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Azreil
Greenhorn
Joined: 02 Oct 2010
Location: Ellyndeil
Status: Offline
Points: 42
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Posted: 11 May 2011 at 17:24 |
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SC: Prophetic.... ? A sign of things to come... ? :)
Edited by Azreil - 11 May 2011 at 17:25
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 11 May 2011 at 17:19 |
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Weird. I was just quoting that last player comment when it disappeared.
Ah well. I too, second Aneirin's poetic use of language in support of his case, and the point is certainly taken; however HM King Sigurd quite likes chaos, bloodshed, antipathy and - dare we say it - war between Alliances: the more things they have to fight over, the more likely it is that they will fight - and therefore the less threat they pose to the Kingdom in the future.
Regards,
SC
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 11 May 2011 at 17:17 |
I would wager he's not. I came to terms long ago with not being loved by everyone.  Erm, that was in reply to The_Dude's questioning of Aneirin's identity, not Stormcrow's response. My personal opinion more closely resembles SC's vision of "free enterprise."
Edited by HonoredMule - 11 May 2011 at 17:38
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 11 May 2011 at 17:08 |
Aneirin wrote:
Did the GM's get it right when they decided, half way through the
tournament, that the use of diplomats by one party to pin NPC spawn
points of an opponent was " a clever ingame mechanic" open to anyone.
All of these practises have been used but have any of them been condoned.
This was a Tournament in fact it was billed as a Royal tournament or the Kings Tournament implying that there was an air of legitimacy surrounding the whole affair and half way through the event we are presented with a decsion that applauds a "sneaky tactic". This is a dodgy precedent, nay a well dodgy precedent, which could mean that other Tournaments will just descend into the outright hostility which tournaments purported to avoid (see quote above.)
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King Sigurd of Illyria, when announcing the tournament on Day One wrote:
As this is a mighty work of knowledge to benefit the Kingdom as a whole,
His Majesty has forbidden the theft of these specimens from player
towns for the duration of the tournament - although his military
advisors suggest that Lords might certainly use some more cunning and
underhand tactics to hamper their competitors' efforts.
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Aneirin, I suspect you might be expecting too much from King Sigurd :) SC
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 11 May 2011 at 15:59 |
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Maybe it's just me, but does Aneirin sound like Lionz Heartz?
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Aneirin
Wordsmith
Joined: 28 Apr 2011
Status: Offline
Points: 186
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Posted: 11 May 2011 at 14:46 |
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LAST BALL OF THE OVER
Roger of Hoveden an English chronicler who was employed by King Henry II,
described tournaments as "military exercises carried out, not in the spirit of
hostility but solely for practice and the display of prowess".
Did the GM's get it right when they decided, half way through the
tournament, that the use of diplomats by one party to pin NPC spawn
points of an opponent was " a clever ingame mechanic" open to anyone.
It seems to me that spiking an opponents spawn point is almost the same as
1. tampering with an opponents tennis racket or; 2. drugging a race horse or; 3. ball tampering in cricket to benefit swing bowlers etc
All of these practises have been used but have any of them been condoned.
This was a Tournament in fact it was billed as a Royal tournament or the Kings Tournament implying that there was an air of legitimacy surrounding the whole affair and half way through the event we are presented with a decsion that applauds a "sneaky tactic". This is a dodgy precedent, nay a well dodgy precedent, which could mean that other Tournaments will just descend into the outright hostility which tournaments purported to avoid (see quote above.)
I contend that there is no place for metagaming in tournaments and as a loyal subject of King Sigurd I am outraged that this type of sharp malpractise can be condoned in Tournament that bears His Royal Highneesses name!!!!
More corrrectly I am worried that this precedent devalues the holding of Tournaments. Less and less players may particpate in future if decisions like this continue.
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 11 May 2011 at 12:24 |
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The tournament has now closed, and all specimens have been collected from everyone's towns.
Items in transit (but undelivered to their town) at midday today have crumbled to dust.
NPC animals have ceased to drop anatomical parts, but continue to drop Gold as before.
We'll tot up the totals for everyone and make an official prize post when we're ready.
Thanks to everyone who participated, and many congratulations to the winners.
Regards,
SC
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 11 May 2011 at 01:30 |
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With the conclusion of the tournament imminent I'd like to be the first to congratulate VALAR on an EXTRA-ordinary effort in their Victory.
On behalf of Harmless? we applaud you and sincerely admire your dedication and congratulate you in being the new current tournament holders. Bravo.
I'd like to extend those compliments to Boromir on his ridiculously outstanding victory. Well done, amazing effort. Sincerest congratulations.
I'd like to publicly thank ALL Harmless? members. Once again your participation was outstanding and Im very proud to be a member of the team. Brilliant effort guys n' girls, you should all be very proud as once again you've batted WELL above your weight.
To the Dev team: Outstanding on this one. You could've easily rested on laurels and re-run the last. Kudos on the unique concept and different dynamic. This has kept everyone enthused and personally, enjoyed the whole episode. Im sure and I hope that transpired into a few more shekels in the coffers. Keep it coming.
L.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 10 May 2011 at 14:58 |
_duQ wrote:
Yeah, sure it's clever, so clever that H? hasn't been able to catch up on VALAR at all.
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I believe no one in H? ever said the tactic was "clever". That is all VALAR. In H? for us, the tactic was just trying something different because we could see VALAR was going to win already if we did nothing. And I think this tactic has almost completely stopped now that both sides have seen that it wasn't going to affect the overall result too much anyways, because it takes alot of time. I think there is not much to fear with this tactic being used alot after the tournament too... because, again, it takes ALOT of time to use effectively. I think there is another thread for discussing this though. EDIT: less than 24 hours of tournament left Who's going for a sprint finish?
Edited by Createure - 10 May 2011 at 17:11
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_duQ
New Poster
Joined: 03 May 2011
Status: Offline
Points: 9
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Posted: 03 May 2011 at 10:07 |
Yeah, sure it's clever, so clever that H? hasn't been able to catch up on VALAR at all.
However, participants to the next tournament let me describe your daily activities: - Spot competitor's legion and camp sites
- Send hundreds even thousands of scouts one by one, yes because clever tactics are always based on numbers, the more you send the better
What if you don't want to play like that? You loose!
So because 1 or several players like to spoil their day sending scouts 1 by 1 and because, I quote, "this is not an exploit", either you don't participate or you spent 1 month sending tons of scouts every 6hrs.
Yes but it's Ok it's only during tournament. Well... thinking of it, not exactly. Remember, anyone except noobs can use that tactic. They are surely clever people here that are going to do that for the fun of ruining other players game. Others may just want to limit enemy capabilities to train their commanders. Moreover, I've heard rumors of the tournament mechanics used in trade 2.0.
So, at least, the only positive point is that it is super coherent with the game world, that scouts sent 3 days away hypnotize NPCs to stay at its position. I suggest that we extend that system to player's armies, if I scout you, your armies can't move, so I can destroy you.
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