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Let's Discuss the 10 sq rule with settlers

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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 19:27
Originally posted by Rill Rill wrote:

And if the intention is to assert dominance or to "claim" an area ... again, why? What advantage does this provide?

I'd like people to seriously and thoughtfully engage with this question.  I've been playing for Illyriad for close the three years now and have yet to hear any strong argument for exclusive control of an area.  ("We like it that way" is not a well-reasoned argument.)

10 squares is not required for sovereignty claims; a more reasonable guideline for that would be 6 squares, or possibly 7-8.

With regard to mutual defense, exclusivity in an area does not seem to be substantially better than mere dominance.  And attempts at exclusivity or rigid enforcement of an arbitrary "rule" tend to stir up animosity.


It's pretty clear claiming an area for your alliance has its benefits.  In the case of the dominion it has allowed us to provide a safe haven for our newbies to settle, it allows us to easily and quickly send resources to our alliance friends and it gives us a mutual defensive advantage.  It makes more sense to surround yourself with allies and not enemies, don't you think?  Regarding the Dominions claim it was never truly enforced, but tbh if many ppl in illy respect the 10 square 'rule' then they have to also respect our claim over MM, as we pretty much filled the area, though that has changed slightly since the war, but we are still the dominant confed in that area.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 18:24
Originally posted by Rill Rill wrote:

I think the main problem is that people see it as a "rule."  To me, it is a guideline or a courtesy.  It is likewise courteous to agree to allow someone to settle closer than 10 squares as long as the settlement is not so close as to interfere with city growth.

For those who say that 10 squares is some sort of reflexive minimum, I simply ask, "Why?"

Other than assertion of dominance or trying to prevent other people from settling in "your" area, why are 10 squares so sacrosanct?

And if the intention is to assert dominance or to "claim" an area ... again, why? What advantage does this provide?

I'd like people to seriously and thoughtfully engage with this question.  I've been playing for Illyriad for close the three years now and have yet to hear any strong argument for exclusive control of an area.  ("We like it that way" is not a well-reasoned argument.)

10 squares is not required for sovereignty claims; a more reasonable guideline for that would be 6 squares, or possibly 7-8.

With regard to mutual defense, exclusivity in an area does not seem to be substantially better than mere dominance.  And attempts at exclusivity or rigid enforcement of an arbitrary "rule" tend to stir up animosity.

Perhaps the developers need not worry so much about creating opportunities for "friction."  It seems to me that the playerbase is quite good at creating arbitrary (and needless) sources of friction all on its own.

I struggle with this question with my alliance mates as well.  When someone sees someone who settles within 10 squares without asking permission, the immediate reaction is that the other person has somehow disrespected or violated the player's space.  Hopefully one's first reaction could be to look at the actual situation and ask "well, does this settlement actually infringe on the potential growth of the other city"? and "is there any other reason the city being there will cause a substantial problem?"  Most of the time the answer to both questions is "no."

As I said, I struggle even with folks in my alliance on this issue.  Yet at the same time I think that if one can set aside issues of ego and power, there is plenty of room for everyone.  And there are plenty of people who will find every opportunity to exercise arbitrary and capricious ego and/or power trips without the rest of us helping them along.
I tend to agree that 10, set in stone is a bit silly. It just isn't realistic. I also believe that there are plenty of spots still available. A 7 food spot is great if a large population is your goal, but it's not mine. I have had those sorts of spots and they kind of hampered my other resources. There are only 25 res spots after all. Those who give up some clay or iron or whatever for food will pay the price unless a large population is all they really want.

Personally, I don't care so much about asking. I have asked and been met with kind replies to the positive. I have answered such with positive replies but it just doesn't really matter. Realistically, if a player knows what a good spot looks like, they wont get too close because they wont want to hinder their own future in that new city. If they make a stupid mistake, they can be shown they have and likely be willing to try again.

As for "exclusive control", I don't have an argument for that, however I can argue why I'd like to see a Crow-less or an EE-less area. It isn't exclusive, it is safe. When the pile on comes, travel times make a lot of difference.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 17:45
The discussion can go on, it might be helpful to some. I was simply stating where the game stands on player-made rules, for the benefit of newbies/people who do not know.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 17:30
Originally posted by GM Rikoo GM Rikoo wrote:

  the players can come up with these type of rules if they want! :)


GM Rikoo

End of discussion then.  Those that stick to the property line of 10 square are not going to relent what has been stated above. And because it is long standing force of the community, so be it. 

