
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Direct Link To This Post Posted: 01 Oct 2010 at 14:59
SC, why not just hold a portion of them back, like in a Raid? (but with no limits on the other side)

The fear rune doesn't split them up... it just doesn't let them approach.

I mean, it might still be a little work, but I'd imagine it would be a lot less.
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col0005 View Drop Down
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Direct Link To This Post Posted: 01 Oct 2010 at 14:33
I'm sure the coding would be far more difficult than the difficulties you've listed there. After all this is a temporary army.
1 The army would be called a generic racial name "cowardly orcs", ""Saltwart" Dwarves" etc
2 Legion of shame?
3 No it'd be simpler to lump all units into the one division
4 ???? what happens with raids when the commander is killed, perhaps an extra, dead spearman commander is generated.
5 good point, its a bit silly if the cavlery don't make it back before the fleeing foot soldiers, however lets just say that they'd move at the speed of cavlery.
 
Alternatively could a diplomatic/caravan type unit be generated which upon arrival will deposit the troops into the city like newly created troops.
 Again I don't know how your scripting works and i know your all busy working on far more interesting aspects of the game.
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Direct Link To This Post Posted: 01 Oct 2010 at 14:08
Apologies for posting under the wrong account.  It is, indeed, me.

SC
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Direct Link To This Post Posted: 01 Oct 2010 at 14:06
Originally posted by col0005 col0005 wrote:

Just wondering if it would be that difficult to split the armies. Surely the explanation to the sending player could be contained in the e-mail they'd recieve when they triggered the ward. And the code could be simmilar to the ward of destruction except the slain units would be duplicated and sent home. (I don't know how hard this would be)


It'd be horribly difficult for many reasons.

To name but a few off the top of my head:
What is the new "feared" army name?
What is/are the division names?
Would we have multiple divisions, mirroring the original armies' structure?
What if it no commanders got feared? Armies can't move without at least one commander...
What speed does the "feared" army move at?

So definitely another solution needed!

Best,

SC
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col0005 View Drop Down
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Direct Link To This Post Posted: 01 Oct 2010 at 13:53
Just wondering if it would be that difficult to split the armies. Surely the explanation to the sending player could be contained in the e-mail they'd recieve when they triggered the ward. And the code could be simmilar to the ward of destruction except the slain units would be duplicated and sent home. (I don't know how hard this would be)
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KarL Aegis View Drop Down
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Direct Link To This Post Posted: 01 Oct 2010 at 01:27
Make them go away and move at half speed as well.
Just reverse engineer the caravanserai bug a while ago and.. hope you can figure it out.
I am not amused.
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col0005 View Drop Down
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Direct Link To This Post Posted: 30 Sep 2010 at 23:06
even if you make the fear rune larger it would still be utterly useless from a military perspective i'm not that big but the rune would easily fail under my force.
Could the rune actually target the commander of the army, making him more than aware of his own failings, effectively removing any benefits the commander would normall impart. Would this be easier from a programmimg perspective?
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Direct Link To This Post Posted: 30 Sep 2010 at 21:56
Seeking spells are, indeed, awesome.

But I am interested in "rejuvenating" the generic fear spells beyond the early days, and there are some good suggestions here.

Another interesting thought is to let scouts and spies be affected by fear (in addition to some of the suggestions made here).

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