Hadus wrote:
I wouldn't suggest limiting the ability to form confeds necessarily, but I have found myself asking whether some of these confeds are overkill? I mean, there are confeds of like 5+ massive alliances. And many giant alliances have joined multiple of these giant confeds. Eventually, won't we see every sizeable alliance in one of these? I already see tons of green cities around mine, and most of those alliances I had no idea my alliance was even affiliated with.What happens if this trend continues and everyone's green on everyone's screens but the unaffiliated players? How will tournaments even work (can you attack other friendly alliances during tourneys?) |
You bring up a good point.
What happens when everyone agrees to peace with everyone?
Well to break it down simply that will never happen. More likely all of the seasoned players will join a series of alliances that form a confederation that encompases the majority of the player base (harmless +crow +Consone + Dark Star Dominion type of thing). Lets call this mega confederation, the Authority.
The Authority now gets to do whatever they want, because there are other confederations out there, but non that are even half their size.They watch each other's back. If one of their players gets in a dispute, they ensure nothing happens to them. They are all over the map so you can't distance yourself from the Authority. All that is left is either join them, or give them whatever they want (all the good squares) and stay out of their way.
Now the Authority isn't a bully. They are just practical. They respect each other, and they make sure that the most respected players get the best benefit out of the game. It just so happens that all of the respected players are in their Confederation. In their mind they are making Illyriad a better place.
The Authority can continue ruling so long as 1 thing stays true. They can never change leadership. The moment whoever is incharge, decides to step down/promote someone else, all hell breaks loose. That is when the Authority will have a minor civil war, most likely between 2 players. One of those 2 players will drop out of their Alliance to wage war. And when he drops out, his loyal comrades will drop out to help him. Now it is at the exact moment, when Authority and EX Authority members go to war with each other, that all of those "other alliances" do what they do best: chaos.
With no central leadership of the Authority, each alliance is left to decide what to do. With individual decisions being made there is bound to be conflict between alliances, resulting in global war.
And that was just a Tuesday.