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Topic ClosedLarger alliances taking advantage of smaller ones

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Direct Link To This Post Posted: 14 Nov 2012 at 14:01
Originally posted by gameplayer gameplayer wrote:

alot of the problem would be resolved if the devs would have a quicker rule to get rid of inactive accounts, 30 days and they should be gone, this would free up so much of the map, gosh at least 30 percent of the accounts must be inactive and each probably has 3 or more castles, prob open up lots of castles slots of prime 7 food plot land, doing this would allow alliances to cluster build areas and there would be less of these conflicts and more interesting game play...ask urself this question.....how many active players are turned off by the amount of inactive accounts on t he map and choose to play a game elsewhere

I have a feeling that you would enjoy that Twi, until you were gone thirty days and had your account deleted. I also have a feeling if a stricter inactive policy came into effect, having sitters on the account regularly check in would negate the system delete. 


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Direct Link To This Post Posted: 14 Nov 2012 at 13:43
alot of the problem would be resolved if the devs would have a quicker rule to get rid of inactive accounts, 30 days and they should be gone, this would free up so much of the map, gosh at least 30 percent of the accounts must be inactive and each probably has 3 or more castles, prob open up lots of castles slots of prime 7 food plot land, doing this would allow alliances to cluster build areas and there would be less of these conflicts and more interesting game play...ask urself this question.....how many active players are turned off by the amount of inactive accounts on t he map and choose to play a game elsewhere
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Direct Link To This Post Posted: 14 Nov 2012 at 01:55
Originally posted by Rill Rill wrote:

I share my wood freely...


Things people cant say at work? for 1,000 question...
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Direct Link To This Post Posted: 12 Nov 2012 at 04:09
Originally posted by TomBombadil TomBombadil wrote:

Originally posted by jazzo jazzo wrote:

Uno so wiki says....
Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory.
So if claiming sovereignty doesn't give you full rights to a square what does?
Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away.

First, you might like to add that after the wiki's definition of 'Sovereignty' it continues to great lengths elaborating on the abstractness, function, validity and ever-changing nature of sovereignty claims. Basically boiling down to the following: Your sovereignty claim is only as valid as others (especially the ones with the capability to challenge or destroy your claim) consider it to be.

Second, having a game mechanic called 'Sovereignty' does not necessarily impose any meaning of what we think 'Sovereignty' may mean onto that said game mechanic. The game mechanic doesn't give you "supreme, independent authority over a geographic area", regardless of what it is called; The name only serves as a label to use when referring to the game mechanic, it does not add/change anything to how it works.
Similarly if I start calling my city a boat that won't necessarily mean it will be able to float.

I think the general concensus will be claiming sovereignty over land makes that YOUR vessal state. so to speak.
To the people who mean to steal off my sov land. please do... my cav is getting ancy Wink
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Direct Link To This Post Posted: 11 Nov 2012 at 18:54
Originally posted by Uno Uno wrote:

Sovereignty square can't be a discriminant for me in this matter. A sovereignty on a square gives you the right to exploit its bonus with sovereignty buildings but it doesn't make all the rest yours. As a matter of fact a resource is yours when it is in your warehouse and I find it hard to question this.

sovereignty is military control of a square.  one can argue that control thus established is only as good as one's ability to hold it, but the same argument can be made for one's towns or the resources within them.  most alliances will regard a military presence on a sovereign square as an attempted invasion, and well they should.  in the same way, harvesters on a sovereign square are thieves, and are likely to be treated as such.

while i mourn with others the death of sharing, it died because many large, well-established players from several alliances blanketed the board with harvesters in the early days of t2 trade, before squares were generally garrisoned.  while that may have given them a head start on t2 resources, it also taught many of us how quickly a rare herb could be picked into oblivion by a careless player hundreds of squares away.  as long as the game mechanics remain unchanged, holding ungarrisoned resources in common between neighbours will continue to be a risk most will not take.


Edited by Angrim - 11 Nov 2012 at 19:00
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Direct Link To This Post Posted: 11 Nov 2012 at 17:31
actually it does give you supreme authority, but if you cant back it up then you lose any respect you might have, but if you try to set a army on my sov you can except to lose those troops shortly afterwards ^^ and if you do it again expect to lose alot more things

Edited by Rorgash - 11 Nov 2012 at 17:31
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Direct Link To This Post Posted: 11 Nov 2012 at 16:41
Originally posted by jazzo jazzo wrote:

Uno so wiki says....
Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory.
So if claiming sovereignty doesn't give you full rights to a square what does?
Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away.

First, you might like to add that after the wiki's definition of 'Sovereignty' it continues to great lengths elaborating on the abstractness, function, validity and ever-changing nature of sovereignty claims. Basically boiling down to the following: Your sovereignty claim is only as valid as others (especially the ones with the capability to challenge or destroy your claim) consider it to be.

Second, having a game mechanic called 'Sovereignty' does not necessarily impose any meaning of what we think 'Sovereignty' may mean onto that said game mechanic. The game mechanic doesn't give you "supreme, independent authority over a geographic area", regardless of what it is called; The name only serves as a label to use when referring to the game mechanic, it does not add/change anything to how it works.
Similarly if I start calling my city a boat that won't necessarily mean it will be able to float.
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Direct Link To This Post Posted: 11 Nov 2012 at 14:35
Uno so wiki says....
Sovereignty is the quality of having supreme, independent authority over a geographic area, such as a territory.
So if claiming sovereignty doesn't give you full rights to a square what does?
Also if some noob is claiming sov 20 squares away then that is their downfall. the negitives outway the positives. i.e the cost of claiming and protecting a sov square so far away.




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Direct Link To This Post Posted: 14 Oct 2012 at 22:05
While I agree, in general, with the subject, I don't with the terms. Sovereignty square can't be a discriminant for me in this matter. A sovereignty on a square gives you the right to exploit its bonus with sovereignty buildings but it doesn't make all the rest yours. As a matter of fact a resource is yours when it is in your warehouse and I find it hard to question this. I have seen players with 900 pop claiming sov at 20 distance because they thought this makes the resources on them theirs and that they don't even need to successfully defend them with their 300 sized army (not the spartans, no :P). This is just ridiculous.
My take is that if a resource is within few squares from my cities it will be hard for someone coming from far away to not get consistently bumped and coming back with empty hands and if they find the right "window" of time to succeed then all the better for everyone.
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Direct Link To This Post Posted: 13 Oct 2012 at 23:21
Originally posted by The_Dude The_Dude wrote:

Originally posted by Silverlake Silverlake wrote:

***
There is a justice that cannot be swayed with sweet talk and flowers 
In Illy, Justice is delivered from the business-end of T2 Siege Machines.Nuke
Or copious amounts of ICM's (inter-continental messages).
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