Let's Discuss the 10 sq rule with settlers |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 11 Apr 2014 at 05:54 |
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That sort of goes against what the developers are trying to accomplish -- although it might be fun.
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Gesar
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Joined: 10 Apr 2014 Status: Offline Points: 7 |
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Posted: 11 Apr 2014 at 05:44 |
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I have an easy solution that would be profitable to the game owners, as it would encourage newcomers to join and feel they were participating equally. My solution is: create a duplicate Elgea, perhaps call it "Mirgea" (short for Mirror Elgea). Nice and empty! No development work necessary for the game designers! Fun for all!
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Diva
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Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Posted: 07 Apr 2014 at 07:07 |
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My example below .. I am LEGAL in the circle correct? I can't build a city over by any of those 7's around me after I exodus, tenaril, settle in on that ? But I have created my own 10 sq circumference.. do I need to ask anyone? can I build ALL over my 10 if I want to cluster? Of course building in someplace too close is friction, I understand that.. but I would choose to build (send settlers) to the outskirts of my neighbors. And I certainly would sov up to level 5 on one of the two sovs north, to get the benefit of the dolman, and exodus to it
![]() The Green and Yellow city also have the same option, but to come close to ME now is friction and reason to ask to move, they are so to speak "now in my zone of preferences". They are unreasonable of course to settle there. But I am too far from their base of a single city in their 10! Would they sov all along to there.. I think not, expensive to do so. There are also veteran players who have already sov'd their 20 plots near their city and don't plan to change any plus have 10 cities. I am an example of having 20 squares already, figured it out, and placed buildings and other uses on my 20 squares. If I'm not changing anything, I would, could and will say yes to settlers, they are the ones to think about their own sov when they get there.
Edited by Diva - 07 Apr 2014 at 17:51 |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Diva
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Posted: 07 Apr 2014 at 06:49 |
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oops, see post below
![]() Edited by Diva - 08 Apr 2014 at 02:40 |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 06 Apr 2014 at 13:18 |
the effect of the 10-square rule properly executed (and i exclude Epidemic from this comment because he has geometrically peculiar ideas about the rule itself) is that each town has a five square radius in which is closer to it than to any other settlement. in concept, this allows each city involved to hunt or sov in a defined area around itself without fear of overlap with neighbours. where that potential overlap is allowed by agreement (i.e., where a player has agreed to allow settlement within ten squares of an existing town), i (personally and as an eCrow rook) encourage players to agree in writing to the bounds of potential sov. lacking that, one falls back on the respective alliance policies (generally either first-claim or closest-town), but those policies can be in conflict and land agreements are invariably more difficult to conclude after they become disputes. this is one of the beneficial effects of the ten square rule--a request for settlement allows the established player to state the conditions under which s/he could live in harmony with a new neighbour, and the new neighbour has the opportunity to digest those conditions and determine if the target square is as advantageous as first imagined. |
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Diva
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Posted: 06 Apr 2014 at 05:39 |
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There is ONE more thing I'd like to ask... If I land on and have, the ONE spot of 7 food between all the other circles that may have 7 foods, closer to me than you, I have created my 10sq. but away from 3 other 10sq around me, which has put me in the one place to take from within your outer 10sqs. Do you feel you can push me out as I sov? I am LEGALLY not in your realm and have created my own overlapping into yours. what IS the difference if I'm on sq 9-8 squares in your 10sqs. when I can take it legally that way once I land on an unclaimed 7 food from 11 squares away? The only FREE one? If they met in a square, no problem but since they don't, 3 - 10sq CIRCUMFERENCE will always leave a free opening be it 5 or 7 food square. This IS all over the map to take a 7 food, and then take from neighbors outer areas of YOUR 10 all the 7's I want, I am legal. Do you still have something to say about over laps? And what is the difference now that I'm IN your 10sq, but I am legal. What is the difference if you say OK new person, you can have the 9 inside my 10 without all the falderol, ITS MINE! The difference IS I can still take it if I'm legal in that 11th square from any of you.
Edited by Diva - 06 Apr 2014 at 05:58 |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 06 Apr 2014 at 02:58 |
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No, Epidemic, I don't know anything about Illy. I've not even been playing it for three years yet. I have no experience hunting animals, killing stuff, harvesting, or anything like that. I don't have any experience being part of a large alliance that engages in all of those activities.
/me dislodges tongue from cheek As for congestion leading to violence, I suggest that it is more likely that irrational responses to perceived congestion that will lead to violence. Certainly if you are sincere in your "10 squares or death" thing and if lots of other people join you in that attempt, congestion could lead to violence. On the other hand, of people adopt more of a "live and let live" approach, then congestion could just lead to more fun for everyone. More neighbors to trade with, for example. More people to be allies when factions are released. All that sort of good stuff. |
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Diva
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Posted: 06 Apr 2014 at 01:10 |
The soon part has me hearing echoes... we have no idea when Broken Lands is opening, pathfinding, or any new feature will be "available" if not implemented here at the same time or before. Lots of stuff has been promised. Oh well! LOL I can't even see the use yet for 120 sov'ed squares in ELGEA or how to get them or pay for them... wouldn't the circumference have to be enlarged? Make people move away? Talk about friction.. So my discussion began with what was the reality of what we have now, not promised or soon.
Edited by Diva - 06 Apr 2014 at 01:14 |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 05 Apr 2014 at 22:14 |
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I wonder if the players most vocal for getting rid of the 10 sq rule even know there are things on the map that others harvest, like minerals, herbs, animal parts and such. Do they know there are npcs on the map that players can attack? Do they know factions will become a feature soon? Do they know there is this research called 'Serjeanty' that allows for 150 sovs per town that may be useful at one point? Do they know that congestion will only lead to more violence and abandonments?
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 05 Apr 2014 at 20:55 |
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It is a rule for Tenaril only where not confed, and it is a rule with an exception for Exodus -- the exception being that you can claim level V sovereignty and exodus to any settleable square. The point of my saying this is not to contradict Angrim or Rikoo, but since a GM has spoken, let's get all the facts here in this thread lest someone later say "but GM Rikoo said ..."
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