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Let's Discuss the 10 sq rule with settlers

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 15 Apr 2014 at 06:19
Originally posted by Neytiri Neytiri wrote:

I have a simpler solution for the developers:
Enforce the "two account" rule and dispense with permanent sitters.

+1

Although I think most people who argue over perfect locations will never utilize them, it's undeniable that too many prime locations are occupied by perma-farms.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 15 Apr 2014 at 04:00
Arcangelo, if you want to settle a city in a particular location near your first city, talk to the players around you -- often then will be just fine with that city settlement.

I notice you are in HOTH alliance in the game -- I suggest you work with your alliance leaders and WOT leaders to help you with settlement concerns.  I think you will find that you can work something out where you can grow and thrive.

If I can be of assistance, please contact me.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arcangelo Quote  Post ReplyReply Direct Link To This Post Posted: 15 Apr 2014 at 03:50
Originally posted by Miklabjarnir Miklabjarnir wrote:

The 10 square rule still makes good sense, the map is far from filled up. Occationally there is even a new "choice" spot when somebody abandons an account, but I think many are too preoccupied with getting perfect military locations. Unless you plan to specialize in warfare, you can get a lot of enjoyment out of Illyriad with most of your cities on 5 or 6-food squares. It is all about the kind of role you want to play in this world. As a miner, hunter or trader you can be better served and gain more gold from a desolate location with ample game, minerals and herbs nearby.

The best argument for the 10-square rule is that it leaves space for future expansion and enables the first settlers in a place to be a little bit selective about who they want as neighbours. Unless they plan to use it for their own expansion, most people will let you settle inside their area of interest if you have a good reputation.

So how does the rule make sense for a new player who has no control on where the game placed me. So I can't settle my second city near my original one because if violates someones else 10 sq rule even though they will never use half of those squares? So I have to settle somewhere farther apart and slow my growth. And as a new player how am I suppose to earn a good reputation? That takes time and diplomacy. 

In my opinion, the rule is outdated and unfair to the new players. Since this game has no end game, the established players will always have an edge over the new ones. How is a new player with two cities ever a threat to an established player with 8-10 cities. 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Neytiri Quote  Post ReplyReply Direct Link To This Post Posted: 15 Apr 2014 at 03:23
I have a simpler solution for the developers:
Enforce the "two account" rule and dispense with permanent sitters.
"It is well that their bodies know the heat and the cold; it will make them strong warriors and mothers." - Absaroke elder (from Edward S. Curtis's book 'The North American Indian')
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Miklabjarnir Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2014 at 17:24
The 10 square rule still makes good sense, the map is far from filled up. Occationally there is even a new "choice" spot when somebody abandons an account, but I think many are too preoccupied with getting perfect military locations. Unless you plan to specialize in warfare, you can get a lot of enjoyment out of Illyriad with most of your cities on 5 or 6-food squares. It is all about the kind of role you want to play in this world. As a miner, hunter or trader you can be better served and gain more gold from a desolate location with ample game, minerals and herbs nearby.

The best argument for the 10-square rule is that it leaves space for future expansion and enables the first settlers in a place to be a little bit selective about who they want as neighbours. Unless they plan to use it for their own expansion, most people will let you settle inside their area of interest if you have a good reputation.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2014 at 05:12
GMs won't provide input on player-driven guidelines.  They are responsible for game mechanics.

As practiced, it is a 10-square radius, although most alliance practice a "soft" 10-square radius in which they request consultation if it is within 10 squares, but agree to most settlements outside 5-6 squares.  There are of course exceptions.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arcangelo Quote  Post ReplyReply Direct Link To This Post Posted: 14 Apr 2014 at 04:42
Okay as a new player I want to understand this 10 sq unwritten courtsey rule better. Is it a 10 sq radius (which in efffecy becomes a very large 20 sq diameter) or a 5 sq radius? The 10 sq radius then equates to a 40 sq circumference (10 sq in all directions) around a city.
Now maybe in the beginning of the game it made it sense and could be easily adhered to. But with the growth of the game and new players joining, doesn't it seem prudent that it be reconsidered.
I mean don't you want the game to grow and new players added? I think the unwritten rule should be changed/amended to 5 sq radius, which gives you a 10 sq diameter and 20 Sq circumference.
Thoughts from GM's??
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 13 Apr 2014 at 01:38
Originally posted by Angrim Angrim wrote:

 you can't exodus to a dolmen, so i'm not sure what you're describing. sov freely within 5 squares for the food or other benefits. additional settlements require additional notifications.

No, not to the dolmen, but there are two 7 food square next to the dolmen. and all that river front :)

That was just to clear the air, and WORK with my neighbors, and describing how it can be done legally, so the inference of "my 10sq rule from a neighbor" is just an argument for this so called rule.  No one can own it if its already overlapped by SEVERAL people when there was space previously or a legal space now.

You get my drift.



Edited by Diva - 13 Apr 2014 at 01:40
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 05:59
Originally posted by Diva Diva wrote:

My example below .. I am LEGAL in the circle correct?  I can't  build a city over by any of those 7's around me after I exodus, tenaril, settle in on that ?
you are "legal" at the location you've selected. after settling, convention suggests that the five squares closest to your city in any direction are available for your city's use...but not necessarily for further settlement.

Originally posted by Diva Diva wrote:

But I have created my own 10 sq circumference.. do I need to ask anyone? can I build ALL over my 10 if I want to cluster?
the 10 square rule is still in force, so if you settle within 10 of another city, the "rule" states that you should ask permission. distance to your city is not pertinent. (radius, not circumference.)

Originally posted by Diva Diva wrote:

Of course building in someplace too close is friction, I understand that.. but I would choose to build (send settlers) to the outskirts of my neighbors. And I certainly would sov up to level 5 on one of the two sovs north, to get the benefit of the dolman, and exodus to it
you can't exodus to a dolmen, so i'm not sure what you're describing. sov freely within 5 squares for the food or other benefits. additional settlements require additional notifications.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 11 Apr 2014 at 05:55
If only.. Gesar, and sounds very plausible atm for space. no change to the current lands or nothing, just expansion of what we have.. 
I LIKE IT!
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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