Thanks for everyone's input.

Diva

GM RIKOO, please close the thread.. it's now a moot point.


Edited by Diva - 04 Apr 2014 at 17:31
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 14:54
Originally posted by Diva Diva wrote:

Originally posted by Pellinell Pellinell wrote:

 
  So while I understand your frustration I don't see why this rule needs to be changed 
  

Where is this rule?

Just to be clear: this is not a game-enforced "rule." It is something that the players have come up with as a courtesy to other players. But, as we hoped when the game was designed, the players can come up with these type of rules if they want! :)


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Post Options Post Options   Thanks (0) Thanks(0)   Quote lorre Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 14:35
Originally posted by Pellinell Pellinell wrote:

Originally posted by Diva Diva wrote:

Originally posted by Pellinell Pellinell wrote:

 
  So while I understand your frustration I don't see why this rule needs to be changed 
  

Where is this rule?

It is a behavioral constraint that the entire community has adopted and followed for a very long time. So an unspoken rule if you like. 

  The point is as I stated above, It is still possible to relocate or settle without violating another's 10 squares. 

not the entire community, i always only asked for 5 squares :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pellinell Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 14:24
Originally posted by Diva Diva wrote:

Originally posted by Pellinell Pellinell wrote:

 
  So while I understand your frustration I don't see why this rule needs to be changed 
  

Where is this rule?

It is a behavioral constraint that the entire community has adopted and followed for a very long time. So an unspoken rule if you like. 

  The point is as I stated above, It is still possible to relocate or settle without violating another's 10 squares. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 10:37
I think the main problem is that people see it as a "rule."  To me, it is a guideline or a courtesy.  It is likewise courteous to agree to allow someone to settle closer than 10 squares as long as the settlement is not so close as to interfere with city growth.

For those who say that 10 squares is some sort of reflexive minimum, I simply ask, "Why?"

Other than assertion of dominance or trying to prevent other people from settling in "your" area, why are 10 squares so sacrosanct?

And if the intention is to assert dominance or to "claim" an area ... again, why? What advantage does this provide?

I'd like people to seriously and thoughtfully engage with this question.  I've been playing for Illyriad for close the three years now and have yet to hear any strong argument for exclusive control of an area.  ("We like it that way" is not a well-reasoned argument.)

10 squares is not required for sovereignty claims; a more reasonable guideline for that would be 6 squares, or possibly 7-8.

With regard to mutual defense, exclusivity in an area does not seem to be substantially better than mere dominance.  And attempts at exclusivity or rigid enforcement of an arbitrary "rule" tend to stir up animosity.

Perhaps the developers need not worry so much about creating opportunities for "friction."  It seems to me that the playerbase is quite good at creating arbitrary (and needless) sources of friction all on its own.

I struggle with this question with my alliance mates as well.  When someone sees someone who settles within 10 squares without asking permission, the immediate reaction is that the other person has somehow disrespected or violated the player's space.  Hopefully one's first reaction could be to look at the actual situation and ask "well, does this settlement actually infringe on the potential growth of the other city"? and "is there any other reason the city being there will cause a substantial problem?"  Most of the time the answer to both questions is "no."

As I said, I struggle even with folks in my alliance on this issue.  Yet at the same time I think that if one can set aside issues of ego and power, there is plenty of room for everyone.  And there are plenty of people who will find every opportunity to exercise arbitrary and capricious ego and/or power trips without the rest of us helping them along.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 06:10
Originally posted by Pellinell Pellinell wrote:

 
  So while I understand your frustration I don't see why this rule needs to be changed 
  

Where is this rule?
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bartleby Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 03:50
Originally posted by Epidemic Epidemic wrote:

I say we stop telling all the newbs to build new towns and move out of the newb circle. Let them figure it out on their own.

The 10 sq. rule needs to stay in place, even expanded on. No way am I going to allow another town within my 10x10.

Go find one of the hundreds of dead games out there that have all the cities built on top of each other. I didn't stay in this game for nearly 3 years just to see it destroyed by a bunch of huggers.

I agree, helping newbs and hugs are destroying the game. LOL
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