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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Topic: Major Release 08APRPosted: 09 Apr 2010 at 15:49 |
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Thanks for cleaning up my attempt at a limited quote, too.
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 09 Apr 2010 at 08:03 |
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You don't at this very moment, except off the link in The Herald. We'll be adding it linked from somewhere ingame soonish though. |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 09 Apr 2010 at 03:35 |
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Awesome! Love it!
How do I access it from within the game? Which tab do I click? EDIT: Fixed Quote for ya! GM Stormcrow Edited by GM Stormcrow - 09 Apr 2010 at 08:02 |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 09 Apr 2010 at 03:31 |
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 08 Apr 2010 at 22:27 |
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Who is on Illyriad Admin?
And you just dropped in respect SC ![]() |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 08 Apr 2010 at 22:22 |
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Lies! Lies, I tell you! |
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 08 Apr 2010 at 22:11 |
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I just ***** buckets!!!!
EDIT: WTH American Idols??? Edited by Wuzzel - 08 Apr 2010 at 22:12 |
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Illyriad Admin
Admin Group
Joined: 26 Aug 2009 Status: Offline Points: 392 |
Posted: 08 Apr 2010 at 22:02 |
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MAJOR RELEASE 08 APR
A number of quite major changes came into play today. We apologise for the 1 hour or so delay from the previously announced time. Stormcrow was, apparently, indulging a guilty pleasure by the name of "American Idol". And we don't mean his wife. 1. MILITARY UNIT REBALANCING Military Unit combat values, costs, speeds and a whole host of other things have been rebalanced. The changes to combat values have not been hugely major, and haven't changed any of the general truths: Orcs still have the best spearmen, Elves the best bowmen, Humans the best cavalry and Dwarves the best Infantry. However, the changes to relative upkeep means many of you should have a lot more Gold flowing in. In essence:
This is a good thing, because you're really going to need that extra Gold for: 2. LIMITED SIEGE WARFARE The pre-requisite requirement for both the:
Each race has 2 different Siege Weapons - one that works against City Walls, and one that works against buildings. For those who haven't looked this far ahead, Siege Engineering allows you to build fearsome weapons of war, capable of tearing down an opponent's City Wall. The War Machines technology allows you to build even more massive and terrifying machines - capable of flinging missiles over the walls of your opponent's city and destroying the buildings inside. This means that players will be able to build Siege Engines and War Machines with Barracks Level 15 onwards (if they have sufficient Siege Blocks to build the unit). The different races' Siege Engines cost different amounts, travel at different speeds, and have different chances of achieving their objective. Siege Engines are expensive. Very expensive. Whilst you cannot deploy Siege Engines or War Machines in a Siege Encampment (and thereby capture or raze a city) until you have Barracks Level 20, from Barracks Level 15 onwards you will be able to attach these units to an attacking army. Armies sent out against another City, operating under standard Attack orders with Siege Engines or War Machines attached to the army will be able to destroy opponents' walls and buildings with the effect that:
- is the only valid army order for using
this kind of limited siege mechanic. Siege units will be counted as defenders - with a zero defence value - if they are caught sitting at home or in an encampment/occupy situation. So, if you build them, you really, really need to defend them. Siege Engines and War Machines cost a substantial amount of resources (Siege Blocks) to construct. They are also very expensive to maintain as they require expertly trained engineers to operate and maintain them. These siege units will move slowly, and the army moves at the pace of the slowest unit, so defenders should have enough time to either organise a defence... or take what's coming to them. TWO ADDITIONAL POINTS TO MENTION FROM THE ORIGINAL ANNOUNCEMENT: 1. Order of Combat Siege Engines are only deployed after combat has been resolved. It's silly to imagine the defenders will just sit there whilst the Battering Rams smash down the gates. So Siege Engines will only resolve their attacks after the non-siege armies of the attacker and defender have resolved their combat. 2. Siege Engine Chance To Succeed Siege Engines have a chance to succeed in their objective. This chance varies depending on the Race of the Siege Engine. The chance of success is per Siege Engine, not applied to the whole attack - so an Attack with 10 Siege Engines with a 40% chance of success should mean an average of 4 Siege Engines hitting their targets. We will, in the future, introduce Commander skills and Combat magic spells that effect Siege Engine to-hit percentages. 3. UNIT ARRIVAL TIME CALCULATION Unit ETA is now displayed FOR MILITARY UNITS ONLY before you send them out. This means that you can better co-ordinate military actions with your other actions, or your Alliance members. We will be putting the Unit ETA on the Diplomatic and Trade screens very shortly, and we will be adding in a "counting timer" as well on all the screens (including the server clock in the top right) for added accuracy in timing arrivals. 4. MILITARY UNIT VALUES PUBLICATION Yes. It's true. We've published the values - Attack, Defences, Movement Speed, Carrying Capacity, Siege Engine "To Hit" chance - the whole lot. You'll need to be logged in, ingame. UNIT DATA TABLES Hope you all like this one. Best wishes, The Illyriad Team. Edited by Illyriad Admin - 08 Apr 2010 at 22:11 |
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