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jameswherever View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:14
Originally posted by HonoredMule HonoredMule wrote:

 Trade 900 x for 1000 y (a resource of equivalent value), and get score of 1000 * (1000-900 / 1000) = 100;  The other party, trading 1000 y for 900 x gets score of 900 * (900-1000 / 1000) < 0 = 0;

First thing, I'm afraid you have your maths wrong. I don't want to split hairs (though will), but 1000*(1000-900/1000) does not equal 100 (though I can see what you are trying to say - you need some more brackets in there - technically speaking this equation is equal to 999100). Anyway, if I understand what I think you were meaning to convey, (and I may be mistaken), you appear to be multiplying by 1000 and then dividing by it which doesn't really move things on. So yes, of course 1000-900=100. A proper discussion for this should be denoted algebraically other wise things will get very confusing (I'm sure it's absolutely crystal clear so far!)

Secondly, since your second equation results in a value < 0, this should equate to a negative score.
Not 0.

Thirdly, I don't agree with you. Just because someone has traded more goods for less, they should still receive a score, but one that is just less than it would have been for a more profitable transaction.

Originally posted by HonoredMule HonoredMule wrote:


I question the intellect of players going for a high trade score.  When the ability comes to take home looted resources from intercepted caravans, that score is just going to be a target on your back.

Rubbish. If trade were a more complex entity in this game, it could add a whole new dimension to it. If trade scoring becomes something a shrewd and astute trader chases, it could potentially lead to a non-military base of power. We're all for a more diverse world are we not?
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Tinuviel View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:20
Superb!  I love this game!  Clap
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jameswherever View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:23
I'm glad you're enjoying it.

Sorry, I perhaps should have started that last post with the (totally sincere) words "With all due respect".

I'm certainly not trying to be bitchy here and would certainly appreciate a proper discussion on the topic.

As long as my esteemed and honoured leader, Diablito, doesn't get in on the thread, I'm sure we can keep things pretty civilised, no? (no offense D)
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Wuzzel View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:32
I love the changes!


Smile
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jameswherever View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:32
Of course rules are rules. We can talk x, y and z until we're blue in the face and it may not make the slightest bit of difference. But hey, if it does, pretty damn cool that we can effect the rules we're playing by eh? Come on, let's have a bit more of that community spirit! :-)
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Direct Link To This Post Posted: 04 May 2010 at 21:34
Originally posted by Wuzzel Wuzzel wrote:

I love the changes!
And I wonder why that would be?
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Direct Link To This Post Posted: 04 May 2010 at 21:47
Originally posted by jameswherever jameswherever wrote:

Originally posted by Wuzzel Wuzzel wrote:

I love the changes!
And I wonder why that would be?


New quests, new things to research, new magic.... etc etc.

I LIKE IT!

I got bored of the same quests, new quest is Clap.
I had nothing to research, and now i have.
New magic schools, yesss??

Do i need to say more jameswherever? :)
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:50
I should add that we will seek player opinion on trade score & ranking, and try and reach a fair and balanced measure of what a trade score should actually represent, and how we can reflect that most accurately - historically and going forward - for everyone.

Whatever we reach will apply retrospectively.

Our goal (with all scores) is to make sure that everyone understands:
a) what the score represents,
b) that artificial manipulation of the score is limited if not impossible, and
c) that it represents a fair picture of an individual's achievements in a particular area vs:
 i) an arbitrary picture of what we, the developers, think a score should represent, and
 ii) some slightly onanistic version of what some players would wish their score to represent

Personally I'm all in favour of scores and ranking being fairly organically coded, with a certain amount of self-regulation and self-adjustment, human-driven wherever possible.

But let's see what everyone comes up with.

I'll open a thread over the next day or so, regarding Score & Ranking issues.

Best wishes,

GM Stormcrow




Edited by GM Stormcrow - 04 May 2010 at 21:59
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jameswherever View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 21:52
Originally posted by Wuzzel Wuzzel wrote:


New quests, new things to research, new magic.... etc etc.

Do i need to say more jameswherever? :)
No Wuzzel, of course you don't. Sorry, got so caught up in the whole trade thing that forgot for a moment there was anything else that had changed!

Of course, they are all wonderful amendments and I very much look forward to exploiting, sorry, I mean using them to the full (as soon as I've finished researching them that is). The more like this the better. Keep it coming Stormcrow (with a special mention to Thunderclap as well).

Yours humbly

James (wherever)
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bow locks View Drop Down
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Direct Link To This Post Posted: 04 May 2010 at 22:03
regarding the spell changes - oops, being a bit thick.

regarding trade, clearly madjack66 has it by offering 4000 wood 4000 clay 4000 stone and 4000 iron for 1 food.

(this is a very pleasant diablito free zone btw, lol)
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