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Topic Closedlarge accounts just sitting there

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twilights View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 22:33
no, it would allow only active players on the map based on some sort of timer but the account can choose to be placed back on the map any time they want to play again...be alot to work out and would change dynmatics of the game limiting destruction of war with some sort of timer replacement of what was destoried and some sort of percentage destruction that would force a castle to be removed from map might just be good for the game and really make the game interesting.
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Direct Link To This Post Posted: 15 Aug 2013 at 22:11
So in other words you want the alliance page which counts the days since last login to be accessible to everyone?  

The mechanic is already in the game but it seems to be deliberately hidden. 
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Direct Link To This Post Posted: 15 Aug 2013 at 21:24
i am very interested in what the illyriad team is doing with their new game ageofascent. the war of walls is a perfect example how this would work...this way no account ever loses anything and maybe the game can remove accounts from the map after a certain amount of time but the player is able to place them back onto the map when they choose to play again...with illyriad creating blocks of interchanging code they might use this in our game and with them making a move towards cloud usage the game should be able to store accounts forever. the player could also choose when to remove their account from the game board when they are inactive. it would really solve the problem of accounts doing nothing and  with new id programs that identify ip addresses alot of potential problems will be solved...alot of this information can be research on internet if interested in learning...just my thoughts but i am kindof dumb...any thoughts on this?
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Direct Link To This Post Posted: 15 Aug 2013 at 20:07
Keyword - new players Eiche. Make the knowledge accessible to all - no matter experience or capability.

DD - I think a week is perhaps taking things a little too far. But as Grag suggests, 30 days would be an excellent milestone. It might even mean a few newbies get to clean out some stuff from cities that are up for deletion.

The fact that actions can have consequences is obvious, its mainly a matter of not getting caught. Provided you have the sense to avoid that, there really isnt much threat in a 30 day inactive.
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Direct Link To This Post Posted: 15 Aug 2013 at 19:36
Originally posted by Tordenkaffen Tordenkaffen wrote:

Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier
I don't have a problem with that, but I don't think it is necessary. There are ways in which you can identify inactive, or less active, players already.

They take a little more effort than the game directly telling you how long it has been since someone has logged in, but that's not necessarily a bad thing.
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Direct Link To This Post Posted: 15 Aug 2013 at 19:31
So even though everyone loves the fact about how peaceful this game is.  Instead you want to create a situation where it is 'open house' on any account 'inactive' for over a week.  Honestly even if you did put that in there, when those people come back and find their stuff has been taken they will pretty angry and will likely take out the perpetrators through the use of siege engines. 

I know if I came back from vacation to find a thief had stolen a lot of my goods, he would find a large number of siege engines at his door step.  And thieves of course.  

Also marking a player as inactive doesn't get rid of the 10 sq rule and doesn't free up any space, so I fail to see how that would affect exodus.

If your not willing to siege a player to take their spot, then their play style is good enough to keep it.
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Direct Link To This Post Posted: 15 Aug 2013 at 18:02
I have to agree, make the cites that are inactive for over a month visible to the whole community. I also have to agree that trying to make it a 24/7 game is a really really bad idea. If you want that, go play the games that are already there for just that and stop trying to change this game. There are times of activity with lots of player involvement and times of inactivity with a decrease in player activity. It is a fact of this game. 
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Direct Link To This Post Posted: 15 Aug 2013 at 10:20
People are missing the point here.

My original suggestion did not circle around deletion at all - let the server delete what it wants (its still a shame that you can keep a dead accouint ingame for an eternity simply by logging on as sitter every 2nd month or so, but I dont see any easy way of dealing with that problem).

Instead I suggested that players were made visible to others when inactive - like the (i) and (I) i decribed earlier, giving small players a window to score whatever resources were not securely locked away in a hub or the like without fearing immediate retribution - this would help the game, because the inactive cities would/could be the center of active theft, AND tell players which areas are populated by largely inactive accounts - which could mean more exoduses to these parts of the map.

All in all I dont see how Illy can loose by being up front and honest about our activity patterns.

If youre not around then why insist on having privileges that ultimately kills the game.
"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Direct Link To This Post Posted: 15 Aug 2013 at 10:18
I agree with Eiche and banisdead.... there really isn't much of an issue. An astute and observant player can usually tell with a reasonable degree of certainty if another player is 'active' - and that observation can easily be tested by use of certain types of diplo Evil Smile. I'm more than happy for any player to play the game however they want - there are consequences for everyone's gameplayer style.
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 15 Aug 2013 at 09:45
There is a mechanism in place to deal with 'large accounts just sitting there'...

"Every 6 hours ALL accounts that fail these tests will be abandoned. Pre-warnings will be issued via registered email in the circumstances noted:
  • 0 population, last active 4 days, [non-prestige purchaser] = deletion. (No email)
  • Less than 20 population, last active 7 days, [non-prestige purchaser] = deletion. (No email)
  • Less than 100 population, last active 14 days, [non-prestige purchaser] = deletion. (Emails sent at 7 and 1 days)
  • Between 101-500 population, last active 30 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Between 501-1000 population, last active 45 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Over 1000 population, last active 60 days, [non-prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)
  • Any population, last active 90 days, [prestige purchaser] = deletion. (Emails sent at 14, 7 and 1 days)"

http://forum.illyriad.co.uk/03feb2013-account-abandonment_topic4742.html


Really there isn't much of an issue here other than other people trying to control how others CHOOSE to play.

Edited by bansisdead - 15 Aug 2013 at 09:46
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