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Poopnug
New Poster
Joined: 25 Jun 2012 Location: U.S. Status: Offline Points: 37 |
Topic: Larger alliances taking advantage of smaller onesPosted: 16 Nov 2012 at 19:19 |
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CE is in Consone!?!?!?!....... Rill must have better information sources than I do then!! Last I checked, CE were NOT in Consone. I do not see any mention of CE being in Consone anywhere except for Rills comments in GC and in this forum. I do not see CE's name on the Consone members list. So I think it is pretty interesting that you Rill, are the only person that I have personally seen refer to CE as being in Consone. That could be an assumption of grave proportions if that were true now wouldn't it!? CE is confederated with a Consone alliance, does that make us part of Consone? I wish you would have told me that my alliance was part of the super-fed earlier Rill!.... We all know what happens when we ASSUME things, right kids?! |
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 15 Nov 2012 at 15:26 |
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When they plan to return they should appoint a sitter. The problem is the opposite, folks not planning to leave, but AWOL for unknown reasons. At some point the alliance has to decide what it's going to do with inactive players, before the system simply removes their towns including stored goods after 60 or 90 days.
Edited by dunnoob - 15 Nov 2012 at 15:28 |
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Hadus
Postmaster
Joined: 28 Jun 2012 Status: Offline Points: 545 |
Posted: 15 Nov 2012 at 14:46 |
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Well, since The_Dude made it clear they aren't using actual sitters, I can't accuse them of breaking any rules.
But it still doesn't sit well with me that alliances can continue to claim the benefits of a former member after that member has left the game, by any means legal or otherwise. I mean, you presumably already have the advantage of knowing they are leaving before anyone, so you get first dibs on laying siege to their cities and claiming their spots for yourself. If you don't want to do that, that land, in my mind, should be freed up for anyone to contest and claim. What you are essentially doing by RETAINING these inactives is giving a 50-member alliance (as an example) the land ownership of potentially 60+ members while denying that land from active players, depending on how often this retention strategy is applied. Now, if you're keeping them alive because the members plan on returning, that's a different story, although not completely different. |
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ES2
Postmaster
Joined: 25 Sep 2012 Status: Offline Points: 550 |
Posted: 15 Nov 2012 at 13:48 |
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"cough" war game "cough"
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Eternal Fire
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 15 Nov 2012 at 13:25 |
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we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....
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Janosch
Wordsmith
Joined: 19 Oct 2011 Status: Offline Points: 169 |
Posted: 15 Nov 2012 at 11:50 |
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Based on this thread, I have initialised the Non-Aligned Movement some time ago:
This is still an active project and we are happy to debate or engage with more alliances. So if you are interested, feel free to send me a pm. ![]() Edited by Janosch - 15 Nov 2012 at 11:51 |
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You like Democracy? Join the Old Republic!
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bansisdead
Postmaster
Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 15 Nov 2012 at 08:49 |
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I see nothing wrong with RETAINING inactive towns in alliances, for the purpose The_Dude describes.
"does purposely sitting an inactive account count as an alt/break the 2-account max?"Hadus It is quite clear what hadus was eluding to, sitting as described in the game rules Audrordan...not sitting on. |
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 15 Nov 2012 at 07:45 |
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When SC or TC announced the new inactivity rules they explicitly mentioned siege as keep-alive strategy, presumably a blockade would also work. It's rather convoluted if an alliance sieges or blockades their own inactive members for the purpose of keeping the accounts alive. Vague idea, leave alliance, send dummy siege (no catapults) or blockade for 15 days, and join alliance again. But convoluted is not the same as abusive, published rules are supposed to work as designed.
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Llyr
Forum Warrior
Joined: 21 Sep 2012 Location: Ontario, Canada Status: Offline Points: 267 |
Posted: 15 Nov 2012 at 06:23 |
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As a fairly new player, I don't really understand all the fuss over "rare minerals". As far as I know, only four of the sixteen have any current use in the game. Supposition is that the remainder will play a part in new schools of magic, if and when those ever show up. But if the new magic is as feeble as the current magic, why even bother with them? Armies sitting on relatively useless mines aren't being used to attack other players, so let them sit.
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Aurordan
Postmaster
Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 15 Nov 2012 at 06:01 |
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He didn't say you said sit. He just said you were sitting on them. Which it can be at least reasonably argued you are.
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