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Topic ClosedLooting NPC - Expansion

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Noryasha Grunk View Drop Down
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Direct Link To This Post Topic: Looting NPC - Expansion
    Posted: 17 Oct 2010 at 03:36
Hyah, hI tink hyunit resource recovery vould be a goot idea for da vinner as far as loot gos. Forget gold! Steal da dead guys boots and veapons!

*translated*
Basically, rather than loot gold, gain back, say, 25% of the basic resources for units lost in that battle.

Say 200 ranged were lost, both sides (you lost, 50, they lost 150, you won the battle), and both orcs.
Reference: Orc spears take 2 spear and 1 leather armor.
Loot from the battle would be 100 spears (of 400 lost) and 50 leather armor. (and gold or whatnot)
Then you can dress the new guys in the boots of the dead! Fun times all around.


Edited by Noryasha Grunk - 17 Oct 2010 at 03:36
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G0DsDestroyer View Drop Down
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Direct Link To This Post Posted: 16 Oct 2010 at 06:40
lootimg sounds good for resources
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Zangi View Drop Down
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Direct Link To This Post Posted: 15 Oct 2010 at 23:46
Hmmm... you do have a point actually...  Though it doesn't really help with the fact that you lose troops to get it.  Since it costs resources to replace the lost equipment...
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Direct Link To This Post Posted: 15 Oct 2010 at 23:19
Looting gold means lower taxes are needed which means higher basic resource production.
Also Trade v2 is gonna make a lot of the current paradigms obsolete if I understand correctly. So probably we have to wait for that.
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Zangi View Drop Down
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Direct Link To This Post Posted: 15 Oct 2010 at 19:51
Eh, it comes with the recent changes:
'can't loot inactives' and 'NPCs now drop gold'

The biggest underlying issue is that most military looting is done for basic resources.  Not gold.

I do like the prospect of having a marginal chance of picking up an advanced resource every 50-ish to 100-ish units I kill though....
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Direct Link To This Post Posted: 15 Oct 2010 at 19:41
I made a similar suggestion, which may or may not have been your basis for this.
Anyway, I would rather see looting the advanced resources of corpses as they would currently be worth more and it would make more sense

Comic Sans started global warming
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Zangi View Drop Down
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Direct Link To This Post Posted: 15 Oct 2010 at 19:34
Looting killed military units of other players.

Working both ways. 

Example 1: Player A attacks Player B at City Y.  Player A loses the battle.  Player B loots the gold off of Player A's troops cause they won.

Example 2: Player A attacks Player B at City Y.  Player A wins the battle.  Player A loots the gold off of Player B's troops cause they won, but, only half the normal gold amount.  The gold coins will still take up plunder carrying space normally attributed to the looting of a city.  If the plunderers still have plunder carrying space left over, the other half of the gold from looting the dead gets taken too.

Example 3: Player A attacks Player B at non-city location.  Player A wins the battle.  Player A loots the gold off of Player B's troops like they would a normal NPC battle.


Another thing, NPCs should also 'carry' basic resources instead of only gold.  Abstracted to being in the same area / transporting the basic resources.

Since most players use their armies to farm inactives for basic resources... and not gold.


Edited by Zangi - 15 Oct 2010 at 19:35
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