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Let's Discuss the 10 sq rule with settlers

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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 14:54
Originally posted by Diva Diva wrote:

Originally posted by Pellinell Pellinell wrote:

 
  So while I understand your frustration I don't see why this rule needs to be changed 
  

Where is this rule?

Just to be clear: this is not a game-enforced "rule." It is something that the players have come up with as a courtesy to other players. But, as we hoped when the game was designed, the players can come up with these type of rules if they want! :)


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Diva Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 17:30
Originally posted by GM Rikoo GM Rikoo wrote:

  the players can come up with these type of rules if they want! :)


GM Rikoo

End of discussion then.  Those that stick to the property line of 10 square are not going to relent what has been stated above. And because it is long standing force of the community, so be it. 

Thanks for everyone's input.

Diva

GM RIKOO, please close the thread.. it's now a moot point.


Edited by Diva - 04 Apr 2014 at 17:31
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 17:45
The discussion can go on, it might be helpful to some. I was simply stating where the game stands on player-made rules, for the benefit of newbies/people who do not know.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 18:24
Originally posted by Rill Rill wrote:

I think the main problem is that people see it as a "rule."  To me, it is a guideline or a courtesy.  It is likewise courteous to agree to allow someone to settle closer than 10 squares as long as the settlement is not so close as to interfere with city growth.

For those who say that 10 squares is some sort of reflexive minimum, I simply ask, "Why?"

Other than assertion of dominance or trying to prevent other people from settling in "your" area, why are 10 squares so sacrosanct?

And if the intention is to assert dominance or to "claim" an area ... again, why? What advantage does this provide?

I'd like people to seriously and thoughtfully engage with this question.  I've been playing for Illyriad for close the three years now and have yet to hear any strong argument for exclusive control of an area.  ("We like it that way" is not a well-reasoned argument.)

10 squares is not required for sovereignty claims; a more reasonable guideline for that would be 6 squares, or possibly 7-8.

With regard to mutual defense, exclusivity in an area does not seem to be substantially better than mere dominance.  And attempts at exclusivity or rigid enforcement of an arbitrary "rule" tend to stir up animosity.

Perhaps the developers need not worry so much about creating opportunities for "friction."  It seems to me that the playerbase is quite good at creating arbitrary (and needless) sources of friction all on its own.

I struggle with this question with my alliance mates as well.  When someone sees someone who settles within 10 squares without asking permission, the immediate reaction is that the other person has somehow disrespected or violated the player's space.  Hopefully one's first reaction could be to look at the actual situation and ask "well, does this settlement actually infringe on the potential growth of the other city"? and "is there any other reason the city being there will cause a substantial problem?"  Most of the time the answer to both questions is "no."

As I said, I struggle even with folks in my alliance on this issue.  Yet at the same time I think that if one can set aside issues of ego and power, there is plenty of room for everyone.  And there are plenty of people who will find every opportunity to exercise arbitrary and capricious ego and/or power trips without the rest of us helping them along.
I tend to agree that 10, set in stone is a bit silly. It just isn't realistic. I also believe that there are plenty of spots still available. A 7 food spot is great if a large population is your goal, but it's not mine. I have had those sorts of spots and they kind of hampered my other resources. There are only 25 res spots after all. Those who give up some clay or iron or whatever for food will pay the price unless a large population is all they really want.

Personally, I don't care so much about asking. I have asked and been met with kind replies to the positive. I have answered such with positive replies but it just doesn't really matter. Realistically, if a player knows what a good spot looks like, they wont get too close because they wont want to hinder their own future in that new city. If they make a stupid mistake, they can be shown they have and likely be willing to try again.

As for "exclusive control", I don't have an argument for that, however I can argue why I'd like to see a Crow-less or an EE-less area. It isn't exclusive, it is safe. When the pile on comes, travel times make a lot of difference.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 19:27
Originally posted by Rill Rill wrote:

And if the intention is to assert dominance or to "claim" an area ... again, why? What advantage does this provide?

I'd like people to seriously and thoughtfully engage with this question.  I've been playing for Illyriad for close the three years now and have yet to hear any strong argument for exclusive control of an area.  ("We like it that way" is not a well-reasoned argument.)

10 squares is not required for sovereignty claims; a more reasonable guideline for that would be 6 squares, or possibly 7-8.

With regard to mutual defense, exclusivity in an area does not seem to be substantially better than mere dominance.  And attempts at exclusivity or rigid enforcement of an arbitrary "rule" tend to stir up animosity.


It's pretty clear claiming an area for your alliance has its benefits.  In the case of the dominion it has allowed us to provide a safe haven for our newbies to settle, it allows us to easily and quickly send resources to our alliance friends and it gives us a mutual defensive advantage.  It makes more sense to surround yourself with allies and not enemies, don't you think?  Regarding the Dominions claim it was never truly enforced, but tbh if many ppl in illy respect the 10 square 'rule' then they have to also respect our claim over MM, as we pretty much filled the area, though that has changed slightly since the war, but we are still the dominant confed in that area.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 20:55
You can have all the benefits you mentioned by encouraging folks to locate in an area without "claiming" it.  So claiming it seems to be extraneous to the benefits you seek.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 21:17
We don't claim MM as our own, as I said .  Though we also have the right to expect the same treatment as anyone else in Illy, if its ok for 1 player to claim 10 squares around their city, then we claim that right, which covers much of MM (maybe I was not clear rereading my comments, our claim is the land around our towns, not the whole of MM).

Edited by bansisdead - 04 Apr 2014 at 21:32
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bansisdead Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2014 at 21:41
We are indirectly claiming most of MM as our land as we reside on much of that land.  When the idea of claiming MM was first banded about, a side effect of this claim was that we would become a 'nation' maybe the first nation of illyriad, personally I find this concept an interesting one, and one which shouldn't be seen as negative.


Edited by bansisdead - 04 Apr 2014 at 21:43
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 00:17
It's interesting to see all of the pro and con arguments by people with 8-10 cities. Except for a player moving uncomfortably close to you...it is a moot point. Your cities are established. I am a newbie (less than 2 months) and I want NO CHANGE to the courtesy/rule/whatever. As of this morning I had 4 cities in my cluster with 3 more 7 food spaces on which I could exodus an abandoned city. These 7 food spots would be gone because they would be outside the5/7/8squarerule/courtesy/whatever.

My point is that the game has these rules courtesies in place and most play and respect them.
I am in a teaching alliance and I was taught and respect the rule. I agree space is at a premium and my reasons are purely selfish...I want to continue building using the strategy of my choice AND still use the 10 square rule.

My point is this: Think long and hard about how a rule/courtesy/whatever change will affect ALL players...not just newbies and veterans, but thiose in-between.

That's my 2 penceSmile Dragonwort

UPDATE: In my opinion the 10 square rule is there to facilitate the growth of your EMPIRE since few players sov that distance. AND just to reiterate...it's rather easy to opine on changes that have little effect on empires already established.
 




Edited by Dragonwort - 05 Apr 2014 at 00:41
Just another wrench in the works..
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 05 Apr 2014 at 00:23
The idea that Dragonwort or anyone should be able to "save" a city location simply because it is in proximity to his/her existing cities is the main problem with the application of this guideline.  The guideline is intended to promote the growth of existing cities, not to reserve spots you "might" want later on.

I hope your plan works out for you, Dragonwort, but I suggest that you approach it with flexibility.  Circumstances change.  And if you don't happen to be able to get those exact city locations you want (because someone wanted one before you built the population to create seven or eight cities), it is not the end of the world.
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