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Wuzzel View Drop Down
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Direct Link To This Post Posted: 05 May 2010 at 01:30
Originally posted by HonoredMule HonoredMule wrote:

I am serious.  I am not cross.  See demonstrative smiley.

(demonstrative smiley: Smile )

QED


EDIT: added "QED"


I am cross though and not serious Tongue
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Direct Link To This Post Posted: 05 May 2010 at 01:06
I am serious.  I am not cross.  See demonstrative smiley.

(demonstrative smiley: Smile )

QED


EDIT: added "QED"


Edited by HonoredMule - 05 May 2010 at 01:07
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Direct Link To This Post Posted: 04 May 2010 at 23:19
Originally posted by bow locks bow locks wrote:

'I weep for you,'the Walrus said:
'I deeply sympathize.'
With sobs and tears he sorted out
Those of the largest size,

Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe;
All mimsy were the borogoves,
  And the mome raths outgrabe.

If I didn't know better, I might think you were suggesting we were talking utter sh*te!
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Direct Link To This Post Posted: 04 May 2010 at 23:11
'I weep for you,'the Walrus said:
'I deeply sympathize.'
With sobs and tears he sorted out
Those of the largest size,
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Direct Link To This Post Posted: 04 May 2010 at 23:06
P.S.

HM, you always sound so serious and/or cross. Lighten up a bit won't you? x
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Direct Link To This Post Posted: 04 May 2010 at 23:02
Well thank you for clearing that one up Stormcrow. I shall have to drop it into casual conversation at the next opportunity.

Originally posted by HonoredMule HonoredMule wrote:

 
Ok, first, yes I did forget a set of brackets, but yes the value would be 100 when they are inserted.
1000*((1000-900)/1000) => 1000 * (100/1000) => 1000 * .1 => 100

Hmm, okay.

I've just drunk a bottle of wine so am currently unable to deal with the intracies of later arguments but just need to clear up a point that I feel sufficiently intact to tackle (don't worry, I'll come back to the others later). Yes the value is equal to 100, but you are still multiplying and then dividing by 1000. This is pointless unless the value 1000 in each instance has been derived from two separate places. i.e. if the equation were formed under different circumstances the two '1000' values would/could be different (am I making sense here?! I doubt it).

Anyway, if you can express your proposition algebraically we can remove all of this confusion. I think I'm going to spend a little time working on this and I will come back with something as soon as I have it.

On the secondly point, I understand your notion of capping the modifier between 0 and 1 but can not see a logical reason for doing so - it's pretty arbitrary really. Hence my comment.

Well, it's past my bed time so I'm going to hit the sack. Back tomorrow.

Yours respectfully, sincerely and most honourably,

James
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Direct Link To This Post Posted: 04 May 2010 at 22:44
Originally posted by jameswherever jameswherever wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:


 ii) some slightly onanistic version of what some players would wish their score to represent

What the heck does onanistic mean? (answer truthfully now)


http://www.thefreedictionary.com/dict.asp?Word=onanistic

Let's just say "self-celebratory."
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Direct Link To This Post Posted: 04 May 2010 at 22:22
Originally posted by jameswherever jameswherever wrote:

Originally posted by HonoredMule HonoredMule wrote:

 Trade 900 x for 1000 y (a resource of equivalent value), and get score of 1000 * (1000-900 / 1000) = 100;  The other party, trading 1000 y for 900 x gets score of 900 * (900-1000 / 1000) < 0 = 0;

First thing, I'm afraid you have your maths wrong. I don't want to split hairs (though will), but 1000*(1000-900/1000) does not equal 100 (though I can see what you are trying to say - you need some more brackets in there - technically speaking this equation is equal to 999100). Anyway, if I understand what I think you were meaning to convey, (and I may be mistaken), you appear to be multiplying by 1000 and then dividing by it which doesn't really move things on. So yes, of course 1000-900=100. A proper discussion for this should be denoted algebraically other wise things will get very confusing (I'm sure it's absolutely crystal clear so far!)

Secondly, since your second equation results in a value < 0, this should equate to a negative score.
Not 0.


Ok, first, yes I did forget a set of brackets, but yes the value would be 100 when they are inserted.
1000*((1000-900)/1000) => 1000 * (100/1000) => 1000 * .1 => 100

Second, I already clearly showed in my notation that the second value would be less than zero.  I also described why the result should still be 0 "...a ratio to resources gained vs resources lost, capped between 0 and 1..."
max((900-1000)/1000, 0) => max(-.1, 0) => 0

Trading more resources for less has contextual benefit, but that's not an easy thing to measure.  If you have a practical algorithm for accurately weighing contextual benefit in all it's complex nuances, then I'm all ears.

As for the rest, I'm sorry you don't agree with me, but maybe you can do a better job of explaining how showing that you frequently juggle expensive resources via trade will not make people want to blockade you to intercept those resources.

I'm all for non-military aspects of the game, but nature will balance itself and always involve military to some degree.  No one will be truly exempt, unless it be by very brilliant diplomatic maneuvering which likely pigeonholes the player into a very specific and permanent role.
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Direct Link To This Post Posted: 04 May 2010 at 22:19
Hmm the trading dynamic is still flawed with the new proposal. All that will happen, (well with two honest traders) is that for exchanges 2 trades are set up.
 
so say a person wants 10000wood for 10000iron
 
one person will set up the trade for 1 wood for 10000iron the other 1 iron for 10000wood.
 
Both get lovely scores and the materials they need.
At the very least if you go this route you should NOT give scores for trading between two of your own towns!
 
Having said that not sure I can think of a better dynamic.  I think no matter what strategy you take will be overcomeable especially in line with how many people have two accounts.
 
People with two high ranking accounts could trade between them all day in the above fashion and gain very high scores.  Or just two people who trust each other.
 
 
The current dynamic encourages players who are donating resources to other players to do it via the marketplace. i.e the player wanting goods can put up a market request offering 1 of anything and then list what they want.
Then the person who choses to donate gets a score based on what they donate in exchange for their generosity.  But fair enough if you want to remove this.


Edited by Sarky - 04 May 2010 at 22:43
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Direct Link To This Post Posted: 04 May 2010 at 22:05
Originally posted by GM Stormcrow GM Stormcrow wrote:


 ii) some slightly onanistic version of what some players would wish their score to represent

What the heck does onanistic mean? (answer truthfully now)
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