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twilights View Drop Down
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Direct Link To This Post Posted: 15 Aug 2013 at 21:24
i am very interested in what the illyriad team is doing with their new game ageofascent. the war of walls is a perfect example how this would work...this way no account ever loses anything and maybe the game can remove accounts from the map after a certain amount of time but the player is able to place them back onto the map when they choose to play again...with illyriad creating blocks of interchanging code they might use this in our game and with them making a move towards cloud usage the game should be able to store accounts forever. the player could also choose when to remove their account from the game board when they are inactive. it would really solve the problem of accounts doing nothing and  with new id programs that identify ip addresses alot of potential problems will be solved...alot of this information can be research on internet if interested in learning...just my thoughts but i am kindof dumb...any thoughts on this?
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Direct Link To This Post Posted: 15 Aug 2013 at 22:11
So in other words you want the alliance page which counts the days since last login to be accessible to everyone?  

The mechanic is already in the game but it seems to be deliberately hidden. 
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Direct Link To This Post Posted: 15 Aug 2013 at 22:33
no, it would allow only active players on the map based on some sort of timer but the account can choose to be placed back on the map any time they want to play again...be alot to work out and would change dynmatics of the game limiting destruction of war with some sort of timer replacement of what was destoried and some sort of percentage destruction that would force a castle to be removed from map might just be good for the game and really make the game interesting.
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Angrim View Drop Down
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Direct Link To This Post Posted: 16 Aug 2013 at 03:08
Originally posted by twilights twilights wrote:

i am very interested in what the illyriad team is doing with their new game ageofascent. the war of walls is a perfect example how this would work...this way no account ever loses anything and maybe the game can remove accounts from the map after a certain amount of time but the player is able to place them back onto the map when they choose to play again...with illyriad creating blocks of interchanging code they might use this in our game and with them making a move towards cloud usage the game should be able to store accounts forever. the player could also choose when to remove their account from the game board when they are inactive.
if i'm understanding this aright, this is very nearly the opposite of what i hope for from illyriad.  for it to work, it would have to make very little difference where towns reside on the map, because an newly reactive player could drop them back onto the map at any time, take them up, replace them, etc.  i would like the game to become more sensitive to the terrain, not less.  the promise of pathfinding (which now sounds a lot like "Shambhala" to my ear, but hope springs eternal) would open up a new dimension of tactics, including the occupation of mountain passes, ferries, bridges, and various other choke points.  that would seem to make the voluntary removal of one's well-placed towns from the map quite unlikely.
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twilights View Drop Down
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Direct Link To This Post Posted: 16 Aug 2013 at 11:53
actually it would serve the needs of the people that want to take a break, right now the game is at a crossroads with play style encouraging players to log in less often waiting for war, tournaments, or dealing with real life issues. this discourages the more active players as the playing map fills with type of playing account. it would also allow the current game to establish a non pvp zone, get rid of perma sitting and try to satisfy all playing styles. we all have to admit the game needs to do something to keep it active...pathfinding could be used in this type of setup without clogging the map with seldom played accounts...we also have to admit it is no fun warring an inactive account or ruining an active account when it takes so much time to build..if the game had a non pvp zone and a system where the account regains what was lost in conflict such as removal to the non pvp zone for a certain amount of time where the player can continue to do other game functions we might not see the friction of pvp vs non pvp players which i believe is ruining the game with all the name calling...they doing it several other games and it looks like illyriad is doing this concept with ageofascent....i believe they can do it with this side of the game and not only use it for only broken lands
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Angrim View Drop Down
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Direct Link To This Post Posted: 16 Aug 2013 at 12:11
Originally posted by twilights twilights wrote:

actually it would serve the needs of the people that want to take a break, right now the game is at a crossroads with play style encouraging players to log in less often waiting for war, tournaments, or dealing with real life issues. this discourages the more active players as the playing map fills with type of playing account.
i think i am a fairly active player, and i am not discouraged by it.  rather, i consider it part of the challenge of the game, developing a long-term, land-based strategy that makes desirable acquisitions over time, sometimes via negotiation.
Originally posted by twilights twilights wrote:

it would also allow the current game to establish a non pvp zone, get rid of perma sitting and try to satisfy all playing styles.
as a non-pvp'er who thinks the BL implementation of a safe zone may be the worst idea ever, i do not find this compelling.   and it would not be difficult to get rid of permasitting; the issue is not that we don't understand how to accomplish that, it is that the devs do not wish to do it.
Originally posted by twilights twilights wrote:

we all have to admit the game needs to do something to keep it active...pathfinding could be used in this type of setup without clogging the map with seldom played accounts...
i admit it.  for me, that has always been pathfinding, and pathfinding does not require the the solution you propose.  the game is perpetual, players are capped at 10 cities; until one of those things changes, i do not understand what you hope to gain by trying to turn it into pure conquest.
Originally posted by twilights twilights wrote:

the friction of pvp vs non pvp players which i believe is ruining the game with all the name calling...
respectfully, i think you have confused cause and effect here.


Edited by Angrim - 16 Aug 2013 at 12:12
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 16 Aug 2013 at 12:20
Originally posted by DeathDealer89 DeathDealer89 wrote:

So in other words you want the alliance page which counts the days since last login to be accessible to everyone?  

The mechanic is already in the game but it seems to be deliberately hidden. 


I believe that what I wrote - in summary - is that I wish for an (i) to appear next to a players name in all game contexts, when he or she has been away from the game/not logged on from more than 30 days.


"FYI - if you had any balls you'd be posting under your in-game name." - KP
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abstractdream View Drop Down
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Direct Link To This Post Posted: 16 Aug 2013 at 16:53
PATHFINDING!
Bonfyr Verboo
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Rill View Drop Down
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Direct Link To This Post Posted: 17 Aug 2013 at 06:02
Battle magic?
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Direct Link To This Post Posted: 19 Aug 2013 at 14:32
Naval units?
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