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Topic ClosedMark of fear.

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Dervious Jhyris View Drop Down
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Direct Link To This Post Posted: 30 Sep 2010 at 15:13
I think it shouldn't have charges at all... simply a "break" point. If it's overwhelmed, its destroyed (while still sending those units back!), but otherwise it lasts forever.
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col0005 View Drop Down
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Direct Link To This Post Posted: 30 Sep 2010 at 13:26
maybe.... what about if it was a new fear spell that required level 18 mage tower and only worked against military units, remember it would then only be useful against a co-ordinated military assault. And by that stage a loss of 100 troops (which just get sent home) Shouldn't affect a battle to too great an extent. Also the cost of the spell is the one off ability to instantly slay 250 troops rather than send say 1000 troops home against 10 opponents.
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Direct Link To This Post Posted: 30 Sep 2010 at 13:18
So, you are saying, this fear ward would have infinite charges and not dissipate when overwhelmed?
No to that.

It would be more useful and balanced if...  for example, it has 50 charges left and the attacker/thief sends 100 units.
50 of those units run back home, while the other 50 keep on their mission.  (And get themselves killed.)
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Direct Link To This Post Posted: 30 Sep 2010 at 12:49
You are rigth in saying the fear rune are currently useless. but your solution seams to make it to potent in my oppinion. unless the dev give us some way to crack the spell (mage unit?).

Edited by bartimeus - 30 Sep 2010 at 12:49
Bartimeus, your very best friend.
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col0005 View Drop Down
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Direct Link To This Post Posted: 30 Sep 2010 at 12:22

Hey I was just wondering if anyone actually found the fear runes useful, the ward of insanity in particular seem useless as it only has 50 more charges than with a re-cast 4 hrs sooner, yet the player can seend all 300 units right back at you.

So I was thinking that this spell could be a lot more useful if rather than dissapating like the other spells if the ward of insanity was a permanent ward that sent say 100 units back home, not even close to as good as the ward of destruction yet would block small attacks indefinitely so very useful against many opponents.
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