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Topic ClosedJuly 29 Release Bug Reports

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Mogul View Drop Down
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Direct Link To This Post Posted: 31 Jul 2012 at 19:52
Also Herbalist build time is reported as 2h but in reality 4h ... marketplace lvl 20:


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dunnoob View Drop Down
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Direct Link To This Post Posted: 31 Jul 2012 at 19:55
Originally posted by Rill Rill wrote:

This is not a bug precisely, but there are now two completely unrelated "Foraging" researches
And geology, as you said later.  It's unnecessarily confusing and a bad idea, e.g., it requires clumsy disambiguations in the wiki.
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Direct Link To This Post Posted: 31 Jul 2012 at 20:12
Originally posted by Rill Rill wrote:

Cotter is taking 30 minutes to build in a level 20 marketplace; the build time is listed as 15 minutes.

I have a level 19 marketplace and it states 15m45s for the cotter. Once queued it's taking 29m.

This is new since yesterday as they built in around 10 minutes approx. 24 hours ago.

Ticket number 6912.
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Direct Link To This Post Posted: 31 Jul 2012 at 21:13
I just built a cottage in a town where I didn't have one before and it said it would take 15 minutes. Upon starting to build one, the screen refreshed and now it says it will take 30 minutes to build one. I don't know if the timing is coincidental with the fix or what.

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Direct Link To This Post Posted: 31 Jul 2012 at 21:31
So....is it normal for cotters to trigger no messages? I just realized some of mine have been bumped but I received no message about it, I only found out from the notifications...
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Direct Link To This Post Posted: 01 Aug 2012 at 00:08
Originally posted by Bard Bard wrote:

Having the commander problem.  My defensive cavalry had already levelled up Charge to 10.  My offensive cavalry had 4 each.  The patch arrived.  After it, I was unable to put any more experience for the attacking commanders into the Charge capability.  I got the same message as others, your commander has already levelled this ability to 10 levels.   Is this because all the commanders are cavalry?  Or does it affect every unit trying to go to the lvl 15 divisional bonus?  Hope this one gets fixed soon.
This should now be resolved.
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Direct Link To This Post Posted: 01 Aug 2012 at 00:08
Cotter display of build time is now corrected.
Hides and animal body parts are now differentiated on the map (needs browser refresh).


Edited by GM ThunderCat - 01 Aug 2012 at 00:09
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Direct Link To This Post Posted: 01 Aug 2012 at 01:16
Trade overview now shows what all trade units are doing rather than just caravans.
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Direct Link To This Post Posted: 01 Aug 2012 at 01:51
Caravans delivering resources to my city used to trigger system mail, like "Goods arrived from...".
That is gone now...
Was that intended, or is it a bug?
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Direct Link To This Post Posted: 01 Aug 2012 at 01:57
Missing cotters should have returned.
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