Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Let's Discuss the 10 sq rule with settlers
  FAQ FAQ  Forum Search   Register Register  Login Login

Let's Discuss the 10 sq rule with settlers

 Post Reply Post Reply Page  123 7>
Author
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Topic: Let's Discuss the 10 sq rule with settlers
    Posted: 25 Apr 2014 at 03:01
Myll, you are verging on sophistry here. If your point is that "An army leaves no doubt," then fine, I agree. It's why I garrison my rare resources. But since 90% of experienced Illy players seem to concur that sov establishes ownership of the tile and the resource, I think your entire argument falls apart. Ownership is established by consensus, the community has consensus, and I wouldn't expect that to change anytime soon.
Back to Top
Deranzin View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Oct 2011
Status: Offline
Points: 845
Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 22:56
Originally posted by Myll Myll wrote:

I am trying to make a point - there is no obvious ownership of resources on the surface of a tile, whether sov'd or not.
 

Well that is your point, but not how most people view things ... as I told you in the other similar topic, it is all about respecting other people's playstyles.
 
Originally posted by Myll Myll wrote:

 

Players of all types will respect an army - whether sent to control the tile long term, or to kill off harvesters that are unprotected or under-protected.
 

How do you know that .?. Next thing you know someone else like you wants to "make a point" that killing armies that are standing on the map is "fair game" or something like that ... Tongue

Originally posted by Myll Myll wrote:


  But - to shew away players that could otherwise harvest with personal profile policies in writing, or alliance profile policies in writing, does not mean much to a player who ignores such things.
 

Good ... maybe some other people make a point that this player's armies are fair game and do "not mean much" ...

Originally posted by Myll Myll wrote:


 I'm not saying my alliance purposely looks for opportunities to go grab resources on sov'd tiles - but they are learning to see and understand whether resources are guarded or not. 


I am starting to think that you are setting up the wave to crash on a huge waterbreak in the future LOL

Originally posted by Myll Myll wrote:

  There are no "divine mineral rights" in the game and long-term alliances have been trying to uphold such within 10-squares of towns.

The game needs to change going forward, as we will certainly see more crowding of towns, which is a related but separate issue.
Myll


Again that is your own opinion ... do as you will, but do not expect others to let you tread over them and how they manage their cities and their sov'ed squares.

P.s.
For a person that actually helped a person grow a city one step away from his own and sacrificed 1/3 of my sov for that newbie, I still find your "I'll grab what isn't nailed down to the floor" attitude, very aggravating ... kudos to you, there aren't many things that manage that nowadays LOL



Just like a "before and after" ad ! ahahahaah :p
Back to Top
Starry View Drop Down
Postmaster
Postmaster
Avatar

Joined: 20 Mar 2010
Location: California
Status: Offline
Points: 612
Post Options Post Options   Thanks (0) Thanks(0)   Quote Starry Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 22:55
Originally posted by Myll Myll wrote:

Originally posted by Brandmeister Brandmeister wrote:

Myll, a sov claim says "this square is mine". That includes any rare herbs or rare minerals on the square. The army is there to prevent obnoxious players from poaching, and thus avoid pointless conflicts that might escalate. But if I went on vacation for a few days and my Iceheart guards returned, I would still be cross to find other players harvesting my mines. Personally I would bump, but I wouldn't blink if a more aggressive player opened fire in that situation.

Sov makes ownership of the square and its resources completely obvious, with or without troops.

I am trying to make a point - there is no obvious ownership of resources on the surface of a tile, whether sov'd or not.  The resources are free game without an army.  Your perspective is biased because of how yourself and others have viewed the issue for the last 2+ years, but not all players, especially those new to the game, have that bias (and as I've termed in the other thread - Dogma).

Players of all types will respect an army - whether sent to control the tile long term, or to kill off harvesters that are unprotected or under-protected.  But - to shew away players that could otherwise harvest with personal profile policies in writing, or alliance profile policies in writing, does not mean much to a player who ignores such things.  I'm not saying my alliance purposely looks for opportunities to go grab resources on sov'd tiles - but they are learning to see and understand whether resources are guarded or not.  

The fact of the matter is - either a player is going to actively play the game, actively defend the resources they desire to keep around their town (sov'd or not), or hope that their written policies influence others to leave their surrounding tiles free and clear to do what they please.  Which seems like the more reasonable approach?  I see the former, not the latter, as a better way to instruct new players and approach this game.  There are no "divine mineral rights" in the game and long-term alliances have been trying to uphold such within 10-squares of towns.

