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Zevo
New Poster
Joined: 06 Feb 2012
Location: Cymru
Status: Offline
Points: 4
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Topic: Landlocked Water Sovereignty Posted: 18 Jun 2012 at 00:52 |
This would be awesome, especially if it would include swamps... As well as Frog catching, alligator wrestling etc. you could also have methane production and will-o'-the-wisp spotting.
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"Gwell bachgen call na brenin ffôl"
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 15 Jun 2012 at 16:09 |
Fenrisulven wrote:
On a side note, I did not include swamps in my list of terrain types to seed with food as that would require an entire new line of technology research: Frog catching, alligator wrestling, muskrat wrangling, etc.  |
Orcs should have all this skills at birth, especially alligator wrestling 
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 15 Jun 2012 at 15:28 |
Rill wrote:
They appear to fight like plains. |
After some consideration my post-graduate commander Azra offered the following analysis: "fodder".
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 15 Jun 2012 at 04:05 |
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They appear to fight like plains.
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dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
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Posted: 15 Jun 2012 at 02:28 |
Fenrisulven wrote:
Unless you have found a square in Illy that is completely surrounded on all 8 points (4 sides and 4 corners) with impassable squares, any city is subject to siege. |
Cities surrounded by five plains, one volcano, one loch, and one swamp could get away with cavalry as defence. I'm curious to which existing or new terrain type coastal squares belong.
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Fenrisulven
Greenhorn
Joined: 14 Oct 2011
Location: USA
Status: Offline
Points: 65
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Posted: 15 Jun 2012 at 02:12 |
On a side note, I did not include swamps in my list of terrain types to seed with food as that would require an entire new line of technology research: Frog catching, alligator wrestling, muskrat wrangling, etc.
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Fenrisulven
Greenhorn
Joined: 14 Oct 2011
Location: USA
Status: Offline
Points: 65
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Posted: 15 Jun 2012 at 01:50 |
Rill wrote:
I'm not sure everyone near a lake/loch/swamp would WANT to have water sovereignty. Currently those squares are impassable terrain and thus provide a natural defense. Adding a sovereignty feature would make them passable and make it possible to attack from them. This could interfere with carefully laid plans. And what of other impassable terrain like volcanoes? Do we then anticipate that someday those will be large mountains from which people can siege us? |
Unless you have found a square in Illy that is completely surrounded on all 8 points (4 sides and 4 corners) with impassable squares, any city is subject to siege. I did think carefully, and the benefit of having an extra food square near my cities far outweighs the risk that somebody will use it to siege me. I also noticed that a large number of people in Illy were screaming for water sov on the coastlines, even though that would allow sieges over multiple squares if you are on the waterfront, and all I am asking for is the same food benefit on the random lakes and lochs.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 15 Jun 2012 at 01:15 |
Rill wrote:
I'm not sure everyone near a lake/loch/swamp would WANT to have water sovereignty. Currently those squares are impassable terrain and thus provide a natural defense. Adding a sovereignty feature would make them passable and make it possible to attack from them. This could interfere with carefully laid plans. And what of other impassable terrain like volcanoes? Do we then anticipate that someday those will be large mountains from which people can siege us?
I don't have a strong opinion about the lake sovereignty thing, but I do think people should think it through from all angles before automatically assuming that claiming sovereignty on those areas would be a universal good. |
Yep and that is one reason why I am completely against it lol.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 15 Jun 2012 at 01:11 |
I'm not sure everyone near a lake/loch/swamp would WANT to have water sovereignty. Currently those squares are impassable terrain and thus provide a natural defense. Adding a sovereignty feature would make them passable and make it possible to attack from them. This could interfere with carefully laid plans. And what of other impassable terrain like volcanoes? Do we then anticipate that someday those will be large mountains from which people can siege us?
I don't have a strong opinion about the lake sovereignty thing, but I do think people should think it through from all angles before automatically assuming that claiming sovereignty on those areas would be a universal good.
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 15 Jun 2012 at 01:03 |
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I was hoping they would do something neat with it for trade version 2. Make it something else to help balance out the water sov.
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