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Topic Closedlarge accounts just sitting there

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Eiche View Drop Down
Greenhorn
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Direct Link To This Post Posted: 15 Aug 2013 at 09:25
Originally posted by Tordenkaffen Tordenkaffen wrote:

I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining.
I don't get it. What is the problem?

If someone never logs in - the game deletes them.

If someone only rarely logs in - less than once a week, say - you have an immense advantage over them in terms of warfare. If they're sitting on a spot you want you can take it from them using the in game mechanics of armies and sieges. What is the problem exactly?

If you are complaining that people use the ability to co-operate with other players - to form an active alliance - to protect themselves, then the challenge you face is clear. You need to create a more powerful alliance. Again, if the opposing alliance is largely composed of relatively inactive accounts then this is far from an impossible task.

You are allowed to attack people if you want - but people are allowed to defend themselves too.
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Llyr View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 08:00
I never realized that some people believe that you're only "active" if you spend all day in GC. Sorry, but I was under the impression that this was a game, not a chat room with a few Farmville buttons attached to it. The truly active players are the ones who play, not chat.

Edited by Llyr - 15 Aug 2013 at 08:32

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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 07:26
I think its total bs to say that you dont have time to log in for 3 secs every 14th day not to mention month. You are simply dead meat occupying space, leaving everyone else to simply wait for the day you no longer feel like showin g up at all - great prospect for the game. Forgive me if I am not flooded with compassion for your situation - I work 45 hours a week and I manage to log on at least once a week - you should too or you should play solitaire. Rest is just whining.


"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Mr Damage View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 05:02
The game has its own method of dealing with inactive accounts, ultimately after a certain period they disappear. The sitting option is part of Illy gameplay, open to everyone to use (or exploit if you want to run that argument) so there are no unfair advantages. This thread is just a copy of several others, rehashing the same issue, this issue is accepted by the majority of Illy and despite these repeated attempts to get more people on board to make changes, it simply is flogging a dead horse. Making this game dependant on 24/7 commitment will drive out many of your "live" players, leaving you with your so-called large accounts as the major population, until you attack and pillage them all into dust. Illy is not perfect, nor is any other game, this one you can play at whatever pace you like and for the most part can achieve, in time , exactly the same things as everyone else.
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Direct Link To This Post Posted: 15 Aug 2013 at 03:43
Large account just seating there doing nothing . Do us all a favor and leave the game . Your taking up space.. While you at it call back all your occupying army's that   are on mines, resources and grapes are what ever your seating on doing nothing because you don't feel like playing anymore. If's that the case don't get mad if some body try's and takes from you . Just because you have 10 cites and been here 2 yrs doesn't mean you get a free pass or anybody else for that matter..   Just because you have it ,it s not yours to keep forever for free . You have to defend it and hold it .   Its that simple

Edited by st aug - 15 Aug 2013 at 04:33
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Direct Link To This Post Posted: 15 Aug 2013 at 00:54
Originally posted by Daufer Daufer wrote:

Lately I've been one of those players that doesn't log in often, mainly because after working eight or ten hours and then taking care of my disabled wife I don't feel like logging on to see if any critters worth killing have appeared.  My cities are all just about fully built to my satisfaction so I don't have to show up every few hours to set a build order.  I have another alliance mate, a long time player like myself, who only drops in from time to time because she is busy with law school for eight months per year and internships the other four.  Does this mean we have no right to "tie up good spots on the map"? I don't think that Illyriad should be a game where only the single, unemployed or disabled can feel welcome because they have unlimited time to spend here.

+1. Perfect answer!
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Direct Link To This Post Posted: 14 Aug 2013 at 23:49
Lately I've been one of those players that doesn't log in often, mainly because after working eight or ten hours and then taking care of my disabled wife I don't feel like logging on to see if any critters worth killing have appeared.  My cities are all just about fully built to my satisfaction so I don't have to show up every few hours to set a build order.  I have another alliance mate, a long time player like myself, who only drops in from time to time because she is busy with law school for eight months per year and internships the other four.  Does this mean we have no right to "tie up good spots on the map"? I don't think that Illyriad should be a game where only the single, unemployed or disabled can feel welcome because they have unlimited time to spend here.
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Direct Link To This Post Posted: 14 Aug 2013 at 23:08
Slow play is a valid way to enjoy the game. I get tired of MMO RTS where I can't take a long weekend to go camping. Chronicles of Merlin was like that. If you were away for a few days, you returned to find that your armies had been destroyed by bigger players, and in the absence of your immediate rebuilding, a swarm of weaker players had battered your production structures down a bunch of levels.

There are many games that heavily penalize you for not being online every waking moment. I'm glad this isn't one of them.
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Direct Link To This Post Posted: 14 Aug 2013 at 21:49
I find the goal of a few players to turn the game into everyone must be on 24/7 as a bad direction for the game which will be very detrimental.  In fact I believe certain players are attempting to make this a game exactly like Evony.  
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Direct Link To This Post Posted: 14 Aug 2013 at 18:28
Im not really sure thats a good thing DD - twillights does have a point. Being inactive should involve a risc of loosing something - but if alliances are too protective and opponents too timid its all gonna end up as a big sleepy social club where nothing really happens. Not in my opinon what Illy was designed to be originally.

In Ogame they had to automatic markers on a given colony (city in our case) (i) meant they had been inactive between 14 and 30 days and (I) meant that they had been inactive for more than 30.

I think we should adopt a similar system in Illy, revealing to players when an opponent is vulnerable.

Now since cities are most commonly protected by their alliances, we could open up for abitious players to practice more theft and subterfuge in the game - to add to it a littlefriction.
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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