|
Post Reply
|
Page <1234 8> |
| Author | |
photojoe
New Poster
Joined: 21 Jan 2011 Status: Offline Points: 17 |
Posted: 29 Mar 2011 at 20:32 |
So, if the cost of a move is going to be related to the size of a city is it best for me to not found any more cities and stop growing in anticipation of a move?
|
|
![]() |
|
Laccy
Greenhorn
Joined: 26 Apr 2010 Location: Spain Status: Offline Points: 56 |
Posted: 17 Sep 2010 at 11:25 |
|
Most exciting. Thanks for bringing it all forward.
On a very unimportant note of pedantry, Wooded Quarry. Looking at these squares, I note that they tend to favour stone resources, at the expense of wood resource. Going on the name alone, I would expect these squares to indeed favour stone, but not at the expense of wood resource, food resource maybe? Laccy Edited by Laccy - 17 Sep 2010 at 11:26 |
|
![]() |
|
some random guy
Forum Warrior
Joined: 26 Aug 2010 Location: saturn Status: Offline Points: 378 |
Posted: 16 Sep 2010 at 00:55 |
|
sorry about the Â'S
|
|
|
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
|
|
![]() |
|
some random guy
Forum Warrior
Joined: 26 Aug 2010 Location: saturn Status: Offline Points: 378 |
Posted: 16 Sep 2010 at 00:54 |
|
biomes open up many possibilities. one that I see is the use of different types of cities. here are 2 suggestions:
trade camps: low cost for moving, small defense bonus for wall, trade based buildings (new cities would open up new building types for certain city types) Harbors: can only be built and moved along rivers, ship based production. these city types could let more maneuverability into trading.
|
|
|
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
|
|
![]() |
|
waylander69
Forum Warrior
Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Posted: 15 Sep 2010 at 23:39 |
|
Great work so far SC and all the team, can i check with 1 point, when will people who want to move be allowed to move their cities as they may have located some places on the map now but if this move is a way off these squares may well be taken by either new players or settlers.
I new factions are still to come but i know some people may wish to move before this comes into play. Cheers
![]() |
|
![]() |
|
Smoking GNU
Forum Warrior
Joined: 12 Jun 2010 Location: Windhoek Status: Offline Points: 313 |
Posted: 15 Sep 2010 at 23:38 |
|
I must say, this is an awesome update and would bring many new factors to the current oplitical structure of the realm at large.
The ONE point i feel i HAVE to complain about is the fact that there are ONLY large seas at the southern edge of the map. Why only there? Can we not have other large seas which will require naval power to be exerted in that part of the map as well? Such as the north west and north east corners? I know that changing the map as drastically as that at this point would prob be impossible, but i feel i needed to voice my concern over this point regardless. Also, it's a bit late and only now decided to post, so i havent read the last several pages of the thread, and thus i don't know if this issue has been adressed. So i apologise if i bring up an old subjest. Smoking Gnu Advisor of Dlords |
|
![]() |
|
KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 15 Sep 2010 at 19:40 |
|
Nice. Very nice.
|
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 18:59 |
Sometimes it's like you're reading my mind, KP... Scary. World Map available above. |
|
![]() |
|
KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 15 Sep 2010 at 18:49 |
|
I think it's going to take the world map before anyone can make real sense of what you guys have done here....
|
|
![]() |
|
GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 15 Sep 2010 at 17:38 |
Hi Raritor, The short answer is "we don't know, because we haven't really started working on them yet, and won't for a good few months" ![]() One thing I can certainly say is that the naval side of Illyriad will definitely require access to water in some way ![]() The longer answer is that we would like to do naval combat, piracy, ship transport, river and lake transport barges, siege ships, ramming galleys, building canals and locks... and everything else we can think of that will give players more options in Illyriad. But we don't know when this will happen - though I'd say that 2010 is out of the question - and we don't know exactly what form this will take when it's released. Seriously though, I don't want players to get too caught up in planning for the mechanics of what we may do in the future - whether that's regarding seas and navies, or trade and factions. Best, SC |
|
![]() |
|
Post Reply
|
Page <1234 8> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |