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Topic ClosedLeather Armour, Cost and Profit?

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Direct Link To This Post Posted: 09 Apr 2012 at 01:10
It's easy, contact trade guilds, work with to raise prices, trade guilds can help bring out the majority to raise prices or cease selling.
group effort
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Rill View Drop Down
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Direct Link To This Post Posted: 09 Apr 2012 at 02:28
cartels rarely work
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Direct Link To This Post Posted: 09 Apr 2012 at 02:37
Especially when you can't enforce certain prices with guns+knives.
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Direct Link To This Post Posted: 09 Apr 2012 at 02:37
With your infectious doubt it never will.
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Direct Link To This Post Posted: 09 Apr 2012 at 02:41
To be fair to Rill... in other games I've played the only people trading/market manipulation organizations ever screw over is their own lower level members, who are privy to less information than the leadership. Everyone else in the game is smart enough to get out of a deal before putting up too much risk.
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Direct Link To This Post Posted: 09 Apr 2012 at 04:32
A cartel might work if the players involved had enough capital where they could buy-up all commodities priced bellow the rate they set. Those players would also have to be patient enough to hold all of those goods until prices have adjusted to the point where they're able to introduce them to the market.

So if you decide you want bows to sell for no less than 300g you would need maybe 75 to 100 million gold to buy all bows priced at or bellow 300g. You would then need to refrain from placing those bows for maybe 3/4 weeks during which you continue to buy anything at or bellow your set price. Once the market has adjusted (or if it does at all. There's always the risk that you run out of money before you've removed enough bows from the market to make a meaningful impact on prices) you could then dump everything you've accumulated at your set rate and hope that demand is high enough that you can sell everything. 

Just for funsies: the total volume of bows bought/sold between 4/1 and 4/7 was 430.7 thousand. The average price for this week (once you take into the account the volume sold each day) was was 270g each.  I would prefer not to do integrals on Easter so I'm going to take a stab and say that 70% of that volume was sold at a price less than or equal to 300g which leaves us with 301.49 thousand bows. Assume (lots of that going on! Doing the real math wouldn't be too hard but I studied  Classical Literature in school and am feeling lazy today :P ) that the average price of this volume is also 270g. This gives a total price of 81.4 million gold worth of bows that are undercutting your base rate.

This is just 1 given week and I doubt that a week is enough time to raise the market price. More likely is that once you start buying up bows people who previously weren't listing them will begin to do so. It will probably take at least 3-4 weeks of dedicated buying in order to soak up enough of  the volume so that prices really begin to rise in earnest. And even if you are able to do this it would cost you at least 350 million before you see prices rise and even then it would take forever to release your stock back into the market at a slow enough speed so as not to cause a crash.

So in conclusion: if a group of extraordinarily patient players were able to raise 350 + million gold they might be able to make a long-term change in prices for a single advanced res commodity (doing this with basic res would be next to impossible). 

A far easier way to raise prices would be to convince a very large Alliance to declare war on another very large Alliance

Edit: I'm hungover on seder wine and can't spell! 


Edited by Beecks - 09 Apr 2012 at 04:34
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Direct Link To This Post Posted: 09 Apr 2012 at 14:24
The trouble with price fixing Illyriad's open market is that it is easy to stall sales for very long periods, because everyone is selling and very few ever even want to buy (let alone need to).  The other sellers you're overbidding and cleaning out will just happily sell to you at volumes they'd never reach otherwise, and can ramp up production to keep a steady stream going even when you clean them out.  Meanwhile, the (very rare) few who actually want to buy products and not trade in them don't need it bad enough or realize how little gold is worth.

Basically, everything is oversupplied and under-demanded, resulting in the low prices we see. This should not be a surprise when even massive military forces can supply their own near-continuous unit production at sovereignty-boosted rates, rendering the market an idle plaything for all but the newbies who just want a little of something quick.
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Direct Link To This Post Posted: 09 Apr 2012 at 14:43
I think it was always on the cards that the market would start seeing a little more use once crafting is released. If we start seeing a who plethora of rarer items in high demand we'll really start seeing the effects of price ebb+flow.
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Direct Link To This Post Posted: 10 Apr 2012 at 08:06
I have played the mkts from time to time to raise the prices, some successfully, others not. I managed to move the price of horses from 277 in late March to having a lowest listing sell price of 400 for a few days. Since then prices have declined to now have a sell price of 330. This was initially driven by demand for horses at the end of the tournament for people that wished to rebuild their armies and/or take part in the Heart raid.

Overall - timing is key to any attempt at mkt manipulation, At the same time, I tried to take the bows mkt on, I lost that one and have some severely distressed stocks of bows waiting for the next war...

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Direct Link To This Post Posted: 10 Apr 2012 at 13:34
Anyone that plays a "merchant build" in Illy (all ten of us) can tell you that market manipulation happens everyday, but it's usually people who stop prices from getting too high, most likely so smaller players can buy.  The reason this is easy to achieve is because there are so few people who use the market.  You don't need your entire alliance to help you out; one person can easily control the market.

The dynamics would completely change if more people started to use the market and if more people attempted to manipulate the market.

One person can easily raise the prices of the market, but it takes a great deal of time.  You have to understand the way goods rise and fall in price throughout the day, and you have to use spreadsheets to keep meticulous detail of your market activity.  This is only fun for people who like to do this type of thing and probably isn't an option for players with little time.  But it's certainly possible and happens everyday.
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