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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 08 Apr 2012 at 19:37 |
Prices for basics have been rising fairly sharply over the past couple of weeks. I think it's possible we'll see a period of inflation for a while. People used a lot of advanced resources in the recent tournament, and winning prestige tends to increase building speeds. We also went through a period when fewer new players were joining, which means that the "average" account is more mature. Mature accounts produce more resources but also consume more and have access to more goal with which to buy resources on the market.
I think prices will probably climb for a bit no matter what we do.
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Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
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Posted: 08 Apr 2012 at 20:32 |
Marquesta wrote:
3 Gold 10 wood @ 1.4 5 clay @ 1.4 15 iron @ 1.4 1 cow @ 895 = 1066 gold, roughly |
Using the average market prices (including buy and sell prices), the true cost of leather armour assuming that you do not import cows to build them should look something like this (I converted the cow into its raw material cost):
8 Gold 30 Wood @ 2.65 5 Clay @ 2.4 15 Iron @ 2.23 40 Food @ 2.23 = 222.15 gold approximate value. This would be the value of all of the raw ingredients of leather armour if you were to sell them on the market right now before converting them to a cow and from there into the armour.
Edited by Rohk - 08 Apr 2012 at 20:36
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Marquesta
Wordsmith
Joined: 31 Jul 2011
Location: Nevada, USA
Status: Offline
Points: 180
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Posted: 08 Apr 2012 at 20:57 |
nitin2011 wrote:
3 Gold 10 wood @ FREE* 5 clay @ FREE* 15 iron @ FREE* 1 cow = ~880 = ~883 gold
*when there is nothing to build further and all basic resources are all in RED always..
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A few months ago, I would have agreed with you. But I don't only make advanced res in cities where res is always spilling! And even if it is spilling, it took time to make, right? You can sell those resources for a profit, or you can buy them for gold. That means they have worth.
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~~Marquesta Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Danathan
New Poster
Joined: 05 May 2011
Location: New Zealand
Status: Offline
Points: 4
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Posted: 08 Apr 2012 at 20:58 |
Agree with your numbers Rohk, but the overriding point is that the profit is in making the cow, not the leather. Marquesta's initial numbers never added up (I got around ~960 gold) but the point is still valid. The margin between leather and cows looks to be around 30 gold, for whatever reasons. Some of the reasoning above is very good and I like the theory about maturing players spending more!
I don't make leather, and I would heavily advise against anyone in selecting a site based on access to leather sov.
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 08 Apr 2012 at 22:03 |
Marquesta wrote:
Ok, so do the math for us! Don't just sit there and tell me I'm wrong and not why or how! |
Well, those numbers you gave add up to 940, which is what I was really talking about. But the market is always going to be warped by people who can afford to ignore the basic resource cost, so really it would just be the cow plus whatever it's worth to people to do the required clicking.
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Marquesta
Wordsmith
Joined: 31 Jul 2011
Location: Nevada, USA
Status: Offline
Points: 180
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Posted: 08 Apr 2012 at 22:38 |
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Aurordan, agreed. I miscalculated.
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~~Marquesta Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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Marquesta
Wordsmith
Joined: 31 Jul 2011
Location: Nevada, USA
Status: Offline
Points: 180
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Posted: 08 Apr 2012 at 22:41 |
Rohk, I do make the cows, so I can see you're logic.
Is there a definite line to draw on this? Is it costing me 960 or 222? I think it could be somewhere in the middle, as the cows I make are sped up by sov.
So then the question comes down to this; is sov worth it? Is there any way to make a profit if you're using sov to speed up production of an advanced resource?
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~~Marquesta Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 08 Apr 2012 at 22:53 |
nitin2011 wrote:
3 Gold 10 wood @ FREE* 5 clay @ FREE* 15 iron @ FREE* 1 cow = ~880 = ~883 gold
*when there is nothing to build further and all basic resources are all in RED always..
and yes - agree with you, there is no profit in leather sell cow instead :D but players with 20K+ population and 7 sq food need to build something :)
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Using this method the cow is free too, as you can do it yourself... But I have to agree with Marquesta, at the moment if you need leather, just sell cows and buy leathers...
Edited by JimJams - 08 Apr 2012 at 22:54
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 08 Apr 2012 at 23:06 |
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In relation to Illy the question I ask myself is: Are you making the things you want and need, bringing in enough gold and growing fast enough to satisfy your goals?
Based on Marquesta's post I have a question: Is sov "worth it" for trade focus play? It's not something I ever tried to figure out because I'm not trade oriented. I would be interested in the cost analysis of making Leather Armor for sale using sovereignty to boost production.
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Bonfyr Verboo
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Ancient Nightowl
New Poster
Joined: 01 Jan 2012
Location: NZ
Status: Offline
Points: 38
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Posted: 08 Apr 2012 at 23:43 |
It seems to me, as a relatively new player, that it comes down simply to the value you place on resources. My towns are not overflowing so each item has a value based not only on the markets but town growth. Large cities with overflowing resources place little or no value on the same items so can trade freely at whatever the markets will stand. If you dont have resources surplus to town requirements then they are worth their weight in food, otherwise their trade price in gold.
I saw the same argument put forward about the cost of Sovereign Squares.
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