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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 14 Nov 2012 at 22:26 |
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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Posted: 15 Nov 2012 at 01:35 |
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Hm...my gut says that's an abuse of the game mechanics, and it falls right into the debate over "does purposely sitting an inactive account count as an alt/break the 2-account max?" But since it's technically game-permitted and I'm in no position nor have any desire to challenge you, I can't do much more than state my opinion on the matter. If you're purposely prolonging the life of inactive accounts essentially to use them as giant occupying armies, and simultaneously denying active players 7-food spots, it seems as the least an underhanded approach. If there weren't so many 7-food spots left... Edited by Hadus - 15 Nov 2012 at 01:36 |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 15 Nov 2012 at 05:51 |
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Aurordan
Postmaster
Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 15 Nov 2012 at 06:01 |
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He didn't say you said sit. He just said you were sitting on them. Which it can be at least reasonably argued you are.
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Llyr
Forum Warrior
Joined: 21 Sep 2012 Location: Ontario, Canada Status: Offline Points: 267 |
Posted: 15 Nov 2012 at 06:23 |
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As a fairly new player, I don't really understand all the fuss over "rare minerals". As far as I know, only four of the sixteen have any current use in the game. Supposition is that the remainder will play a part in new schools of magic, if and when those ever show up. But if the new magic is as feeble as the current magic, why even bother with them? Armies sitting on relatively useless mines aren't being used to attack other players, so let them sit.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 15 Nov 2012 at 07:45 |
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When SC or TC announced the new inactivity rules they explicitly mentioned siege as keep-alive strategy, presumably a blockade would also work. It's rather convoluted if an alliance sieges or blockades their own inactive members for the purpose of keeping the accounts alive. Vague idea, leave alliance, send dummy siege (no catapults) or blockade for 15 days, and join alliance again. But convoluted is not the same as abusive, published rules are supposed to work as designed.
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bansisdead
Postmaster
Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 15 Nov 2012 at 08:49 |
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I see nothing wrong with RETAINING inactive towns in alliances, for the purpose The_Dude describes.
"does purposely sitting an inactive account count as an alt/break the 2-account max?"Hadus It is quite clear what hadus was eluding to, sitting as described in the game rules Audrordan...not sitting on. |
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Janosch
Wordsmith
Joined: 19 Oct 2011 Status: Offline Points: 169 |
Posted: 15 Nov 2012 at 11:50 |
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Based on this thread, I have initialised the Non-Aligned Movement some time ago:
This is still an active project and we are happy to debate or engage with more alliances. So if you are interested, feel free to send me a pm. ![]() Edited by Janosch - 15 Nov 2012 at 11:51 |
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You like Democracy? Join the Old Republic!
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 15 Nov 2012 at 13:25 |
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we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....
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ES2
Postmaster
Joined: 25 Sep 2012 Status: Offline Points: 550 |
Posted: 15 Nov 2012 at 13:48 |
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"cough" war game "cough"
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Eternal Fire
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