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Topic ClosedLarger alliances taking advantage of smaller ones

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Poopnug View Drop Down
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Direct Link To This Post Topic: Larger alliances taking advantage of smaller ones
    Posted: 16 Nov 2012 at 19:19
Originally posted by Rill Rill wrote:

Originally posted by Silverleaf Silverleaf wrote:

that ridiculous mindset that more means better - I often wonder how many of them would actually stand alone- or have the attitude they do if they did not have a murder of crows backing them?? - I give WAY more respect to the smaller alliances tht stand their ground and the players that seek these smaller alliances.  

Interesting comment coming from a player in a Consone alliance.  Last I heard, Consone is substantially larger than Crow.  And unlike Crow, which grew rather organically for the most part as players from established Crow alliances began their own alliances and chose to affiliate, Consone is a group of alliances that began independently and decided to announce a confederated group in order to ... apparently establish that they are a group to be reckoned with.

I have nothing against Consone and respect many fine players in Consone.  I also have nothing against the idea of a group of alliances that "have each others' backs," whether it's Harmless? and DLords, the Crow alliances, Consone, whatever.  I personally think having a large group of friendly players makes that game more fun.

But when one of your members singles out Crows for being a large group of confederated alliances I just have to well ...

LOL

CE is in Consone!?!?!?!....... Rill must have better information sources than I do then!! Last I checked, CE were NOT in Consone. I do not see any mention of CE being in Consone anywhere except for Rills comments in GC and in this forum. I do not see CE's name on the Consone members list. So I think it is pretty interesting that you Rill, are the only person that I have personally seen refer to CE as being in Consone. That could be an assumption of grave proportions if that were true now wouldn't it!? CE is confederated with a Consone alliance, does that make us part of Consone? I wish you would have told me that my alliance was part of the super-fed earlier Rill!.... We all know what happens when we ASSUME things, right kids?! 


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dunnoob View Drop Down
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Direct Link To This Post Posted: 15 Nov 2012 at 15:26
When they plan to return they should appoint a sitter.  The problem is the opposite, folks not planning to leave, but AWOL for unknown reasons.  At some point the alliance has to decide what it's going to do with inactive players, before the system simply removes their towns including stored goods after 60 or 90 days.

Edited by dunnoob - 15 Nov 2012 at 15:28
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Direct Link To This Post Posted: 15 Nov 2012 at 14:46
Well, since The_Dude made it clear they aren't using actual sitters, I can't accuse them of breaking any rules.

But it still doesn't sit well with me that alliances can continue to claim the benefits of a former member after that member has left the game, by any means legal or otherwise. I mean, you presumably already have the advantage of knowing they are leaving before anyone, so you get first dibs on laying siege to their cities and claiming their spots for yourself. If you don't want to do that, that land, in my mind, should be freed up for anyone to contest and claim. What you are essentially doing by RETAINING these inactives is giving a 50-member alliance (as an example) the land ownership of potentially 60+ members while denying that land from active players, depending on how often this retention strategy is applied.

Now, if you're keeping them alive because the members plan on returning, that's a different story, although not completely different.
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Direct Link To This Post Posted: 15 Nov 2012 at 13:48
Originally posted by gameplayer gameplayer wrote:

we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....

"cough" war game "cough"
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Direct Link To This Post Posted: 15 Nov 2012 at 13:25
we should stay on topic of larger alliances attacking smaller alliances.....if more space was provided in the game there most likely will be less of these conflicts, smaller alliances can secure their own alliance areas without overlap of established larger alliances...inactive accounts can remain in game for over 120 days taking up space that could be used by active players causing these disputes of alliance claims on lands....
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Direct Link To This Post Posted: 15 Nov 2012 at 11:50
Based on this thread, I have initialised the Non-Aligned Movement some time ago:


This is still an active project and we are happy to debate or engage with more alliances. So if you are interested, feel free to send me a pm.

Clap


Edited by Janosch - 15 Nov 2012 at 11:51
You like Democracy? Join the Old Republic!
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Direct Link To This Post Posted: 15 Nov 2012 at 08:49
I see nothing wrong with RETAINING inactive towns in alliances, for the purpose The_Dude describes.

"does purposely sitting an inactive account count as an alt/break the 2-account max?"Hadus

It is quite clear what hadus was eluding to, sitting as described in the game rules Audrordan...not sitting on.
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Direct Link To This Post Posted: 15 Nov 2012 at 07:45
Originally posted by Hadus Hadus wrote:

 If you're purposely prolonging the life of inactive accounts essentially to use them as giant occupying armies, and simultaneously denying active players 7-food spots, it seems as the least an underhanded approach.
I tested reinforcement for the purpose of keeping an inactive account alive, and it failed miserably.  What do you have in mind?  

When SC or TC announced the new inactivity rules they explicitly mentioned siege as keep-alive strategy, presumably a blockade would also work.  It's rather convoluted if an alliance sieges or blockades their own inactive members for the purpose of keeping the accounts alive.  Vague idea, leave alliance, send dummy siege (no catapults) or blockade for 15 days, and join alliance again.  But convoluted is not the same as abusive, published rules are supposed to work as designed. Question
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Direct Link To This Post Posted: 15 Nov 2012 at 06:23
As a fairly new player, I don't really understand all the fuss over "rare minerals". As far as I know, only four of the sixteen have any current use in the game. Supposition is that the remainder will play a part in new schools of magic, if and when those ever show up. But if the new magic is as feeble as the current magic, why even bother with them? Armies sitting on relatively useless mines aren't being used to attack other players, so let them sit.

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Direct Link To This Post Posted: 15 Nov 2012 at 06:01
Originally posted by The_Dude The_Dude wrote:

   I did NOT say "sit".  I said "retains" as in does not kick from the alliance.  Words have meaning.

He didn't say you said sit.  He just said you were sitting on them.  Which it can be at least reasonably argued you are.  
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