The game needs to change going forward, as we will certainly see more crowding of towns, which is a related but separate issue.
Myll

Myll,  I think there are plenty of players that would disagree with your statement.   Since you seem to be on a campaign, try placing a harvester on a silversteel mine square and you'll get your answer.    

I'm all for helping new players and have done so all my Illy life but you are using new players as an excuse to start problems with other players.    Any respectable alliance leader will tell you that diplomacy yields results, a friendly note from a player goes a long way to obtaining permission to harvest on squares or to move a city within ten squares of another player.   It's not difficult, there is plenty of room for new players but if you believe you are entitled to key locations without diplomacy, you are sadly mistaken.   As in all games, longevity has it's benefits if you are suggesting that you have rights to squares claimed by another player, you don't understand the culture or history of this game.   On the other hand unlike most games, Illy players go out of their way to help new players understand and build up in this game and one of the first lessons new players are instructed is diplomacy will get you more than brute force.      It appears you would rather send an army to prove your point rather than try diplomacy first.    I wish you luck with that, if that is your view of the future of Illy.  
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
-HonoredMule

Back to Top
Myll View Drop Down
New Poster
New Poster


Joined: 25 Jul 2012
Status: Offline
Points: 25
Post Options Post Options   Thanks (0) Thanks(0)   Quote Myll Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 22:33
Originally posted by Brandmeister Brandmeister wrote:

Myll, a sov claim says "this square is mine". That includes any rare herbs or rare minerals on the square. The army is there to prevent obnoxious players from poaching, and thus avoid pointless conflicts that might escalate. But if I went on vacation for a few days and my Iceheart guards returned, I would still be cross to find other players harvesting my mines. Personally I would bump, but I wouldn't blink if a more aggressive player opened fire in that situation.

Sov makes ownership of the square and its resources completely obvious, with or without troops.

I am trying to make a point - there is no obvious ownership of resources on the surface of a tile, whether sov'd or not.  The resources are free game without an army.  Your perspective is biased because of how yourself and others have viewed the issue for the last 2+ years, but not all players, especially those new to the game, have that bias (and as I've termed in the other thread - Dogma).

Players of all types will respect an army - whether sent to control the tile long term, or to kill off harvesters that are unprotected or under-protected.  But - to shew away players that could otherwise harvest with personal profile policies in writing, or alliance profile policies in writing, does not mean much to a player who ignores such things.  I'm not saying my alliance purposely looks for opportunities to go grab resources on sov'd tiles - but they are learning to see and understand whether resources are guarded or not.  

The fact of the matter is - either a player is going to actively play the game, actively defend the resources they desire to keep around their town (sov'd or not), or hope that their written policies influence others to leave their surrounding tiles free and clear to do what they please.  Which seems like the more reasonable approach?  I see the former, not the latter, as a better way to instruct new players and approach this game.  There are no "divine mineral rights" in the game and long-term alliances have been trying to uphold such within 10-squares of towns.

The game needs to change going forward, as we will certainly see more crowding of towns, which is a related but separate issue.
Myll
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 21:19
Myll, a sov claim says "this square is mine". That includes any rare herbs or rare minerals on the square. The army is there to prevent obnoxious players from poaching, and thus avoid pointless conflicts that might escalate. But if I went on vacation for a few days and my Iceheart guards returned, I would still be cross to find other players harvesting my mines. Personally I would bump, but I wouldn't blink if a more aggressive player opened fire in that situation.

Sov makes ownership of the square and its resources completely obvious, with or without troops.
Back to Top
Pellinell View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 08 Apr 2012
Location: United States
Status: Offline
Points: 298
Post Options Post Options   Thanks (1) Thanks(1)   Quote Pellinell Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 04:48
  The mechanics of the game are irrelevant. The issue is alliance policy. As to it not being a "rule" I disagree with the assertion that players can't create rules. A rule as defined in the dictionary says "one of a set of explicit or understood regulations or principles governing conduct within a particular activity or sphere" The fact is the majority agree to abide by the 10 square rule, it is an understood regulation enforced by a large percentage of players thereby making it a rule by definition.

  It is absolutely a rule within 10 squares of my cities. That's not to say I don't let others harvest because I do provided they ask before hand. Bottom line is this, if you enter my 10 squares you abide by my rules. This in my opinion is not unreasonable. It actually prevents a lot of issues that would arise if there wasn't a 10 square rule. 
Back to Top
Myll View Drop Down
New Poster
New Poster


Joined: 25 Jul 2012
Status: Offline
Points: 25
Post Options Post Options   Thanks (0) Thanks(0)   Quote Myll Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 03:57
Originally posted by Brandmeister Brandmeister wrote:

I think a sov claim over a rare herb or mineral formation is a sufficient statement of ownership. However, a garrison (even a tiny one) just makes good sense, especially for herbs, which can be destroyed by over harvesting.

