Illyriad Admin wrote:
So definitely another solution needed!
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How about:
- if army is smaller than the fear rune capacity, they flee and take longer to return home (twice the travel time) and the fear rune is left perfectly working.
- if army is slightly bigger than fear rune capacity, then the rune breaks, but only after sending some fear into each troops, making them less efficient.
The bigger the army the more dillute the fear is and therefor the less effect it has.
For example, (I dont have time to think of a formula to do that, but I'm sure it is possible);
If fearrune is meant for 100 troops;
50 troops come-> they all return home slowly, giving you the time to counter attack the sender. rune stays the same.
101 troops come in-> 100 stay paralysed in fear while 1 courageously overcomes his fear and goes to batlle. They most likely all get slaugthered. Rune is cracked, must be manualy recasted.
200 troops come in-> 50 stay paralysed in fear, 150 courageously attack. Rune is cracked, must be manually recasted. If battle is won by attackers, all units return (including the cowards). In the report, explain that seing others keep on going gave the force to some of the paralysed to overcome their fear and fight.
You give a medal to these heroes.
1000 troops -> 1 paralysed, 999 figth.
What do you think?
No splitting of armys... only troops not participating. that shouldn't be too hard?
edit; damn, dervious, you bit me to it..
Edited by bartimeus - 01 Oct 2010 at 15:01