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Direct Link To This Post Posted: 02 May 2011 at 20:24
lol at SC and HM - maths was one of my subjects at university, so i know exactly what you are talking about, however that never stopped anyone from abusing statistics!
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Direct Link To This Post Posted: 02 May 2011 at 16:30
Think of it as a much more peaceful and considerate alternative to sending assassins. Tongue

I know that some people are upset that this tactic has been employed, and Harmless would like to publicly respond.  We have done so here:  http://forum.illyriad.co.uk/topic1852_post19176.html#19176


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Direct Link To This Post Posted: 02 May 2011 at 12:22
LOL, i haven't even heard about that tactic yet, and as far as i now no-one's used it on us yet. (us being T?) 


Disclaimer: It might of been used on us, but if it has i haven't heard of it, and it is possible i haven;t heard of it because i am not the go to person on anything Big smile


Edited by Fateful Ending - 02 May 2011 at 12:31
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Direct Link To This Post Posted: 02 May 2011 at 11:53
Clap

Congrats to those that bawawawed so hard the GMs felt moved to make a public statement revealing your competitors tactics.

edit: Although I see that those that were bawawawawwwwing had no problem with hijacking the same tactic to use in retaliation themselves before sending their petitions complaining of exploits.


Edited by Createure - 02 May 2011 at 12:01
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Direct Link To This Post Posted: 02 May 2011 at 09:59
SC, may I commend you on your explanations in this forum. The last thing we need in this game is more rules to combat simply clever strategies i.e the diplo tactic, and also I don't think the higher end players need any more advantages in regards to the attack/reward averages. Keep on keeping on, the more time you put in, the more you advance.
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Direct Link To This Post Posted: 02 May 2011 at 09:25
Hi all,

There's been quite a lot of comment, Petitions etc regarding the use of diplomatic units to "lock down" spawn sites.

This tactic takes advantage of the fact that an NPC node does not re-spawn if there are units incoming to it, and so a player can "force" an NPC node to remain of a certain type/number.

How this tactic works
  • Identify a major competitor for a particular tournament category
  • Look at the spawn sites around this competitors' cities
  • Wait until a very large spawn appears (Horde/Legion etc)
  • Send a single scout (or slowest diplo unit) to that spawn square
  • When those diplo units arrive, send another one - thereby stopping that node from changing to something the player is likely to want to attack

We feel absolutely 100% that this is not an exploit, for the following reasons:

  • It's a clever, legitimate use of an ingame mechanic to hamper a competitor's tournament progress
  • It's available to everyone with minimal technology or building requirements, and rewards people who put time and effort into deploying this tactic, rather than simply having yet-another-tournament where the biggest armies win by default.  This tactic substantially levels the playing field between big alliances and small individuals.
  • It introduces some non-violent PvP elements to a largely PvE tournament.
  • Whilst it may be slightly underhand and sneaky, I suspect most tournament participants would prefer this tactic to be the one in use rather than (eg) another perfectly legitimate tactic to hamper a competitor that might involve Siege Engines.
Regards,

SC
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Direct Link To This Post Posted: 02 May 2011 at 09:12
Originally posted by Durham Durham wrote:

Do armies returning home with animal parts at midday on 11th May get counted?

Hi Durham,

No - it's what is in your inventory at the stroke of midday.  Drops in motion won't be counted.

Regards,

SC
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Direct Link To This Post Posted: 24 Apr 2011 at 15:15
Do armies returning home with animal parts at midday on 11th May get counted?
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Direct Link To This Post Posted: 23 Apr 2011 at 08:36
I can say whole heartedly that I understand none of that, being rubbish at math(sTongue).
I'll leave that stuff to you.....
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Direct Link To This Post Posted: 23 Apr 2011 at 06:05
The "problem"  (not really sure it is a problem) is that you can use significant overkill on smaller spawns and thereby reduce your army losses substantially.

With a legion (even those of the wild dogs or spiders that Boromir likes so much) it's much harder to get the same amount of overkill and thus low enough troop losses to make it worth while regardless of the stats about what your returns might be.

SC - for that reason alone I'm willing to bet several beers that the number or instances of legions bearing massive fruit are dwarfed by those of small attacks giving large returns per unit lost.
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