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Aristeas View Drop Down
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Direct Link To This Post Posted: 18 Feb 2013 at 14:34
Originally posted by WeeAshley WeeAshley wrote:

 However, judging someone else's rules is impossible as we only have their outward behaviours to judge them by.

(To some extent) I agree with you on that one, that´s why I was referring to the effects/what he was doing/saying. 

Originally posted by WeeAshley WeeAshley wrote:

 I suspect the people in this game who 'win' will do so by breaking some rules as well.

Of course (and there are few rules that can be fulfilled totally, usually there is always an extent of deviation involved even by trying living to the letter of a rule. So personally I think the ways you arrive at a certain judgement are much more important than rules)! But there are different ways of doing it, and sticking to the rules on a higher order may be one of it (see the Ursor Directive thread in the politics Forum for a nice example), and if you are looking on the player stats right now, it can be even quite sucsessful. 

The (partially) rulebreaking wars in favour of the rules have been won by the side in favour of these rules so far... That can change of course Confused

Originally posted by WeeAshley WeeAshley wrote:

 losers redefine words to mean 

They do, as the victors do, meaning is context-related at least, if not context-generated, so every usage of a word is a kind of redefinition. Meanings are not naturally endowed upon us (neither are lexicons and dictionaries), but results of struggles over them, that´s just what we are doing here Smile
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Direct Link To This Post Posted: 18 Feb 2013 at 14:30
rules rules rules

This conversation wouldn't even be happening without the rules of language.

There are rules to every game because by definition a game has a goal of some sort to declare a winner or person winning. Even if you create a game and state there are no winners or losers in "this" game or even rules to the game, you have just defined a rule.

I enjoy the game the most when I fully understand the explicit and implicit rules and then play within those rules to the best of my abilities.

There are some games that this enjoyment is just not enough, so I move onto a different game.

I like to play Checkers; however, I won't play Checkers day after day for hours a day.

Sorry for the ramblings of Machete.
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Direct Link To This Post Posted: 18 Feb 2013 at 14:02
Freedom!!! i will raze him now because clearly he rules dont apply to him :D
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Direct Link To This Post Posted: 18 Feb 2013 at 13:42
Originally posted by Aristeas Aristeas wrote:

Well, rules are found within every single known society...

rule noun. a principle or regulation governing conduct, action, procedure, arrangement.

While I agree that rules are found in every human society, they are not universal.  Any "society" with a population of 1 does not necessarily have rules.  It can, but it doesn't necessarily have to.  But that is just to be argumentative.

You waxed poetical about Kirk and his 'rules.'  However, judging someone else's rules is impossible as we only have their outward behaviours to judge them by.

But this aside, my post about Kirk didn't state, "He doesn't have rules" - rather it stated "To win he broke the rules."  And to make plain my point from that post: I suspect the people in this game who 'win' will do so by breaking some rules as well.

(Unless you redefine "win" as have fun, or some other thing that losers redefine words to mean so they can cushion their fragile egos... <evil>MWhahahahahhhaha!</evil>)
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Direct Link To This Post Posted: 18 Feb 2013 at 11:36
Originally posted by WeeAshley WeeAshley wrote:

Having watched all 3 seasons of Star Trek:TOS, I'm not convinced that what makes us human is rules.  If Captain James Tiberius Kirk has taught us anything it's that to win you have to break the rules (Kobayashi Maru).

Well, rules are found within every single known society, and an individual mind can´t work without them (even while you are thinking you are using grammar (and/or logic), not to speak all the other rules you are abiding to unconsciously, because you can´t deal with all things at the same time consciously, and if you would do, you would never get to the "higher" things we are usually positioning our freedom of choice at). You don´t have to define the human nature by it (wouldn´t do it either), but you can´t deny it´s part of his nature and working quite well most of the time. Of course the rules are changing, as we and the world are changing (in part because of those rules, so we get nasty double-dialectics), but we can influence the way they change, and untill now not the maximum of fun for the few was choosen to be favoured (and we have historically speaking many societies on earth, that stickes/sticked to this rules for hunderds or even thousands of years, so it´s clearly a viable option). And I haven´t read a good argument yet for changeing it^^

As in your example Kirk is of cause not breaking every rule at once (and by reprogramming he has to use the rules of the programms languange of course) and only an implicit one, with two effects:

1. He can rescue helpless civilians on the level of the game
2. He can make the point, that he believes that there is always a possible positive way out that not end´s in death and destruction (to slightly rephrase it and make it even more apllyable to Illy: a war-scenario leading to certain death of 1-2 ships´n´crews can be made into a totally peaceful scenario!)

And that is of cause sticking to the higher ethos of the starfleet, and not just neo-liberal my-fun-and-freedom-comes-first-to-hell-with-the-others!

If the Kobayashi Maru prooves anything with respect to Illy, than I think it gives right to the many people trying to make it a good place for as many persons possible, even if it is at times paradox, because they can be referring to the higher ethos and are looking at the possible effects. 
Of course Kirk is having his fun doing that, but that just shows that you don´t need angels for utopias...

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Direct Link To This Post Posted: 18 Feb 2013 at 10:49
The beauty of this game is that it is what we make of it. So... Yes... Other games allow newbies to die on sight. We could do that here. But we CHOOSE to not have that. That is part of our culture. That is fundamentally different from other games.

This isn't something the game designers have done. This is something the community has chosen to do.

We didn't have to do this. We chose to do this.
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Direct Link To This Post Posted: 18 Feb 2013 at 10:31
Dont try to be the DJ for that is impossible.

Instead try and realise the truth...

There is no DJ...
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Direct Link To This Post Posted: 18 Feb 2013 at 10:10
metaphorically speaking
yes, the dance i dance is determined by the music. But i am not the Dj. In most cases i prefer to sit in the corner because i don't like when Dj starts playing hardcore after seeing my dance.
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Direct Link To This Post Posted: 18 Feb 2013 at 08:57
Mate-- Sounds like you like to dance when it is music you like to dance to and not when you don't like to dance to it. Welcome to life.
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Direct Link To This Post Posted: 18 Feb 2013 at 08:16
Originally posted by gameplayer gameplayer wrote:

... but to me it just means to dance.....dance dance dance


If you like dancing that much, I suggest, you visit techno raves, carnival parades or maybe hayloft parties instead of sitting in front of your PC and dreaming to dance.  Party
But, if we, with a tiny chance meet there,  and you pretend, having dance fun is stepping on my feet, I would kick your ***, as I don't like my feet to get stepped on. Even if you pretend, fun is stepping on my bros or sisters feet wilfully, I would help them kicking your ***, as I believe in your freedom and fun stopping right there, where you hurt that of others.
But: if you just like dancing, ... have fun !
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