Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Limiting Confederations/naps
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedLimiting Confederations/naps

 Post Reply Post Reply Page  <1 2345>
Author
Darkwords View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 May 2011
Status: Offline
Points: 1005
Direct Link To This Post Posted: 12 Jul 2012 at 17:04
I actually agree with you, and being part of the Crow confed that should say alot.  However 1 and 2 % tax seems a bit extreme, perhaps limiting it to a certain number and then setting a fixed cost to each extra relation.

I beleive this would maintain a more realistic relation, with larger alliances being able to afford wider relations more easily.
Back to Top
Hora View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 May 2010
Status: Offline
Points: 839
Direct Link To This Post Posted: 12 Jul 2012 at 17:33
Originally posted by Darkwords Darkwords wrote:


I beleive this would maintain a more realistic relation, with larger alliances being able to afford wider relations more easily.


That's the point...  big alliances won't even care about throwing out some 10-20 Mio on gold, it just hinders flexibility, for example for temporary confeds allowing a breaking of the 10 square rule (when agreed by both sides, of course...).

Medium sized allies would have to fight much harder to be able to take part in such networks.

So all you would achieve is a change from a net-like structure, with several independent alliances, to a centralistic system, where only 1 or 2 alliances can afford having several bilateral confeds, with those gathering around not being able to help each other...

So just keep it as it is... Those who like peace always find ways to gather, and those who like fights usually tend to be on the individualistic side (at least in Illy). No rules can change that.
A game, where I have to say "Hey, we have same ideas, hate the same kind of people, etc... and I want to help you defend against anyone... but, oh I can't, my list of friends is already full..." would be bound to loose some players due to that...
Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 12 Jul 2012 at 17:52
Any pathway that you take has the risk of losing players, in my opinion keeping it so NAP's can reinforce other NAP's and allowing 10+ confederations/NAP's hurts the game and may encourage players to leave.   

What is a common thing to say is that you max out on your population, i find this half and half.  You can keep growing your alliance population through continued confederations and extensions of that alliance. , you can just max your personal account population. So while it may be encouraging for a few new players to stay when told that your personal account population has a max, as it stands i feel that players will leave and have been leaving at some percentage because there are power block alliances in place that can keep extending power, and power with no end. It makes as much sense as letting the personal account reach as much population as it wants, in the end. 
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 12 Jul 2012 at 18:45
Originally posted by Subatoi Subatoi wrote:

i feel that players will leave and have been leaving at some percentage because there are power block alliances in place that can keep extending power, and power with no end. 

Your argument has the advantage of relying on a contention that is utterly unverifiable.  Therefore no one can refute it.

Well done.
Back to Top
Hadus View Drop Down
Postmaster
Postmaster
Avatar

Joined: 28 Jun 2012
Status: Offline
Points: 545
Direct Link To This Post Posted: 12 Jul 2012 at 19:04
I remember seeing this suggested before in a thread, but it's worth mentioning again:
 
I wish there was more to fight for in Illyriad. Currently, you are fighting for either Pride/Respect/Fun, a Tournament, or less frequently land. I wish there were more ways, especially with crafting coming up, to engage in combat without putting your city at risk. Perhaps "archaeology" squares that you can dig at to discover valuables, but which you must protect with an army or risk being pushed off it. Or make the resource harvesting sites last longer, with the caravan moving back and forth, creating an intermittant flow of res until the site runs dry. Again, protected by an army.
 
If anything, it would make for some interesting diplomatic decisions. An archaeological site appears between players of two large alliances, and they must work out (via politics or force) who gets the spot, or how to share it. Perhaps this would at least stir the pot between alliances and confederations (I'm not looking to cause outbreaks).


Edited by Hadus - 12 Jul 2012 at 19:04
Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 12 Jul 2012 at 19:23
Originally posted by Hadus Hadus wrote:

I remember seeing this suggested before in a thread, but it's worth mentioning again:
 
I wish there was more to fight for in Illyriad. Currently, you are fighting for either Pride/Respect/Fun, a Tournament, or less frequently land. I wish there were more ways, especially with crafting coming up, to engage in combat without putting your city at risk. Perhaps "archaeology" squares that you can dig at to discover valuables, but which you must protect with an army or risk being pushed off it. Or make the resource harvesting sites last longer, with the caravan moving back and forth, creating an intermittant flow of res until the site runs dry. Again, protected by an army.
 
If anything, it would make for some interesting diplomatic decisions. An archaeological site appears between players of two large alliances, and they must work out (via politics or force) who gets the spot, or how to share it. Perhaps this would at least stir the pot between alliances and confederations (I'm not looking to cause outbreaks).

Hadus don't ever say you wish to see more fighting, or more pvp because it gets impossible to defend yourself in a verbal argument.  I for example woke up to a horde of orc units when i logged into my Subatoi account I want to say 1-2(maybe three) months ago and that player who sent the units at me more or less said he was paid to send the units since i *liked pvp*. So basically someone paid him to attack me but since I've announced before i like the warfare aspect theres no defense on my part, all i did was evacuate my soldiers and wait for the units to land/leave then continue on with my day.

So that is my advise, don't ever say you like the fighting aspect. 



Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 12 Jul 2012 at 20:20
Originally posted by Subatoi Subatoi wrote:

 
So that is my advise, don't ever say you like the fighting aspect. 




Unless you actually do like the fighting aspect and want to fight people, in which case it might get you what you want.

Personally, I enjoy fighting in tournaments and player-run events but don't enjoy the animus of war.
Back to Top
Silent/Steadfast View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Jun 2011
Location: Pacific County
Status: Offline
Points: 553
Direct Link To This Post Posted: 13 Jul 2012 at 02:02
There is a MUCH simpler way to do this than to tax.  An alliance should need to purchase spots for NAPs and Confeds before they can commit to them (Both sides need to have a free slot), and the cost should increase for each one purchased, say 3000 gold for the first NAP, 6000 for the second, 12000 for the third, 24000 for the fourth, 48000 for the fifth, ect.  Getting a 20th slot would cost a whopping 1,572,864,000 gold to buy, and that's just for NAPs.  Confeds could start at 7 or 8k.  
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
Back to Top
Subatoi View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 01 Mar 2012
Status: Offline
Points: 380
Direct Link To This Post Posted: 13 Jul 2012 at 05:05
I like it..
Back to Top
Avion View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 09 May 2012
Location: Meilla
Status: Offline
Points: 111
Direct Link To This Post Posted: 13 Jul 2012 at 14:56
Originally posted by Subatoi Subatoi wrote:

I like it..


Ditto.
Suppose they gave a war and nobody came?
Back to Top
 Post Reply Post Reply Page  <1 2345>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.