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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 17:11 |
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Most issues with the topography release are now fixed, we think, with this patch.
Thanks for your patience. |
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Ottar
New Poster
Joined: 14 Apr 2010 Status: Offline Points: 21 |
Posted: 15 Sep 2010 at 15:40 |
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First reaction to the new topography was it is not too restful on the eyes, particularly heavily wooded areas and mountainous areas. Seeing the poor NPC's swimming to keep afloat was quite amusing. If you wanted to besiege one of these island cities, your army would be splashing around a bit. I guess that could put some players off. I hope the players surrounded by water don't mind submerged sov' squares.
On a more serious note, whilst topography has a factor on troop performance has anyone looked at the weather? For example, bowmen perform poorly in heavy rain or windy conditions. Armoured units would find it hard going in snow, particularly in mountainous areas. Has anyone looked at this? |
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Raritor
Wordsmith
Joined: 20 Apr 2010 Location: Spain Status: Offline Points: 151 |
Posted: 15 Sep 2010 at 14:42 |
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Hi,
I'd like to know how naval units are going to be used. I am going to build a new city, so does it need to be next to a river or lake? Will cities not next to one of these squares be able to build channels or something like that? Thanks for the support |
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bartimeus
Forum Warrior
Joined: 09 Jul 2010 Location: Right behind U Status: Offline Points: 222 |
Posted: 15 Sep 2010 at 13:56 |
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Yes thats the point! So far you cann't really use magic in an offensive way.
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Bartimeus, your very best friend.
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Zangi
Forum Warrior
Joined: 15 Jul 2010 Status: Offline Points: 295 |
Posted: 15 Sep 2010 at 13:11 |
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But, spell range kinda doodles all over that friend thing.
And it can just as easily be used as an attack tool to switch up someone's sovereign square... or potential sovereign square... |
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bartimeus
Forum Warrior
Joined: 09 Jul 2010 Location: Right behind U Status: Offline Points: 222 |
Posted: 15 Sep 2010 at 08:24 |
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When we get the terraforming spell, race should only be able to create a certain type of terrain.
Orc would create hills, elves forest, darves mountain, human plain. This will force people to have friends from another race.
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Bartimeus, your very best friend.
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 07:48 |
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Hi WildBill, We will, over time, be providing more (new) icon variation and flow between the tiles, so they should look more naturalistic than they currently do. Regarding your second point, I think this may have been a misunderstanding, and perhaps we weren't clear enough. What we originally said was:
... and by this we meant your city square and the squares N, S, E & W of it, to make up the "5 squares". Best, SC |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 07:43 |
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The resource distribution underneath any and every NPC tile has not changed - and will not change. Whatever it was last week is what it is today and will be tomorrow. The icons may have changed, but nothing else. Regards, SC |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 07:41 |
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That's actually a *very* good point, Akita - and one that I'd overlooked entirely. The other option (which is probably preferable at this point) is to return the underlying city terrain description back to what it was and also leave the resource distribution as it is. This means that we have resource anomalies compared to the unsettled squares, but that's of less impact than having an unexpected combat terrain type. In fact I think that's the only sensible option here. Best, SC |
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Beengalas
New Poster
Joined: 08 Aug 2010 Status: Offline Points: 34 |
Posted: 15 Sep 2010 at 06:55 |
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Some people wheren't so lucky:
158|282 Otherwise, so far I have no real opinion on this. I will wait and see how it evolves. But I lost my future sov. tiles! :(
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