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Let's Discuss the 10 sq rule with settlers

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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 20:23
Originally posted by Angrim Angrim wrote:

regarding it not being a rule of the game...it certainly is a rule where exodus and tenaril are concerned. what H? did was extend the concept to other sorts of settlements. had the game itself enforced an 8-square radius for exodus, i suspect we would be discussing the draconian nature of the "8 sq rule".

Actually, you are correct. I forgot to mention this part. Thanks!

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Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 19:42
cross-linking this reference for the convenience of any newbs reading the thread. on page 2 is HonoredMule's response which details H?'s thinking when it posted the 10-square rule as an alliance policy.

http://forum.illyriad.co.uk/epidemic-vs-crows_topic4839_page1.html

because i was there at the time, i best recall mCrow's reaction to the announcement of the rule, which was quite sceptical (and, to be fair, the practice works less well even now as one nears the centre board, where newbs spring unbidden from the very soil and ancient, close-built cities abound), but i think it is fair to say that the major alliances warmed to the idea once they realised that they could use it themselves, and, as a practical matter, there is not much incentive for them to give up privilege now established.

regarding it not being a rule of the game...it certainly is a rule where exodus and tenaril are concerned. what H? did was extend the concept to other sorts of settlements. had the game itself enforced an 8-square radius for exodus, i suspect we would be discussing the draconian nature of the "8 sq rule".
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gossip Boy Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 18:41
Originally posted by Halcyon Halcyon wrote:

I think we need more new players to join established alliances. This will both make the top alliances in the game active and will enable the new players to settle or even Exodus and Tenaril into squares even 5 distant from their alliance mates. A 5 square distance ensures that both cities may claim sovereignty 2 squares from the city which will still allow each city its 20 sov squares.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Halcyon Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 17:12
I think we need more new players to join established alliances. This will both make the top alliances in the game active and will enable the new players to settle or even Exodus and Tenaril into squares even 5 distant from their alliance mates. A 5 square distance ensures that both cities may claim sovereignty 2 squares from the city which will still allow each city its 20 sov squares.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Nokigon Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 16:58
Recent experience dictates that cities more than 300 squares from each other are almost useless for mutual defence. As such, you will forgive me for wanting to ensure that my alliance can settle almost exclusively in an area which I have inhabited for almost 4 years now.

It is for our own protection, not from some ego trip.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote lorre Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 16:13
Originally posted by Dragonwort Dragonwort wrote:

[QUOTE=Rill]Dragonwort, every time there are new players people predict Illy will be more "xx" as a result.  "warlike" is often one of those descriptors.  I'm still waiting to see it.  (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)[Quote]

And , of course, you won't see it yet (not on a grand scale anyway) these players are too new and too small. BUT..a little time lurking in GC will illustrate my point. Some of the newer players after hopping from alliance to alliance looking for that perfect fit have started warring with each other on a small scale...just to be warring. Some have even taken on established players and lost cities in the process.

More than once, a new player has asked, "how do I form an alliance?" with the intent, most likely, of bringing along their entire alliance from the"other" game. Rather than read; they ask. And THAT may be the one saving grace...for some their aggressiveness is exceeded only by their impatience.

If Illy changes..it won't be overnight but the signs are there. remember where you read it first...lol Smile Dragonwort


i have noticed that illy has become more agressive allready, but i might have had a false memory in my head of a peacefull utopia that crushes anyone who threatens it :p


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 13:43
[QUOTE=Rill]Dragonwort, every time there are new players people predict Illy will be more "xx" as a result.  "warlike" is often one of those descriptors.  I'm still waiting to see it.  (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)[Quote]

And , of course, you won't see it yet (not on a grand scale anyway) these players are too new and too small. BUT..a little time lurking in GC will illustrate my point. Some of the newer players after hopping from alliance to alliance looking for that perfect fit have started warring with each other on a small scale...just to be warring. Some have even taken on established players and lost cities in the process.

More than once, a new player has asked, "how do I form an alliance?" with the intent, most likely, of bringing along their entire alliance from the"other" game. Rather than read; they ask. And THAT may be the one saving grace...for some their aggressiveness is exceeded only by their impatience.

If Illy changes..it won't be overnight but the signs are there. remember where you read it first...lol Smile Dragonwort




Edited by Dragonwort - 05 Apr 2014 at 13:56
Just another wrench in the works..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 11:29
I don't think that either way of viewing things is "wrong" or "right" in any sort of moral sense.  I am speaking pragmatically about what I see as being effective or ineffective.

I think the majority of players agree with me and tend to function in the way I've described, agreeing to settlement within 10 squares but beyond 5-6 squares in most instances.  This has certainly been my experience.

Although there are a few vocal people who claim a sacrosanct 10 squares, if you look at the map of Illy, there are many, many examples of people from different alliances living in proximities closer than 10 squares, and it seems to be working just fine.

Naturally most people believe that theirs is the majority view.  One could start a poll on the question, but forum polls tend to be affected by sampling error.

Perhaps we will just have to agree to disagree.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 07:47
This IS a discussion, yes?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bartleby Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 07:20
Originally posted by bansisdead bansisdead wrote:

Originally posted by Bartleby Bartleby wrote:

Originally posted by bansisdead bansisdead wrote:

Rill you have to accept people are not going to play this sandbox game as you want it to be played.

The same could be said from the other side, no?


Well the current status quo has been accepted by the vast majority of the illy base.  As far as I can understand it Rill is telling others that their style of play is the problem and not the other way round.  So no it couldn't...

Yes, I thought this topic was a "discussion" of the status quo, no?
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