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Topic ClosedJuly 29 Release Bug Reports

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Aurordan View Drop Down
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Direct Link To This Post Posted: 31 Jul 2012 at 07:09
Originally posted by Pach Pach wrote:

How do we avoid over-harvesting a herb patch, and having it disappear, unless we know how many herbs are left there? For caravans harvesting regular resources, we get a message saying how many resources are present there when we being harvesting, but we get no such message for cotters.

"Grapes and Herbs are living things. They appear in appropriate terrain – some only in very specific areas, some more generally. If you exhaust all of a resource on one square, it will be destroyed, gone – you have dug up every plant, so it isn't growing back.  Some patches are quite small, and will always be exhausted by a single Cotter, but others are quite large. If you harvest carefully from a larger patch, you can keep the patch going for a long time, as harvested contents do grow back.  When a patch is eradicated it will likely respawn elsewhere on the map, to prevent the complete extinction of a genus."

If only there were a unit you could send to squares to tell you exactly what type of resource was there and how many...
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Direct Link To This Post Posted: 31 Jul 2012 at 07:11
Nevermind.

/me Duh.


Edited by Pach - 31 Jul 2012 at 20:41
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Direct Link To This Post Posted: 31 Jul 2012 at 07:43
Multiple reports of cotters now taking 30 minutes to build instead of 15.  (Initially it was supposed to be 15 and was only 10.)

Overcorrection?
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Direct Link To This Post Posted: 31 Jul 2012 at 10:58
I don't think herb patches are depleting.  Last night I scouted a herb patch, scouts reported 110 units of herb remaining, I had gathered 30 units already.  I sent a messenger to recall the cotters, but after receiving the message about mad dash, messenger dead, units coming home, I noticed the cotters were still gathering herb.  Woke up this morning and my cotters were still gathering, they had 150 units of herb, so already bells were ringing, as 110+30=140.  So I scouted again and found there was still 110 units of herb there 14 hrs later?

Rorgash informed me that I am not using enough cotters (I have 2 gathering), to deplete it.  Could this be what is happening the grow back rate is higher than the gathers picking rate?


Edited by bansisdead - 31 Jul 2012 at 11:41
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Direct Link To This Post Posted: 31 Jul 2012 at 12:29
At new town where I didn't yet researched higher caravan capacity it displays it as zero.
It should be 200 and it works like that, so it is possible to send 200 resources per caravan but displayed info is not correct:


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Direct Link To This Post Posted: 31 Jul 2012 at 13:20
traders. traders are everywhere and way to many.. it may be a display error. 
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Direct Link To This Post Posted: 31 Jul 2012 at 14:24
Cotter bumping is badly bugged. One of my cotters got bumped:

Cotters from Icewind Dale were interrupted at [34|-857] in Tallimar having harvested 20  and are returning home. 
Cotters from Icewind Daledeliver to [34|-857] in Tallimar 20  

They've delivered the resources back to the square they were harvesting?? 
I don't have the resources in my inventory, and the cotter has disappeared, he doesn't show up in the screen for sending cotters to harvest. I am unable to train a replacement as well.

[Petition 6894]


Edited by Pach - 31 Jul 2012 at 15:46
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Direct Link To This Post Posted: 31 Jul 2012 at 14:36
Originally posted by Pach Pach wrote:

Cotter bumping is badly bugged. One of my cotters got bumped:

Cotters from Icewind Dale were interrupted at [34|-857] in Tallimar having harvested 20  and are returning home. 
Cotters from Icewind Daledeliver to [34|-857] in Tallimar 20  

They've delivered the resources back to the square they were harvesting?? 
I don't have the resources in my inventory, and the cotter has disappeared, he doesn't show up in the screen for sending cotters to harvest. I am unable to train a replacement as well.


I have 12 cotters, sent 4 to 3 different squares.   It is displaying that there is only 1 at each location and it has gathered 50 minerals in 10 hours on each square.
 
Now either they are displayed wrong and showing only 1 there when there are really 4 or something happened to the others and they are in no mans land.  Also they have been there for longer than 10 hours so if there were multiples I should have 200 for each location.  Going to wait to see what gets delivered after they finish and follow up.
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Direct Link To This Post Posted: 31 Jul 2012 at 14:59
I'd just like to mention again that vans involved with trade offers disappear from the movement page but do not show in the trade offers spot. Amounts of gold/merchandise do appear  on the global market screen.
I'm pretty Harmless, really :)
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Direct Link To This Post Posted: 31 Jul 2012 at 16:08
Having the commander problem.  My defensive cavalry had already levelled up Charge to 10.  My offensive cavalry had 4 each.  The patch arrived.  After it, I was unable to put any more experience for the attacking commanders into the Charge capability.  I got the same message as others, your commander has already levelled this ability to 10 levels.   Is this because all the commanders are cavalry?  Or does it affect every unit trying to go to the lvl 15 divisional bonus?  Hope this one gets fixed soon.
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