Brand,
Up front - I am in total agreement that an army should be on site if you want to control the resources. 

You said, "...a sov claim...is a sufficient statement of ownership."  -- but that I would totally disagree with.  Your statement con-volutes two separate issues: Land Claim/Settlement, vs Resource control.  The Sov claim does not restrict any other player from harvesting, it only prevents settlement, and isolates the tile's sov building capability to the player who claimed sovereignty.  Sov claims do not imply that you own the resources sitting on said land, only an army on site controls the ability of harvesters to access the resources (or harvester(s) on site can indicate who is currently working the land until bumped or killed).

You may want it to imply ownership, but the coding of the game does not restrict gameplay for harvesting actions.  Yes, I already know the detractors will talk about Diplomacy and how important the finesse of it is, but that in itself still does not render ownership of the res, it only results in interpersonal negotiation with an end result of a player being sent an approval or disapproval of potential actions, and even then the players are both taking risk by sending either army(s) and/or harvester(s) to the site, and a 3rd party could even show up with their own army and harvesters! 

It's the "owner" part of the equation that really needs to be dissected in this argument - there is no ownership outside your town, only sovereignty (which is not by definition ownership), and there is control (which is temporary and based on the amount of force/army you are willing to commit).
Myll


Edited by Myll - 24 Apr 2014 at 03:58
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 24 Apr 2014 at 02:33
I think a sov claim over a rare herb or mineral formation is a sufficient statement of ownership. However, a garrison (even a tiny one) just makes good sense, especially for herbs, which can be destroyed by over harvesting.
Back to Top
Myll View Drop Down
New Poster
New Poster


Joined: 25 Jul 2012
Status: Offline
Points: 25
Post Options Post Options   Thanks (0) Thanks(0)   Quote Myll Quote  Post ReplyReply Direct Link To This Post Posted: 23 Apr 2014 at 22:31
While I do have a similar thread already going, my goal at that other post is simply to put to bed the notion that there is a 10-Square "Rule" that in fact does not exist.  As stated there, it is a 10-Square Restriction in game code to Tenaril/Exodus settlement that can be superseded by Sov 5 on the tile.
 
All other references to this are Alliance Policies, and not a rule.  To even correct a prior GM Rikoo statement on this, because the terminology matters - players do not create Rules in this game, nor do alliances create Rules in this game.  Only the game's leadership/dev's create game rules.  A GM should tread very carefully when using terms such as Rule, Policy, Restriction, Tradition, etc..  Nothing should be called a Rule unless the Game Company publishes it as such.  None of us, not even GM Rikoo, is the final authority for publishing a Game Rule.
 
Now, to get on with this, let it be known that my alliance, Tsunami [WAVE] will not publish nor honor a 10-Square Policy published by other alliances, but only because we do not acknowledge it.  Having said that, we will still follow tradition and courtesy as many of you do, especially mindful of the 20-square sovereignty pattern that the average player may employ, and specific to Settlement of towns.  However, there is already a Game coded restriction in place to settlement specifically, and it is the Sovereignty claim system.  If you don't want someone else to settle, then claim Sovereignty over the tile.
 
However, for resources, there is no way to guard/hold resources on the map other than placing your army on top of the tile and then hoping someone bigger does not come along with their army and crush you.  That - is the only way to define ownership of rare minerals, rare herbs, grapes, hides, anatomies, basic minerals, and basic herbs.  Anything else is just bluster, if you aren't willing to commit an army to hold the ground.  You don't own the "mineral rights" to the land - even in real life that is a complicated legal process and not automatic for the ground just beneath your home, so let's try not to apply fantasy logic here (and oh by the way this is an international game so not everyone has the same "norm" opinions as the others).  In this game, only armies control resources on the land, otherwise we bump caravans.
 
Myll
Back to Top
Lwyllyn View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 03 Mar 2013
Location: Humboldt
Status: Offline
Points: 119
Post Options Post Options   Thanks (0) Thanks(0)   Quote Lwyllyn Quote  Post ReplyReply Direct Link To This Post Posted: 15 Apr 2014 at 09:16
My alt and I have been able to place 3 towns within another player's 10x10 without creating any friction. How? The same way I get away with hunting and gathering as close as 1 square from a town: by sending them mail asking for the ok.

The worst case scenario: a 'no' answer!
Back to Top
 Post Reply Post Reply Page  123 7>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.