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Angrim
Postmaster General
Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
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Topic: Let the Orcs be Orcs Posted: 28 Dec 2011 at 03:30 |
I'm now out of Norweld, but as a resident of the newb ring for three months I never once saw a res spot reinforced. ymmv. Got bumped a lot, though, which I considered normal in a crowded environment.
Begging for resources in gc always seemed like poor form to me, but vets can spend their resources however they want. Most beggars get turned away in gc after 100 pop anyway; I can't see it doing much damage to the game as a whole, and it's less of a kowtow to the overlords as it is a boost along a path that can be VERY slow going in the initial 7 days.
Hardcoding leagues where only similarly sized players can attack one another doesn't interest me at all, and would undermine the usefulness of alliances, formal and otherwise. The game as-is enables you to play a marauder if you wish, and enables others to play sheriff as perhaps they wish. If you decide to play the orc stereotype, you should not be disappointed if you end up like the stereotypical orc.
All that having been said, the game does seem to lack support for low-level, limited conflict between players, and I think a bit more pvp conflict between consenting adults would enhance the general experience. I just don't think anything suggested so far would accomplish that without compromising the sandbox.
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beauhindman
New Poster
Joined: 03 Apr 2011
Location: Dallas, Texas
Status: Offline
Points: 11
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Posted: 16 Dec 2011 at 18:34 |
I agree with the OP. BUT, he is perceiving things from his city, from his small section of the world, and from seeing the GC. The GC is often ruled by those who care to talk in it 24/7. Many of the real power players have GC cut off or hidden. I know that I didn't even use it for a long time, and once I did I quickly became overwhelmed with the fact that much of the chatter in it seemed to want to punish players who *gasp* wanted to attack someone.
The point is there ARE plenty of players being attacked by larger players. I am one of them. Is it the right of the attacked to go to GC to seek revenge? Of course, and it should always be. If you are a larger player and attack *anyone*, you might face the wrath of the entire server. Just because that revenge might be a little stupid or against the point of a war game has nothing to do with the fact that there could always be a price to pay for attacking anyone.
The good news is there are alliances to join, and friends to be made. The OP needs to find an alliance, or the next time he comes across a player who guards a spot...ask that player about his or her alliance. And join.
Of course you have the choice to go at it solo, as I do. Alliances are often like high schools and filled with "he said/she said" stuff.. lol I'm too old for that.
Bear in mind OP that your experience is based on being new. That means that, while you do speak about some truths, those truths are not universal in the game.
Oh yeh..I agree that some of the wording should come out of the newbie guide.
Beau
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 16 Dec 2011 at 17:24 |
I guess you might have already seen this blog by Kurdruk - http://wisdomofkurdruk.wordpress.com/illy/
There is a bit of discussion about alternate play styles and strategies. You'll love it.
Also dont worry about the culture spread by GC. Once the private chat channels come, things will change in unexpected ways. It is too early to predict. I hope you will find a lot of enjoyable stuff to explore.
Edited by Ander - 16 Dec 2011 at 17:24
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 16 Dec 2011 at 15:34 |
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I don't think most folks have a problem with anyone attacking another player of the same size. If that player is in an alliance, though, you might have their alliance mates coming to their aid (and that is just a smart move on their part and I'd suggest you do likewise), but I doubt many of the older players will...
As to the harvesting resources, Creature hit it on the spot. I don't know of any old players who do any harvesting at all...
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karpintero
Greenhorn
Joined: 27 Sep 2011
Status: Offline
Points: 50
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Posted: 16 Dec 2011 at 14:27 |
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Hear hear.
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War is ugly. Make it happy.
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Ridgeback
Greenhorn
Joined: 16 Dec 2011
Status: Offline
Points: 49
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Posted: 16 Dec 2011 at 13:25 |
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Perfectly valid points, and thank you, because they support mine. There should be white knights, crusaders, and angels from on high sent to persecute the wicked, and woe to any lowly spawn who get in their way....
.....just as the Orcs should be allowed to be Orcs.
Again, let me clarify, my intent is not to find someone half my size and pound them into the ground in a fit of frog stomping. There is no fun in that. I am challenging the culture of the community which has propagated this horrible notion, in their GC comments and in the stickied forum posts they link people to, that it is wrong for an aggressive player to be allowed to play aggressively, and that they will intervene with a force 100 times that players size if he so much as sneezes on someone who doesnt feel like being raided today.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 16 Dec 2011 at 12:44 |
RidgeBack, There is always the question of how the attacked player perceives the game. If they like a challenge and build up their army against you, that is in the spirit of the game. If they dont want to bother with their own military and ask help from any of their friends or any willing players, that is still very much in the spirit of the game.
Just as much as it is your style to roleplay as an orc, there are people who likes to roleplay as crusaders. They prawl around trying to find someone whom they can unleash their crusade against. Their roleplay should be respected as much as yours. If by 'aggressive playstyle' you mean doing something stupid with your 100 pikes, you will become a soft target for the crusade. Please dont go that way and come to the GC to moan.
If you want to be a badass orc, you better be strong enough to handle any white knights who come after you. A big army is not enough to claim power in a complex community game. You could be the terror of Illy by leading a mercenary alliance or being part of a fearsome guild. Why not found the secret 'White Lotus Club'? Oh wait! Does the club already exist?! I dont know...
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 16 Dec 2011 at 12:13 |
Interesting thread.
As a new player, I do not possess the ability to caravan harvest for
myself. Any node near me that gets resources is usually immediately
reinforced with troops by some year old account player near me. |
Personally I'd have to disagree with that. - I know many people with old accounts and exactly none of them are interested in harvesting nodes. For the effort taken in spamming out caravans it just isn't worht the reward in comparison to the amount of resource the city is producing on it's own. I see resource nodes as a tool for helping newbies (and growing new cities for 1-2 weeks in certain circumstances) - I personally haven't harvested at all since the end of the king's second tournament and that was not to gain resource but to free up the node for NPC spawn.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 16 Dec 2011 at 11:14 |
Probably saying struggle against the prevailing style of gameplay (which entails complex relationships) would have expressed what I was trying to say better. But I have a sense we are mostly trying to parse words here.
As I have said in my mails to Ridgeback and on the board, I think it would be interesting to see what he does with his view of how to be an orc in Illyriad. I think probably to be successful he would need to adapt to the current culture to some degree before attempting to change it. Perhaps I am wrong about that -- it will be interesting to see how it plays out.
I don't think that the game should be hard-coded to make it inherently easier or more difficult for him. In short, if he wants to change the culture, he should do it within the existing game mechanics. Rather than ask for coding to force everyone to play a certain way, put ideas up there against competing ideas and fight for them.
Like an orc. 
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 16 Dec 2011 at 11:07 |
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I tend to fall into the stereotype mentioned (so won't detail my opinions here). What I will say is that if an orc wants to be an orc, then that orc should be prepared for other players in the game to respond accordingly. Said orc is likely to be suffocated out of the game. If that's what is wanted, then let him have it :o) I don't believe it's the best fun experience, but the game allows it to happen.
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