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Let's Discuss the 10 sq rule with settlers

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bansisdead View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 00:36
Good city placement and the 10 square 'courtesy' allows for players to save locations for new cities, since u are not going to use 10 squares of sov around one city.  Rill you have to accept people are not going to play this sandbox game as you want it to be played.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bartleby Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 00:51
Originally posted by bansisdead bansisdead wrote:

Rill you have to accept people are not going to play this sandbox game as you want it to be played.

The same could be said from the other side, no?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 01:12
Originally posted by bansisdead bansisdead wrote:

Good city placement and the 10 square 'courtesy' allows for players to save locations for new cities, since u are not going to use 10 squares of sov around one city.  Rill you have to accept people are not going to play this sandbox game as you want it to be played.

This is the obvious answer to those who ask what's the advantage. Clustering cities makes res transport, troop transport, and sharing of different crafting between cities; faster and easier.

Clustering is an often used strategy during warfare...and I can almost guarantee that Illy will become even more warlike with the influx of new players from a certain game closingWink Dragonwort
Just another wrench in the works..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 05:40
Dragonwort, every time there are new players people predict Illy will be more "xx" as a result.  "warlike" is often one of those descriptors.  I'm still waiting to see it.  (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)

Having cities close together is certainly an advantage.  Having them 10 squares from each other is not substantially more advantageous in my experience than having them 100 squares from each other -- and there are advantages to being slightly more spread out as well, for example from a hunting and harvesting perspective.

My own approach has been to create "twin cities" about 10-20 squares from each other, all in the same general area.  It seems to be working pretty well so far.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 06:46
Originally posted by Bartleby Bartleby wrote:

Originally posted by bansisdead bansisdead wrote:

Rill you have to accept people are not going to play this sandbox game as you want it to be played.

The same could be said from the other side, no?


Well the current status quo has been accepted by the vast majority of the illy base.  As far as I can understand it Rill is telling others that their style of play is the problem and not the other way round.  So no it couldn't...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bartleby Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 07:20
Originally posted by bansisdead bansisdead wrote:

Originally posted by Bartleby Bartleby wrote:

Originally posted by bansisdead bansisdead wrote:

Rill you have to accept people are not going to play this sandbox game as you want it to be played.

The same could be said from the other side, no?


Well the current status quo has been accepted by the vast majority of the illy base.  As far as I can understand it Rill is telling others that their style of play is the problem and not the other way round.  So no it couldn't...

Yes, I thought this topic was a "discussion" of the status quo, no?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 07:47
This IS a discussion, yes?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 11:29
I don't think that either way of viewing things is "wrong" or "right" in any sort of moral sense.  I am speaking pragmatically about what I see as being effective or ineffective.

I think the majority of players agree with me and tend to function in the way I've described, agreeing to settlement within 10 squares but beyond 5-6 squares in most instances.  This has certainly been my experience.

Although there are a few vocal people who claim a sacrosanct 10 squares, if you look at the map of Illy, there are many, many examples of people from different alliances living in proximities closer than 10 squares, and it seems to be working just fine.

Naturally most people believe that theirs is the majority view.  One could start a poll on the question, but forum polls tend to be affected by sampling error.

Perhaps we will just have to agree to disagree.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 13:43
[QUOTE=Rill]Dragonwort, every time there are new players people predict Illy will be more "xx" as a result.  "warlike" is often one of those descriptors.  I'm still waiting to see it.  (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)[Quote]

And , of course, you won't see it yet (not on a grand scale anyway) these players are too new and too small. BUT..a little time lurking in GC will illustrate my point. Some of the newer players after hopping from alliance to alliance looking for that perfect fit have started warring with each other on a small scale...just to be warring. Some have even taken on established players and lost cities in the process.

More than once, a new player has asked, "how do I form an alliance?" with the intent, most likely, of bringing along their entire alliance from the"other" game. Rather than read; they ask. And THAT may be the one saving grace...for some their aggressiveness is exceeded only by their impatience.

If Illy changes..it won't be overnight but the signs are there. remember where you read it first...lol Smile Dragonwort




Edited by Dragonwort - 05 Apr 2014 at 13:56
Just another wrench in the works..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote lorre Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 16:13
Originally posted by Dragonwort Dragonwort wrote:

[QUOTE=Rill]Dragonwort, every time there are new players people predict Illy will be more "xx" as a result.  "warlike" is often one of those descriptors.  I'm still waiting to see it.  (Long-established players are the ones most involved in the current war, as opposed to new players, for example.)[Quote]

And , of course, you won't see it yet (not on a grand scale anyway) these players are too new and too small. BUT..a little time lurking in GC will illustrate my point. Some of the newer players after hopping from alliance to alliance looking for that perfect fit have started warring with each other on a small scale...just to be warring. Some have even taken on established players and lost cities in the process.

More than once, a new player has asked, "how do I form an alliance?" with the intent, most likely, of bringing along their entire alliance from the"other" game. Rather than read; they ask. And THAT may be the one saving grace...for some their aggressiveness is exceeded only by their impatience.

If Illy changes..it won't be overnight but the signs are there. remember where you read it first...lol Smile Dragonwort


i have noticed that illy has become more agressive allready, but i might have had a false memory in my head of a peacefull utopia that crushes anyone who threatens it :p


The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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