Let's Discuss the 10 sq rule with settlers |
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GM Rikoo
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Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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Posted: 05 Apr 2014 at 20:23 |
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Actually, you are correct. I forgot to mention this part. Thanks! GM Rikoo
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 05 Apr 2014 at 19:42 |
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cross-linking this reference for the convenience of any newbs reading the thread. on page 2 is HonoredMule's response which details H?'s thinking when it posted the 10-square rule as an alliance policy.
http://forum.illyriad.co.uk/epidemic-vs-crows_topic4839_page1.html because i was there at the time, i best recall mCrow's reaction to the announcement of the rule, which was quite sceptical (and, to be fair, the practice works less well even now as one nears the centre board, where newbs spring unbidden from the very soil and ancient, close-built cities abound), but i think it is fair to say that the major alliances warmed to the idea once they realised that they could use it themselves, and, as a practical matter, there is not much incentive for them to give up privilege now established. regarding it not being a rule of the game...it certainly is a rule where exodus and tenaril are concerned. what H? did was extend the concept to other sorts of settlements. had the game itself enforced an 8-square radius for exodus, i suspect we would be discussing the draconian nature of the "8 sq rule". |
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Gossip Boy
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Joined: 03 Oct 2011 Status: Offline Points: 259 |
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Posted: 05 Apr 2014 at 18:41 |
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Elessar2
[08:34]<Rill> when you've just had part of your brain taken out, you lack a certain amount of credibility <KillerPoodle> I can say anything I like and it is impossible to prove or disprove |
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Halcyon
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Joined: 17 Aug 2012 Location: Israel Status: Offline Points: 360 |
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Posted: 05 Apr 2014 at 17:12 |
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I think we need more new players to join established alliances. This will both make the top alliances in the game active and will enable the new players to settle or even Exodus and Tenaril into squares even 5 distant from their alliance mates. A 5 square distance ensures that both cities may claim sovereignty 2 squares from the city which will still allow each city its 20 sov squares.
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Nokigon
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Player Council - Historian Joined: 07 Nov 2010 Status: Offline Points: 1452 |
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Posted: 05 Apr 2014 at 16:58 |
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Recent experience dictates that cities more than 300 squares from each other are almost useless for mutual defence. As such, you will forgive me for wanting to ensure that my alliance can settle almost exclusively in an area which I have inhabited for almost 4 years now.
It is for our own protection, not from some ego trip. |
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lorre
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Joined: 29 Jun 2010 Location: Groot Kortrijk Status: Offline Points: 446 |
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Posted: 05 Apr 2014 at 16:13 |
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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte |
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Dragonwort
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Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 05 Apr 2014 at 13:43 |
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[QUOTE=Rill]Dragonwort, every time there are new players people predict Illy will be more "xx" as a result. "warlike" is often one of those descriptors. I'm still waiting to see it. (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)[Quote]
And , of course, you won't see it yet (not on a grand scale anyway) these players are too new and too small. BUT..a little time lurking in GC will illustrate my point. Some of the newer players after hopping from alliance to alliance looking for that perfect fit have started warring with each other on a small scale...just to be warring. Some have even taken on established players and lost cities in the process. More than once, a new player has asked, "how do I form an alliance?" with the intent, most likely, of bringing along their entire alliance from the"other" game. Rather than read; they ask. And THAT may be the one saving grace...for some their aggressiveness is exceeded only by their impatience. If Illy changes..it won't be overnight but the signs are there. remember where you read it first...lol
DragonwortEdited by Dragonwort - 05 Apr 2014 at 13:56 |
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Just another wrench in the works..
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 05 Apr 2014 at 11:29 |
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I don't think that either way of viewing things is "wrong" or "right" in any sort of moral sense. I am speaking pragmatically about what I see as being effective or ineffective.
I think the majority of players agree with me and tend to function in the way I've described, agreeing to settlement within 10 squares but beyond 5-6 squares in most instances. This has certainly been my experience. Although there are a few vocal people who claim a sacrosanct 10 squares, if you look at the map of Illy, there are many, many examples of people from different alliances living in proximities closer than 10 squares, and it seems to be working just fine. Naturally most people believe that theirs is the majority view. One could start a poll on the question, but forum polls tend to be affected by sampling error. Perhaps we will just have to agree to disagree.
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bansisdead
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Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
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Posted: 05 Apr 2014 at 07:47 |
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This IS a discussion, yes?
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Bartleby
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Joined: 05 Apr 2013 Location: United States Status: Offline Points: 8 |
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Posted: 05 Apr 2014 at 07:20 |
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Yes, I thought this topic was a "discussion" of the status quo, no?
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